Class ComposedShader

java.lang.Object
All Implemented Interfaces:
X3DNode, ComposedShader, X3DProgrammableShaderObject, X3DShaderNode, X3DAppearanceChildNode

public class ComposedShader extends X3DConcreteNode implements ComposedShader
ComposedShader can contain field declarations, but no CDATA section of plain-text source code, since programs are composed from child ShaderPart nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ComposedShader node tooltip: (X3D version 3.1 or later) [X3DShaderNode,X3DProgrammableShaderObject] ComposedShader defines a shader where the individual source files are assembled from contained ShaderPart program sections. All access to shading capabilities is defined through a single interface that applies to all parts.
  • Hint: ComposedShader contains field declarations and then corresponding IS/connect statements (if any), followed by <ShaderPart containerField='parts'/> nodes.
  • Warning: ComposedShader does not contain CDATA section of plain-text source code. All source programs are contained in child ShaderPart nodes.
  • Hint: apply default containerField='shaders' when parent node is Appearance.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: