[x3d-public] splats on list or list on splats
Joe D Williams
joedwil at earthlink.net
Wed Apr 8 17:15:04 PDT 2026
I attached two MSF slides first asking where does MSF fit in as a facilitator toward engagement and actual specs?
Second some planning for a "Town Hall" show about various compression details.
Should web3D be in there?
Any ideas how to advance splats into glTF and X3D standards?
Prospective Nodes and fields?
Thanks,
Joe
-----Original Message-----
From: Joe D Williams via x3d-public <x3d-public at web3d.org>
Sent: Apr 8, 2026 4:19 PM
To: <x3d-public at web3d.org>
Cc: Joe D Williams <joedwil at earthlink.net>
Subject: [x3d-public] splats on list or list on splats
Hi,
MSF 3D Assets had a meeting and asked me about Web3D and GSplats.
I sort of said waiting for guidance from glTF and not much activity.
(I had not really been thinking about it.)
Then I thought to send the following to the MSF 3D Assets list.
I would like to see demos to show at MSF meeting.
Hi All, (MSF 3D Assets WG)
I under reported Web3D interest and activity concerning nDGS, tiles, creation, transport, rendering, and interaction. Just wasn't following the topic.
Now 'splats' activity on x3d-public(mailto:x3d-public at web3d.org).
"... it might help to have a couple of slides that show web3D interest."
"It makes sense perhaps to do an X3D GaussianSplat Component and nodes matching like we did gltf/pbr.
Then they would work like they do in 3D Tiles Sandcastle | CesiumJS "
https://www.khronos.org/news/press/gltf-gaussian-splatting-press-release
https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_gaussian_splatting/README.md
"why not just follow the new Khronos standard extension to gltf ?"
"A Splatogrammetry solver component built into an x3d browser
could simulate splat workflow ..."
"... I think the glTF is not complete and maybe some proprietary stuffs ..."
"add splat rendering node, at least gltf variant...
all-in - add splat and photogrammetry component,
with splats from MovieTexture or ImageTextures,
including save to file ..."
"I am using the term “data sources” rather than
model or scene, because I don’t think those terms
of scene or model apply to splat rendering."
"... we want to use the gaussian splat technique for
rendering minerals/rocks that was demonstrated
at the Web3D conference last year."
"... I had to look up splatting.
Interesting and with high quality rendering
Compared to X3D;
1. Lose interactivity
2. Lose real time data input to model.
3. Lose extensibility
It seems to be a runtime for image sourced 3D models."
"How does this fit with X3D?"
Add an experience session showing a couple of splatters and some gsplat tests?
Thanks and All Best,
Joe
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