[x3d-public] Not quite automated. JinLO4.scaled1_Final.x3d under Sunrize

John Carlson yottzumm at gmail.com
Mon Oct 20 10:54:00 PDT 2025


I couldn't quite produce an automated LayerSet/Layer HUD menu for
HAnimUtilityKit.  I may back out and use a ProximitySensor if I can't make
progress, yet maintain the MenuItem proto.

While I succeeded at knocking out most of the problems by hand, the menu
doesn't quite work for my *Final.x3d file.  The other attached .x3d file is
the source, which works.

I am tired, and frustrated, mostly about my misunderstanding of Python
ElementTree, which frustrated me from automation, I'll probably reinstall
or something.

Anyway, if anyone want to spot my error, I tried X3D-Edit and
X3DJSAIL's CommandLine to spot bugs. X3DJSAIL validates successfully,
despite errors, X3D-Edit throws a set of surprising errors
about HAnimSegment requiring a Group/Transform and not a direct shape child.

Note until the file is completely fixed, I recommend X_ITE/Sunrize. but
more work is needed.

I'm thinking there's probably an issue with ProtoInterface field accessType
again.   Does any tool report these?  The other thing I thought was that
multiple animations are targeting the same interpolators, but that's
questionable.

I did get HAnimUtillityKit nearly working with Aaron's model, so that's
progress.

Using Haiku was a big black hole of time, I'll probably go back to Sonnet.

If all else fails, Reach for X3D-Edit and X3DJSAIL!  Sooner, the better!

Attached!

John
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