[x3d-public] [X3D-Ecosystem] Reminder - X3D Ecosystem Meeting Feb 10, 2026 - 11am Eastern, 8am Pacific

Don Brutzman don.brutzman at gmail.com
Tue Feb 10 08:54:18 PST 2026


Thanks for an excellent meeting.  Some inputs:

   - x3d.py <https://pypi.org/project/x3d/> module published on PyPi
   - HAnim Medical examples
   <https://www.web3d.org/x3d/content/examples/HumanoidAnimation/> now
   being updated, working on "broken arm" use case that has cast as a coveroid
   - X3D-Edit <https://www.web3d.org/x3d/tools/X3D-Edit/X3D-Edit.html>
   update soon, hopefully including feature for authors to reduce unnecessary
   precision of floating-point output to reduce file size.

New topic of potential interest:  create a new X3D node *InlineGeometry* to
support direct loading of STL or PLY geometry files, simplifying the
current import process.  Something like

> InlineGeometry : X3DGeometryNode, X3DUrlObject {
>   SFTime   [in,out] autoRefresh          0.0      [0,∞)
>   SFTime   [in,out] autoRefreshTimeLimit 3600.0   [0,∞)\
>   SFString [in,out] description          ""
>   SFBool   [in,out] load                 TRUE
>   SFNode   [in,out] metadata             NULL     [X3DMetadataObject]
>   MFString [in,out] url                  []       [URI]
> }
>
> For convenience, here were chat comments about blender API to xml:

> *Don *8:12 AM

Wondering what is the goal of the blendxml work?  Blender has a .blend
> format already.  Not understanding the connection to X3D.
>
> *Michalis Kamburelis* 8:13 AM
> As an introspection into Blender stuff it is useful -- to see what is
> there in Blender.
>
> *Michalis Kamburelis* 8:13 AM
> (that's how I see it at least)
>
> *Don *8:17 AM
> OK, now wondering if we have a consistent mapping from Blender to X3D (for
> shapes at least).  Is that written down online, or in the blender export
> source code somewhere?  That seems necessary step for a corresponding
> effort that maps .blend files to X3D.
> Response on call:  blendxml file is serializing blender API in python,
> then will need to explore how blender constructions can be turned into X3D.
>
> *Don *8:27 AM
> If there are some basic examples and descriptions we might add to the X3D
> Examples Archives to show good practice.  If it is "ugly" output, we might
> publish that along with a "cleaned up" version that shows what improvements
> are possible.  This can help authors using Blender for X3D, and also future
> improvements to Blender exporters and Blender converters.


all the best, Don
-- 
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting  https://RelativeMotion.info


On Mon, Feb 9, 2026 at 7:51 PM Bergstrom, Aaron via X3D-Ecosystem <
x3d-ecosystem at web3d.org> wrote:

> *Reminder for X3D Ecosystem Meeting*
>
> *Date: *Feb 10, 2026
>
> *Time:* 11am Eastern (US), 8am Pacific
>
>
>
> *Location – Zoom:*
> https://us02web.zoom.us/j/86225731225?pwd=aUh3twfhNUaacXLyJolEof1tsZXSyA.1
>
>
>
> *High Level Agenda*
>
>    - Cesium Funding Award – Project Update
>    - Blender Topics
>       - Blender XML - John Carlson
>       - Discussion of Blender Armature
>    - UND Updates
>       - RawKee Python Edition for Maya - Current Status
>
>
>    - UND Asset Library - Github - MIT License
>          - https://github.com/und-dream-lab/assets
>       - Other Topics – As suggested in meeting
>
>
>
> Aaron
>
>
> --
> X3D-Ecosystem mailing list
> X3D-Ecosystem at web3d.org
> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20260210/f9ede9bf/attachment-0001.html>


More information about the x3d-public mailing list