[x3d-public] Converting orientation interpolators
Vincent Marchetti
vmarchetti at kshell.com
Tue Nov 26 09:23:50 PST 2024
The idea seems sound to me. Is it possible to do a prototype implementation using the Python API and use a shader/GPU accelerator once correctness is demonstrated?
Vince Marchetti
> On Nov 26, 2024, at 9:13 AM, John Carlson via x3d-public <x3d-public at web3d.org> wrote:
>
> So my thought to convert orientation interpolators to Blender is to take an axis angle, convert it to a quaternion, multiply by the transform stack, then pull the rotation out of the animation and put it in the keyframe, then go to the next axis angle, etc. This sounds like a job for a compute shader (SIMD), but I don’t know how to use them, particularly in Blender.
>
> Hmm?
>
> John
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