Uses of Class
org.web3d.x3d.jsail.Shaders.ComposedShader
Package
Description
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
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Uses of ComposedShader in org.web3d.x3d.jsail.Shaders
Modifier and TypeMethodDescriptionComposedShader.addComments
(String newComment) Add comment as String to contained commentsList.ComposedShader.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.ComposedShader.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.Add field to fieldList for this ComposedShaderComposedShader.addParts
(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for parts field.ComposedShader.addParts
(ShaderPart newValue) Add single child node to existing array of parts nodes (if any).ComposedShader.clearField()
Utility method to clear MFNode value of fieldList field.ComposedShader.clearIS()
Utility method to clear SFNode value of IS field.ComposedShader.clearMetadata()
Utility method to clear SFNode value of metadata field.ComposedShader.clearParts()
Utility method to clear MFNode value of parts field.ComposedShader.setActivate
(boolean newValue) Accessor method to assign boolean value to inputOnly SFBool field named activate.ComposedShader.setActivate
(SFBool newValue) Assign typed object value to SFBool activate field, similar tosetActivate(boolean)
.final ComposedShader
ComposedShader.setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.ComposedShader.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final ComposedShader
ComposedShader.setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.ComposedShader.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final ComposedShader
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.Set single child field node, replacing prior array of existing nodes (if any).ComposedShader.setFieldList
(ArrayList<field> newValue) Accessor method to assign field array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field field.final ComposedShader
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.ComposedShader.setLanguage
(String newValue) Accessor method to assign String enumeration value ("Cg" | "GLSL" | "HLSL") to initializeOnly SFString field named language.ComposedShader.setLanguage
(SFString newValue) Assign typed object value to SFString language field, similar tosetLanguage(String)
.ComposedShader.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.ComposedShader.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.ComposedShader.setParts
(ArrayList<ShaderPart> newValue) Assign ArrayList value of MFNode parts field, similar tosetParts(org.web3d.x3d.sai.Core.X3DNode[])
.Accessor method to assign org.web3d.x3d.sai.Shaders.ShaderPart array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field parts.final ComposedShader
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.ComposedShader.setUSE
(ComposedShader DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.Modifier and TypeMethodDescriptionComposedShader.setUSE
(ComposedShader DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
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