[x3d-public] Thanks FreeWRL!
John Carlson
yottzumm at gmail.com
Tue Oct 15 14:34:25 PDT 2024
If you have a command line option for that, I can try it. I’m fairly
non-launcher oriented. My ideal is to have X3D running in a terminal.
Maybe someday. They have images over and under text these days, and
shaders. Notcurses might be an approach
Thanks,
John
On Tue, Oct 15, 2024 at 12:46 PM GPU Group <gpugroup at gmail.com> wrote:
> On the Launcher there's an option
> [ ] HAnim skinning by CPU (versus default by GPU)
> Does that make a difference with segment child viewpoint?
> -Doug
>
>
> On Tue, Oct 15, 2024 at 11:40 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Thanks for implementing HAnimDisplacers in HAnimSegment. I thought I was
>> losing my mind.
>>
>> But I question what happens when you put a Viewpoint inside an
>> HAnimSegment. Maybe the standard needs to be clarified.
>>
>> No worries, I moved the Viewpoint(s) outside the Humanoid. Easy peasy!
>>
>> I realize if you put a camera in someone’s hand, you want the Viewpoint
>> to move with the hand. Perhaps other implementors should take notice. In
>> my HAnim application I don’t have any hands!
>>
>> John
>>
>
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