[x3d-public] Linear programming
Konstantin Smirnov
konstantin.e.smirnov at gmail.com
Tue Feb 13 09:46:46 PST 2024
Thanks a lot
I wanted to use some engine that solves linear programming connected with
equations and scenes.
Then reduces the complexity.
At last I found some articles. They use matrix transformations. Also I use
interval math engine.
Good to see some new X3D versions at work.
вт, 13 февр. 2024 г. в 20:06, Brutzman, Donald (Don) (CIV) <brutzman at nps.edu
>:
> Hi Konstantin, thanks for your question.
>
>
>
> May I suggest that offline creation or modification of X3D scenes is a
> good way to proceed when the problem space is unconstrained.
>
>
>
> The following two libraries are reasonably mature and can be used with
> other programs for generating X3D models. They are designed to exactly
> match the X3D Architecture with strongly typed node and field
> relationships. Strong typing for careful construction means that it is
> relatively hard to produce an invalid model. Careful authoring with useful
> values remains a critical skill, of course.
>
>
>
> - X3D Java Scene Access Interface Library (X3DJSAIL)
> - X3D Java Scene Access Interface Library (X3DJSAIL) supports
> programmers with standards-based X3D Java interfaces and objects, all as
> open source.
> - https://www.web3d.org/specifications/java/X3DJSAIL.html
>
>
>
> - X3D Python Scene Access Interface Library (X3DPSAIL)
> - The x3d.py Python X3D Package supports programmers with Python
> interfaces and objects for standards-based X3D programming, all as open
> source.
> - https://www.web3d.org/x3d/stylesheets/python/python.html
> - https://pypi.org/project/x3d
>
>
>
> If further refinements are desired at run time, then the first step is
> still to figure out what the basic scene structure might be. Adding a
> Script node with ECMAScript source can then produce further modifications
> to the designed scene at run time, perhaps in response to user interaction.
>
>
>
> Good luck with your work.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *Konstantin
> Smirnov via x3d-public
> *Sent:* Tuesday, February 6, 2024 10:09 AM
> *To:* X3D-Public <x3d-public at web3d.org>
> *Cc:* Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
> *Subject:* [x3d-public] Linear programming
>
>
>
> If I want to include linear programming equations for scene optimizing,
> computing, how their complexity can be reduced?
>
> Automated integrated script for solving linear programming combined with
> scene plotting
>
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