[x3d-public] Text.url or way to display source code in Castle Model Viewer (CastleScript)
John Carlson
yottzumm at gmail.com
Fri Apr 17 00:47:17 PDT 2026
I am currently displaying source code by keeping a copy in scene, instead
of downloading or referencing a url in scene, it just seems a bit excessive
for all the possible encodings. I already have an Inline, how can I also
feed the Inline data to a Text.string?
Apologies if I brought down web3d.org today, I didn’t think single-threaded
code would be too intrusive. I have commented out/removed the https client
in my menu generator.
The CORS issue is holding back further testing of X3DOM, Sunrize and X_ITE
for AnchorMenu, I’m afraid. Downloading or recreating the archive might be
a possibility. Probably Castle Web experiences similar. I will work on a
zip.
I don’t think I’ll break the GPU, especially if Text.string is truncated?
Seems strange now that many terminals are hardware accelerated.
John
On Thu, Apr 16, 2026 at 4:09 PM John Carlson <yottzumm at gmail.com> wrote:
> I would like a Text.url field so that I can easily display downloaded
> source code in a Text node. I expect the Text.url and Text.string fields
> to change between different X3D encoded files.
>
> This should also work in Castle Model Viewer. It's easier to integrate
> with other browsers by not using Script at all.
>
> A different node is also possible.
>
> Discuss!
>
> John
>
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