[x3d-public] HAnimHumanoid skin first or HAnimHumanoid skinCoord first
John Carlson
yottzumm at gmail.com
Wed Jun 11 19:27:49 PDT 2025
Note that I am not using x3d.py in my current Blender exporter.
On Wed, Jun 11, 2025 at 9:22 PM John Carlson <yottzumm at gmail.com> wrote:
> Users of x3d.py output.
>
> Choice between skin field or skinCoord field first in HAnimHumanoid output:
>
> 1) skin first,
>
> Better for single skin mesh, since AFAIK, skinCoord USE can’t reference
> multiple meshes if second. Or can it? This approach is also simpler.
>
> 2) skinCoord first,
>
> Better for multiple skin mesh, all points are gathered in a single
> Coordinate, which multiple IndexedFaceSet can USE in their coord field. I
> believe that Aaron has implemented this for Maya. I believe Michalis says
> this is not preferred. I believe x3d.py does this.
>
> I am moving from 1 to 2 in the Blender exporter, particularly, because
> there aren’t Site or Segment nodes in Blender that I know of. (Blender
> bones become joints). Sandrunner example from Vince doesn’t have a single
> mesh
>
> I am not sure if I should continue with Blender.
>
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