[x3d-public] [Interoperable Characters/Avatars] [3D Interop USD glTF] Addition to Joints list

Don Brutzman don.brutzman at gmail.com
Wed Dec 24 17:34:12 PST 2025


Yes thanks, great to hear that it can get aligned.  Joe and I plan to look
at how we can prepare a pull request together on Friday.

It will be important to use your latest/greatest version because we are
inserting joint names on every single line of the file...  so diffing is
not very practical.

Thanks Nick for your efforts, very valuable!  Happy holidays.

all the best, Don
-- 
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting  https://RelativeMotion.info


On Wed, Dec 24, 2025 at 2:30 PM Joe D Williams <joedwil at earthlink.net>
wrote:

> > I'm unclear which one is the most up to date
>
>
>
> Hi Nick, both csv are the same.
>
> Thanks Again,
>
> Joe
>
> -----Original Message-----
> From: <nporcino at pixar.com>
> Sent: Dec 24, 2025 1:29 PM
> To: <don.brutzman at gmail.com>, <
> characters_avatars at lists.metaverse-standards.org>
> Cc: <joedwil at earthlink.net>, <
> 3d_asset_interop_usd_gltf at lists.metaverse-standards.org>, <
> h-anim at web3d.org>, <x3d-public at web3d.org>
> Subject: Re: [Interoperable Characters/Avatars] [3D Interop USD glTF]
> Addition to Joints list
>
>
>
> Hi folks! I created an issue to track the work here
>
> https://github.com/meshula/LabRCSF/issues/14
>
> The csv file I got from Joe is attached to the issue in case anyone has
> time to work on a PR after the break! I'm unclear which one is the most up
> to date, the one I got separately, or the one in this email.
>
> Happy Holidays all!
>
> - Nick
>
>
> On 12/5/25 5:24 PM, don.brutzman at gmail.com (3D Asset Interoperability
> using USD and glTF) wrote:
>
> Thanks for sharing.  I did some further checking to confirm we didn't
> misalign any of the other columns in the .csv file.
>
> Attached please find the amended csv file, with original maintained at
>
>    - https://github.com/meshula/LabRCSF/blob/dev/joints.csv
>
> As reported in the recent Metaverse Standards Forum (MSF) Characters and
> Avatars Town Hall, the HAnim and X3D team thinks that the CanonicalJoint
> work is excellent.  We further expect to support all joints of shared
> interest.
>
> all the best, Don
> --
> X3D Graphics, Maritime Robotics, Distributed Simulation
> Relative Motion Consulting  https://RelativeMotion.info
>
> On Fri, Dec 5, 2025 at 2:52 PM yottzumm at gmail.com (Interoperable
> Characters/Avatars) <characters_avatars at lists.metaverse-standards.org>
> wrote:
>
>> Hi Joe,
>>
>> I did notice that a majority of LOA4 backbone joints were not included in
>> the “CanonicalJoint” column.
>>
>> On Fri, Dec 5, 2025 at 12:50 PM joedwil at earthlink.net (Interoperable
>> Characters/Avatars) <characters_avatars at lists.metaverse-standards.org>
>> wrote:
>>
>>> Hi All,
>>> Don and I did some first pass work on this and would integrate with
>>> whatever master list.
>>> We simplified the list a bit by just showing 'most important' but see
>>> that the collection of implementations must grow. Also attached is the list
>>> of all basic HAnim (LOA4) joints.
>>> Please have a look at this.
>>> Thanks, Joe and Don
>>>
>>> data from:
>>> https://www.web3d.org/documents/specifications/19774/V2.0/index.html
>>
>>
>
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