Package org.web3d.x3d.jsail.Core
Class SceneObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteStatement
org.web3d.x3d.jsail.Core.SceneObject
public class SceneObject extends X3DConcreteStatement
Scene is the implicit root node of the X3D scene graph. This concrete class represents an X3D Scene statement.
X3D statement tooltip: [X3D statement] Scene is the root element that contains an X3D scene graph. Add nodes and children to build an X3D model. Only one Scene root element is allowed per X3D file.
X3D statement tooltip: [X3D statement] Scene is the root element that contains an X3D scene graph. Add nodes and children to build an X3D model. Only one Scene root element is allowed per X3D file.
- Hint: Scene can contain regular children nodes, Metadata* nodes and LayerSet as top-level root nodes.
- Hint: Scene is implicit, and not explicitly defined, in VRML97 and ClassicVRML encodings.
- Hint: Scene nodes within Inline models report identical values as top-most root Scene node.
- Warning: player support for attribute fields in this node is not defined.
- Warning: Scene is a child of X3D statement, and must follow the (optional) head statement.
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Field Summary
Fields Modifier and Type Field Description static java.lang.String
COMPONENT
String constant COMPONENT defines X3D component for the Scene element: Corestatic int
LEVEL
Integer constant LEVEL provides default X3D Core component level for this element: 1static java.lang.String
NAME
String constant NAME provides name of this element: Scene. -
Constructor Summary
Constructors Constructor Description SceneObject()
Constructor for SceneObject to initialize member variables with default values. -
Method Summary
Modifier and Type Method Description SceneObject
addChild(X3DChildNode newValue)
Utility method to add single child element to contained list of existing children nodes (if any).SceneObject
addChildren(ProtoInstanceObject newValue)
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for children field.void
addChildren(X3DNode newValue)
Add single node to existing array of children nodes (if any).void
addChildren(X3DNode[] newValue)
Add array of children nodes to array of existing nodes (if any).SceneObject
addComments(java.lang.String newComment)
Add comment as CommentsBlock to children fieldSceneObject
addComments(java.lang.String[] newComments)
Add comments as String[] array to children fieldSceneObject
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to children fieldSceneObject
addLayerSet(LayerSetObject newValue)
Utility method to add single LayerSetObject to contained list of existing Scene root nodes (if any).SceneObject
addMetadata(X3DMetadataObject newValue)
Utility method to add single X3DMetadataNode to contained list of existing Scene root nodes (if any).SceneObject
clearChildren()
Utility method to clear MFNode value of children field.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNode
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.String
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.java.util.ArrayList<X3DNode>
getChildren()
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to X3DChildNode|X3DMetadataObject|LayerSet, from inputOutput MFNode field children.java.lang.String
getComponent()
Defines X3D component for the Scene element: Coreint
getComponentLevel()
Provides default X3D component level for this element: 1java.lang.String
getElementName()
Provides name of this element: Scenejava.lang.String
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.boolean
hasChildren()
Indicate whether an object is available for inputOutput MFNode field children.boolean
hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.void
initialize()
Initialize all member variables to default values.SceneObject
setChildren(java.util.ArrayList<X3DNode> newValue)
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field children. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (newValue instanceof org.web3d.x3d.jsail.Core.CommentsBlock) || (newValue instanceof org.web3d.x3d.jsail.Core.ROUTEObject) || (newValue instanceof org.web3d.x3d.jsail.Networking.IMPORTObject) || (newValue instanceof org.web3d.x3d.jsail.Networking.EXPORTObject) || (newValue instanceof org.web3d.x3d.jsail.Core.ProtoDeclareObject) || (newValue instanceof org.web3d.x3d.jsail.Core.ExternProtoDeclareObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Core.X3DChildNode) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Core.X3DMetadataObject) || (newValue instanceof org.web3d.x3d.jsail.Layering.LayerSetObject); if (!void
setChildren(X3DNode newValue)
Set single children node, replacing prior array of existing nodes (if any).java.lang.String
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.java.lang.String
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.java.lang.String
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.String
validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: Scene.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the Scene element: Core- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Core component level for this element: 1- See Also:
- Constant Field Values
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Constructor Details
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SceneObject
public SceneObject()Constructor for SceneObject to initialize member variables with default values.
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: Scene- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the Scene element: Core- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteStatement
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getChildren
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) with acceptable node types limited to X3DChildNode|X3DMetadataObject|LayerSet, from inputOutput MFNode field children.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DChildNode|X3DMetadataObject|LayerSet.- Returns:
- value of children field
- See Also:
X3DChildNode
,X3DMetadataObject
,LayerSetObject
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setChildren
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field children. // newValueInstanceAcceptableNodeTypesTest checks are needed for methods that override/subset X3DNode interfaces #1 boolean isNodeTypeAllowed = (newValue instanceof org.web3d.x3d.jsail.Core.CommentsBlock) || (newValue instanceof org.web3d.x3d.jsail.Core.ROUTEObject) || (newValue instanceof org.web3d.x3d.jsail.Networking.IMPORTObject) || (newValue instanceof org.web3d.x3d.jsail.Networking.EXPORTObject) || (newValue instanceof org.web3d.x3d.jsail.Core.ProtoDeclareObject) || (newValue instanceof org.web3d.x3d.jsail.Core.ExternProtoDeclareObject) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Core.X3DChildNode) || (((X3DConcreteNode)newValue) instanceof org.web3d.x3d.sai.Core.X3DMetadataObject) || (newValue instanceof org.web3d.x3d.jsail.Layering.LayerSetObject); if (!isNodeTypeAllowed) { throw new org.web3d.x3d.sai.InvalidFieldValueException("X3DNode newValue is not instanceof " + "acceptableNodeTypes X3DChildNode|X3DMetadataObject|LayerSet; newValue=" + newValue); }
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DChildNode|X3DMetadataObject|LayerSet.- Parameters:
newValue
- is new value for the children field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add single node to existing array of children nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DChildNode|X3DMetadataObject|LayerSet and ProtoInstance.- Parameters:
newValue
- is new value to be appended the children field.
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addChildren
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for children field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChild
Utility method to add single child element to contained list of existing children nodes (if any).- Parameters:
newValue
- is new node value to be appended the children field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add array of children nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DChildNode|X3DMetadataObject|LayerSet.- Parameters:
newValue
- is new value array to be appended the children field.
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setChildren
Set single children node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DChildNode|X3DMetadataObject|LayerSet.- Parameters:
newValue
- is new node for the children field (restricted to X3DChildNode|X3DMetadataObject|LayerSet)
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clearChildren
Utility method to clear MFNode value of children field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasChildren
public boolean hasChildren()Indicate whether an object is available for inputOutput MFNode field children.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getChildren()
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addComments
Add comment as CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D
,X3DObject.FILE_EXTENSION_XML
,X3DObject.toStringXML()
,X3DObject.toFileXML(String)
,X3DObject.toFileX3D(String)
, X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
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validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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addMetadata
Utility method to add single X3DMetadataNode to contained list of existing Scene root nodes (if any). WARNING: Scene is a statement that is implicit in several encodings and has no metadata field, so top-level metadata nodes are typically kept together within other top-level root nodes as Scene children.- Parameters:
newValue
- is new node value to be appended the children field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addLayerSet
Utility method to add single LayerSetObject to contained list of existing Scene root nodes (if any).- Parameters:
newValue
- is new node value to be appended the children field.- Returns:
SceneObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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