[x3d-public] Experimental support for InlineGeometry in X_ITE

Holger Seelig holger.seelig at yahoo.de
Sun Feb 22 06:35:25 PST 2026


I don't think that's necessary. Converting to X3D should be enough for now, and you should have enough stuff to try out with that.

Best regards,
Holger

—
Holger Seelig
holger.seelig at yahoo.de


> Am 22.02.2026 um 15:25 schrieb John Carlson <yottzumm at gmail.com>:
> 
> Well, hey, maybe I should drop my STL and PLY converters.  Are you converting to C++, Pascal and JavaScript soon? ;)
> 
> John 
> 
> On Sun, Feb 22, 2026 at 5:34 AM Holger Seelig via x3d-public <x3d-public at web3d.org <mailto:x3d-public at web3d.org>> wrote:
>> The new version of X_ITE, which has just been released, now comes with experimental support for InlineGeometry. 
>> 
>> The implementation of InlineGeometry loads a model and searches for the first X3DGeometryNode it finds. This is then taken and displayed.
>> 
>> There is already an example showing three InlineGeometry nodes with a box, lines, and points, where the load field can be toggled with a switch button and the color of all geometries can be changed:
>> https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/Networking/InlineGeometry/InlineGeometry.x3d
>> 
>> The loaded files are very normal X3D or converted glTF, OBJ, STL, or PLY files in which an X3DGeometryNode is searched for.
>> 
>> Of course, InlineGeometry will work with any other node that expects an X3DGeometryNode or an X3DUrlObject.
>> 
>> Have fun trying out InlineGeometry, it works. 😃
>> 
>> Best regards,
>> Holger
>> 
>>>> Holger Seelig
>> holger.seelig at yahoo.de <mailto:holger.seelig at yahoo.de>
>> 
>> 
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