[x3d-public] [X3D-Ecosystem] Reminder - X3D Ecosystem Meeting Feb 10, 2026 - 11am Eastern, 8am Pacific
Don Brutzman
don.brutzman at gmail.com
Tue Feb 10 08:54:18 PST 2026
Thanks for an excellent meeting. Some inputs:
- x3d.py <https://pypi.org/project/x3d/> module published on PyPi
- HAnim Medical examples
<https://www.web3d.org/x3d/content/examples/HumanoidAnimation/> now
being updated, working on "broken arm" use case that has cast as a coveroid
- X3D-Edit <https://www.web3d.org/x3d/tools/X3D-Edit/X3D-Edit.html>
update soon, hopefully including feature for authors to reduce unnecessary
precision of floating-point output to reduce file size.
New topic of potential interest: create a new X3D node *InlineGeometry* to
support direct loading of STL or PLY geometry files, simplifying the
current import process. Something like
> InlineGeometry : X3DGeometryNode, X3DUrlObject {
> SFTime [in,out] autoRefresh 0.0 [0,∞)
> SFTime [in,out] autoRefreshTimeLimit 3600.0 [0,∞)\
> SFString [in,out] description ""
> SFBool [in,out] load TRUE
> SFNode [in,out] metadata NULL [X3DMetadataObject]
> MFString [in,out] url [] [URI]
> }
>
> For convenience, here were chat comments about blender API to xml:
> *Don *8:12 AM
Wondering what is the goal of the blendxml work? Blender has a .blend
> format already. Not understanding the connection to X3D.
>
> *Michalis Kamburelis* 8:13 AM
> As an introspection into Blender stuff it is useful -- to see what is
> there in Blender.
>
> *Michalis Kamburelis* 8:13 AM
> (that's how I see it at least)
>
> *Don *8:17 AM
> OK, now wondering if we have a consistent mapping from Blender to X3D (for
> shapes at least). Is that written down online, or in the blender export
> source code somewhere? That seems necessary step for a corresponding
> effort that maps .blend files to X3D.
> Response on call: blendxml file is serializing blender API in python,
> then will need to explore how blender constructions can be turned into X3D.
>
> *Don *8:27 AM
> If there are some basic examples and descriptions we might add to the X3D
> Examples Archives to show good practice. If it is "ugly" output, we might
> publish that along with a "cleaned up" version that shows what improvements
> are possible. This can help authors using Blender for X3D, and also future
> improvements to Blender exporters and Blender converters.
all the best, Don
--
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting https://RelativeMotion.info
On Mon, Feb 9, 2026 at 7:51 PM Bergstrom, Aaron via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:
> *Reminder for X3D Ecosystem Meeting*
>
> *Date: *Feb 10, 2026
>
> *Time:* 11am Eastern (US), 8am Pacific
>
>
>
> *Location – Zoom:*
> https://us02web.zoom.us/j/86225731225?pwd=aUh3twfhNUaacXLyJolEof1tsZXSyA.1
>
>
>
> *High Level Agenda*
>
> - Cesium Funding Award – Project Update
> - Blender Topics
> - Blender XML - John Carlson
> - Discussion of Blender Armature
> - UND Updates
> - RawKee Python Edition for Maya - Current Status
>
>
> - UND Asset Library - Github - MIT License
> - https://github.com/und-dream-lab/assets
> - Other Topics – As suggested in meeting
>
>
>
> Aaron
>
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
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