Package org.web3d.x3d.jsail.Core
Class headObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteStatement
org.web3d.x3d.jsail.Core.headObject
public class headObject extends X3DConcreteStatement
Functional summary: each X3D scene includes a head statement that can contain component, unit and meta statements. This concrete class represents an X3D head statement.
X3D statement tooltip: [X3D statement] head can contain component, unit, and author-defined meta (metadata) elements.
X3D statement tooltip: [X3D statement] head can contain component, unit, and author-defined meta (metadata) elements.
- Hint: design for this element is patterned after the <head> tag in HTML: https://www.w3.org/TR/html5/document-metadata.html#the-head-element
- Warning: head is optional first child of X3D statement, and must precede the Scene statement.
- Warning: in order to pass XML validation, these contained optional statements must appear in order: first component statements, then unit statements, then meta statements.
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Field Summary
Fields Modifier and Type Field Description static java.lang.String
COMPONENT
String constant COMPONENT defines X3D component for the head element: Corestatic int
LEVEL
Integer constant LEVEL provides default X3D Core component level for this element: 1static java.lang.String
NAME
String constant NAME provides name of this element: head. -
Constructor Summary
Constructors Constructor Description headObject()
Constructor for headObject to initialize member variables with default values. -
Method Summary
Modifier and Type Method Description headObject
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.headObject
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.headObject
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.headObject
addComponent(java.lang.String componentName, int level)
Add a child component statement.headObject
addComponent(componentObject newValue)
Add array of child component nodes to array of existing nodes (if any).headObject
addMeta(java.lang.String newName, java.lang.String newDescription)
Add a child meta statement.headObject
addMeta(metaObject newValue)
Add array of child meta nodes to array of existing nodes (if any).headObject
addUnit(java.lang.String newName, java.lang.String newCategory, double newConversionFactor)
Add a child unit statement.headObject
addUnit(java.lang.String newName, java.lang.String newCategory, float newConversionFactor)
Add a child unit statement.headObject
addUnit(unitObject newValue)
Add array of child unit nodes to array of existing nodes (if any).headObject
clearComponent()
Utility method to clear MFNode value of componentList field.headObject
clearMeta()
Utility method to clear MFNode value of metaList field.headObject
clearUnit()
Utility method to clear MFNode value of unitList field.componentObject
findComponentByName(java.lang.String componentName)
Find contained component statement by name, if present.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.metaObject
findMetaByName(java.lang.String metaName)
Find contained meta statement by name, if present.X3DConcreteNode
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.unitObject
findUnitByName(java.lang.String unitName)
Find contained unit statement by name, if present.java.lang.String
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.java.lang.String
getComponent()
Defines X3D component for the head element: Coreint
getComponentLevel()
Provides default X3D component level for this element: 1java.util.ArrayList<componentObject>
getComponentList()
Provide array of componentObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field component.java.lang.String
getElementName()
Provides name of this element: headjava.lang.String
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.java.util.ArrayList<metaObject>
getMetaList()
Provide array of metaObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field meta.java.util.ArrayList<unitObject>
getUnitList()
Provide array of unitObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field unit.boolean
hasComponent()
Indicate whether an object is available for inputOutput MFNode field componentList.boolean
hasComponent(java.lang.String componentName)
Determine whether relevant component statement is present.boolean
hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasMeta()
Indicate whether an object is available for inputOutput MFNode field metaList.boolean
hasMeta(java.lang.String metaName)
Determine whether relevant meta statement is present.boolean
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
hasUnit()
Indicate whether an object is available for inputOutput MFNode field unitList.boolean
hasUnit(java.lang.String unitName)
Determine whether relevant unit statement is present.void
initialize()
Initialize all member variables to default values.headObject
setComponent(componentObject newValue)
Set single child component node, replacing prior array of existing nodes (if any).headObject
setComponentList(java.util.ArrayList<componentObject> newValue)
Accessor method to assign componentObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field component.headObject
setMeta(metaObject newValue)
Set single child meta node, replacing prior array of existing nodes (if any).headObject
setMetaList(java.util.ArrayList<metaObject> newValue)
Accessor method to assign metaObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field meta.headObject
setUnit(unitObject newValue)
Set single child unit node, replacing prior array of existing nodes (if any).headObject
setUnitList(java.util.ArrayList<unitObject> newValue)
Accessor method to assign unitObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field unit.java.lang.String
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.java.lang.String
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.java.lang.String
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.String
validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: head.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the head element: Core- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Core component level for this element: 1- See Also:
- Constant Field Values
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Constructor Details
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headObject
public headObject()Constructor for headObject to initialize member variables with default values.
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: head- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the head element: Core- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteStatement
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getComponentList
Provide array of componentObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field component.
Tooltip: Add component statements to indicate necessary scene functionality above the given profile for this X3D model. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to component.- Returns:
- value of component field
- See Also:
componentObject
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setComponentList
Accessor method to assign componentObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field component.
