[x3d-public] thefranke/unityx3d: A script to import/export X3D to/from Unity

Bergstrom, Aaron aaron.bergstrom at und.edu
Fri Sep 12 02:01:51 PDT 2025


Don,

I worked on an X3D Unity loader in C# back in 2006-2008. It was woking and loaded X3D Transforms, Shape, Appearance, IndexedFaceSets and simple texture nodes. Had to give up on it when I left NDSU. I gave the code to another person who continued working on it.

It’s my understanding that it got used for a project or two, but I’m not sure what happened to the code.

However, I dont have time to get back up to speed again on it.

So… I guess I’m kind of giving a pointless reply.
😀

Aaron



On Sep 12, 2025, at 10:43 AM, Don Brutzman via x3d-public <x3d-public at web3d.org> wrote:


Wondering who has experience exporting Unity models to X3D?  It would be good to have one or two (open source) models and conversions included in the X3D Examples Archives.

The subject resource has always looked especially promising. Am hoping someone can documents its usage in concert with publishing such an example.

* https://github.com/thefranke/unityx3d

all the best, Don
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