[x3d-public] Linear programming

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Tue Feb 13 09:06:13 PST 2024


Hi Konstantin, thanks for your question.



May I suggest that offline creation or modification of X3D scenes is a good 
way to proceed when the problem space is unconstrained.



The following two libraries are reasonably mature and can be used with other 
programs for generating X3D models.  They are designed to exactly match the 
X3D Architecture with strongly typed node and field relationships.  Strong 
typing for careful construction means that it is relatively hard to produce an 
invalid model.  Careful authoring with useful values remains a critical skill, 
of course.



*	X3D Java Scene Access Interface Library (X3DJSAIL)
*	X3D Java Scene Access Interface Library (X3DJSAIL) supports programmers with 
standards-based X3D Java interfaces and objects, all as open source.
*	https://www.web3d.org/specifications/java/X3DJSAIL.html



*	X3D Python Scene Access Interface Library (X3DPSAIL)
*	The x3d.py Python X3D Package supports programmers with Python interfaces 
and objects for standards-based X3D programming, all as open source.
*	https://www.web3d.org/x3d/stylesheets/python/python.html
*	https://pypi.org/project/x3d



If further refinements are desired at run time, then the first step is still 
to figure out what the basic scene structure might be.  Adding a Script node 
with ECMAScript source can then produce further modifications to the designed 
scene at run time, perhaps in response to user interaction.



Good luck with your work.



all the best, Don

-- 

Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu

Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149

X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman



From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Konstantin 
Smirnov via x3d-public
Sent: Tuesday, February 6, 2024 10:09 AM
To: X3D-Public <x3d-public at web3d.org>
Cc: Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
Subject: [x3d-public] Linear programming



If I want to include linear programming equations for scene optimizing, 
computing, how their complexity can be reduced?

Automated integrated script for solving linear programming combined with scene 
plotting

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240213/ff9aef71/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/pkcs7-signature
Size: 5464 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240213/ff9aef71/attachment.p7s>


More information about the x3d-public mailing list