[x3d-public] Rigid Body experiments (derived from JinLOA1.x3d)
John Carlson
yottzumm at gmail.com
Thu Apr 9 18:47:41 PDT 2026
I’m guessing I should use cylinders as RigidBody shapes instead of trying
to use HAnimSegment geometry. Doug did send me a wonderful way to stretch
bones around, which I believe used cylinders, so I have that. I have code
which uses extrusions between spheres. Which I could add an extra point in
the spine to for X3DOM, here:
https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/data/force.x3d
But I don’t need all this stretchiness.
I’m going to look up bone masses.
John
On Thu, Apr 9, 2026 at 8:10 PM John Carlson <yottzumm at gmail.com> wrote:
> Why is one Jin berserk and the other calm? I added a floor, and Jin was
> afraid of hitting the floor?
>
> Puzzled. I will attempt validation next if validation is up-to-date.
>
> Recommendations for something besides BallJoint?
>
> Best viewed in Sunrize. Castle can load, but not animate. X3DOM and
> FreeWRL untried.
>
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