Tooltip: Add component statements to indicate necessary scene functionality above the given profile for this X3D model. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to component.- Parameters:
newValue
- is new value for the component field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addComponent
Add array of child component nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to component.- Parameters:
newValue
- is new value array to be appended the component field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setComponent
Set single child component node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to component.- Parameters:
newValue
- is new node for the component field (restricted to component)- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearComponent
Utility method to clear MFNode value of componentList field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasComponent
public boolean hasComponent()Indicate whether an object is available for inputOutput MFNode field componentList.- Returns:
- whether a concrete statement array or CommentsBlock is available.
- See Also:
getComponentList()
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getMetaList
Provide array of metaObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field meta.
Tooltip: Add meta statements to provide metadata information about this X3D model. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to meta.- Returns:
- value of meta field
- See Also:
metaObject
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setMetaList
Accessor method to assign metaObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field meta.
Tooltip: Add meta statements to provide metadata information about this X3D model. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to meta.- Parameters:
newValue
- is new value for the meta field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addMeta
Add array of child meta nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to meta.- Parameters:
newValue
- is new value array to be appended the meta field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setMeta
Set single child meta node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to meta.- Parameters:
newValue
- is new node for the meta field (restricted to meta)- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearMeta
Utility method to clear MFNode value of metaList field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasMeta
public boolean hasMeta()Indicate whether an object is available for inputOutput MFNode field metaList.- Returns:
- whether a concrete statement array or CommentsBlock is available.
- See Also:
getMetaList()
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getUnitList
Provide array of unitObject results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field unit.
Tooltip: Add unit statements to define data-conversion factors for typed values defined within a scene. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to unit.- Returns:
- value of unit field
- See Also:
unitObject
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setUnitList
Accessor method to assign unitObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field unit.
Tooltip: Add unit statements to define data-conversion factors for typed values defined within a scene. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to unit.- Parameters:
newValue
- is new value for the unit field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addUnit
Add array of child unit nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to unit.- Parameters:
newValue
- is new value array to be appended the unit field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUnit
Set single child unit node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to unit.- Parameters:
newValue
- is new node for the unit field (restricted to unit)- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearUnit
Utility method to clear MFNode value of unitList field.- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasUnit
public boolean hasUnit()Indicate whether an object is available for inputOutput MFNode field unitList.- Returns:
- whether a concrete statement array or CommentsBlock is available.
- See Also:
getUnitList()
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addComponent
Add a child component statement.- Parameters:
componentName
- name for component statementlevel
- for component statement- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).- See Also:
- X3D Tooltips: component
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addUnit
public headObject addUnit(java.lang.String newName, java.lang.String newCategory, float newConversionFactor)Add a child unit statement.- Parameters:
newName
- name for this unit statementnewCategory
- category value for this unit statementnewConversionFactor
- conversion factor for this unit statement- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).- See Also:
- X3D Tooltips: unit statement, X3D Scene Authoring Hints: Scale Factors and Unit Conversions
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addUnit
public headObject addUnit(java.lang.String newName, java.lang.String newCategory, double newConversionFactor)Add a child unit statement.- Parameters:
newName
- name for this unit statementnewCategory
- category value for this unit statementnewConversionFactor
- conversion factor for this unit statement- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).- See Also:
- X3D Tooltips: unit statement, X3D Scene Authoring Hints: Scale Factors and Unit Conversions
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addMeta
Add a child meta statement.- Parameters:
newName
- name for meta statementnewDescription
- description for meta statement- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).- See Also:
- X3D Tooltips: meta statement
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addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
headObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D
,X3DObject.FILE_EXTENSION_XML
,X3DObject.toStringXML()
,X3DObject.toFileXML(String)
,X3DObject.toFileX3D(String)
, X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
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validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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findMetaByName
Find contained meta statement by name, if present.- Parameters:
metaName
- is NMTOKEN name attribute for meta statement of interest- Returns:
- metaObject reference of interest, null otherwise
- See Also:
- X3D Tooltips: meta statement, X3D Tooltips: type NMTOKEN
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hasMeta
public boolean hasMeta(java.lang.String metaName)Determine whether relevant meta statement is present.- Parameters:
metaName
- is name attribute for meta statement of interest- Returns:
- whether meta is found.
- See Also:
- X3D Tooltips: meta statement
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findComponentByName
Find contained component statement by name, if present.- Parameters:
componentName
- name for component statement- Returns:
- componentObject reference of interest, null otherwise
- See Also:
- X3D Tooltips: component
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hasComponent
public boolean hasComponent(java.lang.String componentName)Determine whether relevant component statement is present.- Parameters:
componentName
- name for component statement- Returns:
- whether component is found.
- See Also:
- X3D Tooltips: component
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findUnitByName
Find contained unit statement by name, if present.- Parameters:
unitName
- is name attribute for unit statement of interest- Returns:
- unitObject reference of interest, null otherwise
- See Also:
- X3D Tooltips: unit
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hasUnit
public boolean hasUnit(java.lang.String unitName)Determine whether relevant unit statement is present.- Parameters:
unitName
- is name attribute for unit statement of interest- Returns:
- whether unit is found.
- See Also:
- X3D Tooltips: unit
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