[x3d-public] [X3D-Ecosystem] Reminder - X3D Ecosystem Meeting Feb 10, 2026 - 11am Eastern, 8am Pacific
Holger Seelig
holger.seelig at yahoo.de
Tue Feb 10 11:53:20 PST 2026
InlineGeometry , seems possible. 👍
Because all files are converted to X3D, and it may be possible to also load X3D files, I would recommend to use the first found X3DGeometryNode in the loaded scene.
Best regards,
Holger
—
Holger Seelig
holger.seelig at yahoo.de
> Am 10.02.2026 um 17:54 schrieb Don Brutzman via x3d-public <x3d-public at web3d.org>:
>
> Thanks for an excellent meeting. Some inputs:
> x3d.py <https://pypi.org/project/x3d/> module published on PyPi
> HAnim Medical examples <https://www.web3d.org/x3d/content/examples/HumanoidAnimation/> now being updated, working on "broken arm" use case that has cast as a coveroid
> X3D-Edit <https://www.web3d.org/x3d/tools/X3D-Edit/X3D-Edit.html> update soon, hopefully including feature for authors to reduce unnecessary precision of floating-point output to reduce file size.
> New topic of potential interest: create a new X3D node InlineGeometry to support direct loading of STL or PLY geometry files, simplifying the current import process. Something like
>> InlineGeometry : X3DGeometryNode, X3DUrlObject {
>> SFTime [in,out] autoRefresh 0.0 [0,∞)
>> SFTime [in,out] autoRefreshTimeLimit 3600.0 [0,∞)\
>> SFString [in,out] description ""
>> SFBool [in,out] load TRUE
>> SFNode [in,out] metadata NULL [X3DMetadataObject]
>> MFString [in,out] url [] [URI]
>> }
> For convenience, here were chat comments about blender API to xml:
>> Don 8:12 AM
>> Wondering what is the goal of the blendxml work? Blender has a .blend format already. Not understanding the connection to X3D.
>>
>> Michalis Kamburelis 8:13 AM
>> As an introspection into Blender stuff it is useful -- to see what is there in Blender.
>>
>> Michalis Kamburelis 8:13 AM
>> (that's how I see it at least)
>>
>> Don 8:17 AM
>> OK, now wondering if we have a consistent mapping from Blender to X3D (for shapes at least). Is that written down online, or in the blender export source code somewhere? That seems necessary step for a corresponding effort that maps .blend files to X3D.
>> Response on call: blendxml file is serializing blender API in python, then will need to explore how blender constructions can be turned into X3D.
>>
>> Don 8:27 AM
>> If there are some basic examples and descriptions we might add to the X3D Examples Archives to show good practice. If it is "ugly" output, we might publish that along with a "cleaned up" version that shows what improvements are possible. This can help authors using Blender for X3D, and also future improvements to Blender exporters and Blender converters.
>
> all the best, Don
> --
> X3D Graphics, Maritime Robotics, Distributed Simulation
> Relative Motion Consulting https://RelativeMotion.info <https://relativemotion.info/>
>
> On Mon, Feb 9, 2026 at 7:51 PM Bergstrom, Aaron via X3D-Ecosystem <x3d-ecosystem at web3d.org <mailto:x3d-ecosystem at web3d.org>> wrote:
>> Reminder for X3D Ecosystem Meeting
>>
>> Date: Feb 10, 2026
>>
>> Time: 11am Eastern (US), 8am Pacific
>>
>>
>>
>> Location – Zoom: https://us02web.zoom.us/j/86225731225?pwd=aUh3twfhNUaacXLyJolEof1tsZXSyA.1
>>
>>
>>
>> High Level Agenda
>>
>> Cesium Funding Award – Project Update
>> Blender Topics
>> Blender XML - John Carlson
>> Discussion of Blender Armature
>> UND Updates
>> RawKee Python Edition for Maya - Current Status
>> UND Asset Library - Github - MIT License
>> https://github.com/und-dream-lab/assets
>> Other Topics – As suggested in meeting
>>
>> Aaron
>>
>>
>> --
>> X3D-Ecosystem mailing list
>> X3D-Ecosystem at web3d.org <mailto:X3D-Ecosystem at web3d.org>
>> http://web3d.org/mailman/listinfo/x3d-ecosystem_web3d.org
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