ComposedShaderObject |
ComposedShaderObject.addComments(java.lang.String newComment) |
Add comment as String to contained commentsList.
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ComposedShaderObject |
ComposedShaderObject.addComments(java.lang.String[] newComments) |
Add comments as String[] array to contained commentsList.
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ComposedShaderObject |
ComposedShaderObject.addComments(CommentsBlock newCommentsBlock) |
Add CommentsBlock to contained commentsList.
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ComposedShaderObject |
ComposedShaderObject.addField(fieldObject newField) |
Add field to fieldList for this ComposedShaderObject
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ComposedShaderObject |
ComposedShaderObject.addParts(ProtoInstanceObject newValue) |
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for parts field.
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ComposedShaderObject |
ComposedShaderObject.addParts(ShaderPartObject newValue) |
Add single child node to existing array of parts nodes (if any).
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ComposedShaderObject |
ComposedShaderObject.clearField() |
Utility method to clear MFNode value of fieldList field.
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ComposedShaderObject |
ComposedShaderObject.clearIS() |
Utility method to clear SFNode value of IS field.
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ComposedShaderObject |
ComposedShaderObject.clearMetadata() |
Utility method to clear SFNode value of metadata field.
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ComposedShaderObject |
ComposedShaderObject.clearParts() |
Utility method to clear MFNode value of parts field.
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ComposedShaderObject |
ComposedShaderObject.setActivate(boolean newValue) |
Accessor method to assign boolean value to inputOnly SFBool field named activate.
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ComposedShaderObject |
ComposedShaderObject.setActivate(SFBoolObject newValue) |
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ComposedShaderObject |
ComposedShaderObject.setCssClass(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named class.
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ComposedShaderObject |
ComposedShaderObject.setCssClass(SFStringObject newValue) |
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ComposedShaderObject |
ComposedShaderObject.setDEF(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named DEF.
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ComposedShaderObject |
ComposedShaderObject.setDEF(SFStringObject newValue) |
Assign typed object value to SFString DEF field, similar to setDEF(String) .
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ComposedShaderObject |
ComposedShaderObject.setField(fieldObject newValue) |
Set single child field node, replacing prior array of existing nodes (if any).
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ComposedShaderObject |
ComposedShaderObject.setFieldList(java.util.ArrayList<fieldObject> newValue) |
Accessor method to assign fieldObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field field.
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ComposedShaderObject |
ComposedShaderObject.setIS(ISObject newValue) |
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
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ComposedShaderObject |
ComposedShaderObject.setLanguage(java.lang.String newValue) |
Accessor method to assign String enumeration value ("Cg" | "GLSL" | "HLSL") to initializeOnly SFString field named language.
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ComposedShaderObject |
ComposedShaderObject.setLanguage(SFStringObject newValue) |
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ComposedShaderObject |
ComposedShaderObject.setMetadata(ProtoInstanceObject newValue) |
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
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ComposedShaderObject |
ComposedShaderObject.setMetadata(X3DMetadataObject newValue) |
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
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ComposedShaderObject |
ComposedShaderObject.setParts(java.util.ArrayList<ShaderPartObject> newValue) |
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ComposedShaderObject |
ComposedShaderObject.setParts(X3DNode[] newValue) |
Accessor method to assign ShaderPartObject array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field parts.
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ComposedShaderObject |
ComposedShaderObject.setUSE(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named USE.
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ComposedShaderObject |
ComposedShaderObject.setUSE(SFStringObject newValue) |
Assign typed object value to SFString USE field, similar to setUSE(String) .
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ComposedShaderObject |
ComposedShaderObject.setUSE(ComposedShaderObject DEFnode) |
Assign a USE reference to another DEF node of same node type, similar to setUSE(String) .
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