[x3d-public] Isolating problems with HAnimHumanoid.java and X3DUOM, etc.
John Carlson
yottzumm at gmail.com
Mon Jun 24 02:50:24 PDT 2024
I spent the last 50 minutes preparing a totally different message, and now
I can't seem to find it anywhere!
On Mon, Jun 24, 2024 at 4:47 AM John Carlson <yottzumm at gmail.com> wrote:
> Weird, sorry, I thought I didn’t send this message.
>
> On Mon, Jun 24, 2024 at 3:58 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> The beginning of actually solving the problem.
>>
>> HAnimHumanoid.java:
>>
>> This is WRONG!
>>
>> public static final String containerField_DEFAULT_VALUE = "children"; //
>> type xs:NMTOKEN
>>
>> This is WRONG!
>>
>> containerField_ALLOWED_VALUES = new String[] { "children" }; // type
>> xs:NMTOKEN
>>
>> X3DUOM:
>>
>> <ConcreteNode name="HAnimHumanoid">
>> [ snip ]
>> <!-- THIS IS WRONG! -->
>> <containerField default="children" type="xs:NMTOKEN"/>
>> [ snip ]
>> </ConcreteNode>
>>
>> [ There's NO children field here!--And that may be ok! ]
>>
>> HAnimHumanoid : X3DChildNode, X3DBoundedObject {
>> SFVec3f [in,out] center 0 0 0 (-∞,∞)
>> SFString [in,out] description ""
>> SFBool [in,out] bboxDisplay FALSE
>> MFString [in,out] info []
>> MFVec3f [in,out] jointBindingPositions [] (-∞,∞)
>> MFRotation [in,out] jointBindingRotations [] [-1,1] or (-∞,∞)
>> MFVec3f [in,out] jointBindingScales [] (0,∞)
>> MFNode [in,out] joints [] [HAnimJoint]
>> SFInt32 [in,out] loa -1 [-1,4]
>> SFNode [in,out] metadata NULL [X3DMetadataObject]
>> MFNode [in,out] motions [] [HAnimMotion]
>> MFBool [in,out] motionsEnabled []
>> SFString [in,out] name ""
>> SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
>> SFVec3f [in,out] scale 1 1 1 (0,∞)
>> SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
>> MFNode [in,out] segments [] [HAnimSegment]
>> MFNode [in,out] sites [] [HAnimSite]
>> SFString [in,out] skeletalConfiguration "BASIC"
>> MFNode [in,out] skeleton [] [HAnimJoint, HAnimSite]
>> MFNode [in,out] skin [] [Group, LOD, Shape, Switch, Transform, IndexedFaceSet, IndexedFanSet, IndexedLineSet, IndexedQuadSet, IndexedTriangleSet, IndexedTriangleStripSet]
>> SFNode [in,out] skinBindingCoords NULL [Coordinate|CoordinateDouble]
>> SFNode [in,out] skinBindingNormals NULL [X3DNormalNode]
>> SFNode [in,out] skinCoord NULL [Coordinate|CoordinateDouble]
>> SFNode [in,out] skinNormal NULL [X3DNormalNode]
>> SFVec3f [in,out] translation 0 0 0 (-∞,∞)
>> SFString [in,out] version "2.0" ["2.0"]
>> MFNode [in,out] viewpoints [] [HAnimSite]
>> SFBool [in,out] visible TRUE
>> SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
>> SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
>>
>> }
>>
>> ======================================================
>> Here's containerField for Group in X3DUOM. HAnimHumanoid needs something
>> like this.
>>
>> <containerField default="children"
>>
>> type="containerFieldChoicesGroupLODShapeTransformSwitch"/>
>>
>> [ refers to: ]
>>
>> <SimpleType name="containerFieldChoicesGroupLODShapeTransformSwitch"
>> baseType="xs:NMTOKEN"
>>
>> appinfo="containerFieldChoicesGroupLODShapeTransformSwitch lists the
>> allowed containerField enumeration values for Shape, Transform and LOD
>> nodes: "children" if parent node has abstract type X3DGroupingNode,
>> otherwise "metadata" default."
>> documentation="
>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
>> ">
>> <enumeration value="children"
>> appinfo="parent node has abstract type
>> X3DGroupingNode"/>
>> <enumeration value="proxy" appinfo="parent node is Collision"/>
>> <enumeration value="rootNode" appinfo="parent node is GeoLOD"/>
>> <enumeration value="shape" appinfo="parent node is CADFace or
>> CollidableShape"/>
>> <enumeration value="skin" appinfo="parent node is
>> HAnimHumanoid"/>
>> </SimpleType>
>> ======================================================
>>
>> We need something like:
>>
>> <SimpleType name="containerFieldChoicesHAnimHumanoid"
>>
>> with enumerations, then refer to the node in the HAnimHumanoid type.
>>
>> Have I isolated the problem, or do I need to step into X3D Schema?
>>
>> Hmm? Do we need a default container field for HAnimHumanoid? Can we
>> leave off a default?
>>
>> I don't want to program XML, no thanks!
>>
>
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