[x3d-public] Request for X3D encoding comment output from X3DPSAIL
John Carlson
yottzumm at gmail.com
Mon Dec 29 03:25:24 PST 2025
Including Loren. Loren, Don and I have been discussing how to handle
converting multi-line XML comments to Python in XSLT for X3DPSAIL programs.
Particularly using X3dToPython.xslt. I am not an expert at XSLT, and
don’t have appropriate tools, so I’ve been leaning on Don unduly.
Note that I do like:
“””
comment here
“””
Python comments, but I don’t know if we can put them directly in the
scenegraph. Just putting one “#” for a multi-line XML comment when
translating to Python isn’t going to work. Maybe removing line endings
would work. Also a “#” per comment line may also work.
I think the combination of a “””…””” multi-line comment and a CommentsBlock
class instance constructor wrapper around the comment may do the trick, and
also fits in the scene graph for round-tripping. This has worked in
X3DJSAIL, AFAIK. I don’t know about output from X3DPSAIL yet. I believe
that X3DJSAIL also offers .addComments() methods to add CommentsBlock
instances to the scenegraph, in many classes. I would primarily like this
feature in order to do round-trip testing back to XML. Obviously there’s a
whole discussion whether we should be converting XML to Java and Python.
That’s how I create Java and Python test cases. Don prefers hand-coding
tests, I think, and probably feels he is serving the programming
community. I feel we have 4000+ XML examples that serve an excellent
proving ground. Plus, I also have my own tests for my JSON loader I
create from XML.
Ultimately the above will be critical if we wish to output comments using
the XML(), VRML() and JSON(), etc. methods in X3DPSAIL to produce
documentation inside the scenegraph output. This will be useful for
documenting X3D encoded files output from Maya, Blender, etc.
Don hasn’t weighed in on this except to state he needs simple examples, or
examples in the archive that he controls. Previous bug reports have been
marked ‘won’t fix.’
Joe and I created an .x3d file with multi-line comments that broke the
Python generated by X3dToPython.xslt.
I can find a multi-line comments in the XML in the X3D archive, if there
are any there, the POSIX shell command is relatively simple. If you need
help identifying multi-line comments to reduce to single-line comments,
that should be a cinch! I can probably produce a list of files.
Ultimately, the solution may just be to use single-line comments, but that
doesn’t allow round-tripping.
John
>
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