Uses of Package
org.web3d.x3d.jsail.RigidBodyPhysics
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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ClassDescriptionBallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point.CollidableOffset repositions geometry relative to center of owning body.CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.CollisionSensor generates collision-detection events.CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.Contact nodes are produced as output events when two collidable objects or spaces make contact.DoubleAxisHingeJoint has two independent axes located around a common anchor point.MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame.RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.RigidBodyCollection represents a system of bodies that interact within a single physics model.SingleAxisHingeJoint has single axis about which to rotate, similar to a traditional door hinge.SliderJoint constrains all movement between body1 and body2 along a single axis.UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.