[x3d-public] HAnim Features Points, 1-120 for your review
John Carlson
yottzumm at gmail.com
Sat Mar 16 04:23:24 PDT 2024
On Sat, Mar 16, 2024 at 2:38 AM Joe D Williams <joedwil at earthlink.net>
wrote:
> > You can make the skin opaque to see that I'm really grabbing this from a
> HumanoidAnimation/Skin/Joe*.x3d example, just my own incantation of scripts
> to draw the humanoid geometry. I'll be checking those in soon
>
>
>
> Great John,
>
> I will check this out soon.
>
> Any ideas for the 'virtual' feature points?
>
> All Fine,
>
> Joe
>
Joe, do you mean user drawn, not in current standard? User defined points?
I have scripts for sites to place coordinates, but I don't have a way to
get them into the hierarchy yet, so...
John
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Mar 15, 2024 12:11 AM
> To: X3D Graphics public mailing list <x3d-public at web3d.org>, Carol
> McDonald <cemd2 at comcast.net>, Joe D Williams <joedwil at earthlink.net>
> Subject: Re: HAnim Features Points, 1-120 for your review
>
>
> Carol, I'm discovering it makes a difference where you put the Transform
> in the HAnimSegment as to whether to reuse the center. I don't have
> something that doesn't put out warnings yet, or takes the Sites away from
> the Joints. Hmm!
>
> My best Humanoid so far is Humanoid4J.x3d.
>
> I'm going to get some sleep.
>
> On Fri, Mar 15, 2024 at 12:53 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Good use of Billboard for annotated feature points
>>
>> Please consider this a contribution to the Web3DConsortium examples. I
>> release my copyright and licensing privileges, and give them copyright and
>> licensing under the normal X3D resources example.
>>
>> Thanks to Joe and Don for good examples to draw from!
>>
>> No, I don't have any metadata yet. Let's set up a time and figure out
>> who all contributed.
>>
>> You can make the skin opaque to see that I'm really grabbing this from a
>> HumanoidAnimation/Skin/Joe*.x3d example, just my own incantation of scripts
>> to draw the humanoid geometry. I'll be checking those in soon.
>>
>> John
>>
>>
>>
>
>
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