[x3d-public] Linear programming
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Tue Feb 13 09:06:13 PST 2024
Hi Konstantin, thanks for your question.
May I suggest that offline creation or modification of X3D scenes is a good
way to proceed when the problem space is unconstrained.
The following two libraries are reasonably mature and can be used with other
programs for generating X3D models. They are designed to exactly match the
X3D Architecture with strongly typed node and field relationships. Strong
typing for careful construction means that it is relatively hard to produce an
invalid model. Careful authoring with useful values remains a critical skill,
of course.
* X3D Java Scene Access Interface Library (X3DJSAIL)
* X3D Java Scene Access Interface Library (X3DJSAIL) supports programmers with
standards-based X3D Java interfaces and objects, all as open source.
* https://www.web3d.org/specifications/java/X3DJSAIL.html
* X3D Python Scene Access Interface Library (X3DPSAIL)
* The x3d.py Python X3D Package supports programmers with Python interfaces
and objects for standards-based X3D programming, all as open source.
* https://www.web3d.org/x3d/stylesheets/python/python.html
* https://pypi.org/project/x3d
If further refinements are desired at run time, then the first step is still
to figure out what the basic scene structure might be. Adding a Script node
with ECMAScript source can then produce further modifications to the designed
scene at run time, perhaps in response to user interaction.
Good luck with your work.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Konstantin
Smirnov via x3d-public
Sent: Tuesday, February 6, 2024 10:09 AM
To: X3D-Public <x3d-public at web3d.org>
Cc: Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
Subject: [x3d-public] Linear programming
If I want to include linear programming equations for scene optimizing,
computing, how their complexity can be reduced?
Automated integrated script for solving linear programming combined with scene
plotting
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