[x3d-public] Can you get this X3D animation imported into Blender?
John Carlson
yottzumm at gmail.com
Tue Jun 11 21:27:19 PDT 2024
Obviously, these empty_obj’s are segments, and we’ll have to attach site
empties to the empty_obj segments and the sites’ meshes and transforms to
the site empties.
But yeah, I’m still unsure what to do about locations of empties. Blender
bones are a easy solution, but they don’t offer a generic solution.
I was hoping to get some very simple examples working, but we got
sidetracked.
John
On Tue, Jun 11, 2024 at 11:12 PM John Carlson <yottzumm at gmail.com> wrote:
> Summary:
>
>
> mesh_obj.parent = empty_obj
>
> empty_obj.parent = armature_obj
> empty_obj.parent_bone = bone_name
> empty_obj.parent_type = 'BONE'
>
>
>
> If this works, we’ll have to tackle animation.
>
> OK?
>
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