[x3d-public] [x3d] Minutes from Nov 12 X3D Blender suppport call

John Carlson yottzumm at gmail.com
Wed Nov 13 14:50:53 PST 2024


“glTF puts skin weights into groups of 4, but you can have any number of
groups. three.js currently supports only the first group, so 4 weights per
vertex total.” —Don McCurdy on Discord Khronos server #gltf-blender.

He has not verified the export script option, but I’m guessing he’s tested
the GUI.

The export GUI references Bone influences under skinning:

https://cdn.discordapp.com/attachments/1103779229834956861/1295813648236941402/Screenshot_2024-10-15_at_2.20.35_PM.png?ex=67363f80&is=6734ee00&hm=fd291c61dda342716891ecfec264b31448b8852b31d8c3baa13bd6369fb10f3d&


John


On Wed, Nov 13, 2024 at 4:34 PM John Carlson <yottzumm at gmail.com> wrote:

> The Blender glTF Python export settings are as follows:
>
>    export_influence_nb=40,
>     export_all_influences=True,
>
> I don’t know if this is available on the GUI.  Again, not verified.
>
> Good luck looking at glTF for these things.
>
> John
>
> On Wed, Nov 13, 2024 at 4:22 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Gltf has a suggested? limit of, four joints to affect any point.
>>> What am I missing?
>>
>>
>> You can have several groups of 4 or less joints affecting a point.  This
>> is per Don McCurdy.  There are options in the Blender glTF export for more
>> than 4 joints/weights.
>>
>> Please refer to Blender export or the Blender glTF export API, or refer
>> to export settings example that I posted in how to export more than 4.  Of
>> course, none if this is verified.
>>
>> John
>>
>>>
>>>
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