[x3d-public] Converting orientation interpolators

John Carlson yottzumm at gmail.com
Tue Nov 26 06:13:13 PST 2024


So my thought to convert orientation interpolators to Blender is to take an
axis angle, convert it to a quaternion,  multiply by the transform stack,
then pull the rotation out of the animation and put it in the keyframe,
then go to the next axis angle, etc.  This sounds like a job for a compute
shader (SIMD), but I don’t know how to use them, particularly in Blender.

Hmm?

John
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