[x3d-public] Collidable Particle Physics
John Carlson
yottzumm at gmail.com
Fri Sep 13 05:17:45 PDT 2024
I was thinking of using something to do colliding floating roses (with
emitter) But I couldn’t get my VariationalPhysicsModel to work in X_ITE to
modify 6 parameters in each of my roses models. Care to add 6 parameters
ti FreeWRL I can put a range on? Maybe model it after WindPhysicsModel.
Probably the issue with X_ITE was putting a web server launch in the build…
Then I’ll try some kind of collider.
On Fri, Sep 13, 2024 at 6:45 AM GPU Group via x3d-public <
x3d-public at web3d.org> wrote:
> "collidable particle physics" - close to it, with the Crowd Particles
> physics, which used a bitmap to share/communicate the 2D location of each
> humanoid particle, and the physics model looked at the bitmap around a
> particle before moving it, to avoid 2D collisions, and updated the
> particle's position in the bitmap after moving it.
> -Doug
>
> On Thu, Sep 12, 2024 at 10:31 PM John Carlson via x3d-public <
> x3d-public at web3d.org> wrote:
>
>> Does anyone have an example of collidable particle physics?
>>
>> Thanks!
>> John
>>
> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240913/7887b5d8/attachment.html>
More information about the x3d-public
mailing list