[x3d-public] Experimental support for InlineGeometry in X_ITE
John Carlson
yottzumm at gmail.com
Sun Feb 22 06:25:53 PST 2026
Well, hey, maybe I should drop my STL and PLY converters. Are you
converting to C++, Pascal and JavaScript soon? ;)
John
On Sun, Feb 22, 2026 at 5:34 AM Holger Seelig via x3d-public <
x3d-public at web3d.org> wrote:
> The new version of X_ITE, which has just been released, now comes with
> experimental support for InlineGeometry.
>
> The implementation of InlineGeometry loads a model and searches for the
> first X3DGeometryNode it finds. This is then taken and displayed.
>
> There is already an example showing three InlineGeometry nodes with a box,
> lines, and points, where the load field can be toggled with a switch button
> and the color of all geometries can be changed:
>
> https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/Networking/InlineGeometry/InlineGeometry.x3d
>
> The loaded files are very normal X3D or converted glTF, OBJ, STL, or PLY
> files in which an X3DGeometryNode is searched for.
>
> Of course, InlineGeometry will work with any other node that expects an
> X3DGeometryNode or an X3DUrlObject.
>
> Have fun trying out InlineGeometry, it works. 😃
>
> Best regards,
> Holger
>
> —
> Holger Seelig
> holger.seelig at yahoo.de
>
>
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>
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