[x3d-public] Isolating problems with HAnimHumanoid.java and X3DUOM, etc.
John Carlson
yottzumm at gmail.com
Mon Jun 24 02:47:32 PDT 2024
Weird, sorry, I thought I didn’t send this message.
On Mon, Jun 24, 2024 at 3:58 AM John Carlson <yottzumm at gmail.com> wrote:
> The beginning of actually solving the problem.
>
> HAnimHumanoid.java:
>
> This is WRONG!
>
> public static final String containerField_DEFAULT_VALUE = "children"; //
> type xs:NMTOKEN
>
> This is WRONG!
>
> containerField_ALLOWED_VALUES = new String[] { "children" }; // type
> xs:NMTOKEN
>
> X3DUOM:
>
> <ConcreteNode name="HAnimHumanoid">
> [ snip ]
> <!-- THIS IS WRONG! -->
> <containerField default="children" type="xs:NMTOKEN"/>
> [ snip ]
> </ConcreteNode>
>
> [ There's NO children field here!--And that may be ok! ]
>
> HAnimHumanoid : X3DChildNode, X3DBoundedObject {
> SFVec3f [in,out] center 0 0 0 (-∞,∞)
> SFString [in,out] description ""
> SFBool [in,out] bboxDisplay FALSE
> MFString [in,out] info []
> MFVec3f [in,out] jointBindingPositions [] (-∞,∞)
> MFRotation [in,out] jointBindingRotations [] [-1,1] or (-∞,∞)
> MFVec3f [in,out] jointBindingScales [] (0,∞)
> MFNode [in,out] joints [] [HAnimJoint]
> SFInt32 [in,out] loa -1 [-1,4]
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> MFNode [in,out] motions [] [HAnimMotion]
> MFBool [in,out] motionsEnabled []
> SFString [in,out] name ""
> SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
> SFVec3f [in,out] scale 1 1 1 (0,∞)
> SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
> MFNode [in,out] segments [] [HAnimSegment]
> MFNode [in,out] sites [] [HAnimSite]
> SFString [in,out] skeletalConfiguration "BASIC"
> MFNode [in,out] skeleton [] [HAnimJoint, HAnimSite]
> MFNode [in,out] skin [] [Group, LOD, Shape, Switch, Transform, IndexedFaceSet, IndexedFanSet, IndexedLineSet, IndexedQuadSet, IndexedTriangleSet, IndexedTriangleStripSet]
> SFNode [in,out] skinBindingCoords NULL [Coordinate|CoordinateDouble]
> SFNode [in,out] skinBindingNormals NULL [X3DNormalNode]
> SFNode [in,out] skinCoord NULL [Coordinate|CoordinateDouble]
> SFNode [in,out] skinNormal NULL [X3DNormalNode]
> SFVec3f [in,out] translation 0 0 0 (-∞,∞)
> SFString [in,out] version "2.0" ["2.0"]
> MFNode [in,out] viewpoints [] [HAnimSite]
> SFBool [in,out] visible TRUE
> SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
> SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
>
> }
>
> ======================================================
> Here's containerField for Group in X3DUOM. HAnimHumanoid needs something
> like this.
>
> <containerField default="children"
>
> type="containerFieldChoicesGroupLODShapeTransformSwitch"/>
>
> [ refers to: ]
>
> <SimpleType name="containerFieldChoicesGroupLODShapeTransformSwitch"
> baseType="xs:NMTOKEN"
>
> appinfo="containerFieldChoicesGroupLODShapeTransformSwitch lists the
> allowed containerField enumeration values for Shape, Transform and LOD
> nodes: "children" if parent node has abstract type X3DGroupingNode,
> otherwise "metadata" default."
> documentation="
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
> ">
> <enumeration value="children"
> appinfo="parent node has abstract type
> X3DGroupingNode"/>
> <enumeration value="proxy" appinfo="parent node is Collision"/>
> <enumeration value="rootNode" appinfo="parent node is GeoLOD"/>
> <enumeration value="shape" appinfo="parent node is CADFace or
> CollidableShape"/>
> <enumeration value="skin" appinfo="parent node is HAnimHumanoid"/>
> </SimpleType>
> ======================================================
>
> We need something like:
>
> <SimpleType name="containerFieldChoicesHAnimHumanoid"
>
> with enumerations, then refer to the node in the HAnimHumanoid type.
>
> Have I isolated the problem, or do I need to step into X3D Schema?
>
> Hmm? Do we need a default container field for HAnimHumanoid? Can we
> leave off a default?
>
> I don't want to program XML, no thanks!
>
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