ShaderPartObject |
ShaderPartObject.addComments(java.lang.String newComment) |
Add comment as String to contained commentsList.
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ShaderPartObject |
ShaderPartObject.addComments(java.lang.String[] newComments) |
Add comments as String[] array to contained commentsList.
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ShaderPartObject |
ShaderPartObject.addComments(CommentsBlock newCommentsBlock) |
Add CommentsBlock to contained commentsList.
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ShaderPartObject |
ShaderPartObject.addUrl(java.lang.String newValue) |
Add singleton String value to MFString url field.
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ShaderPartObject |
ShaderPartObject.addUrl(SFStringObject newValue) |
Add singleton SFStringObject value to MFString url field.
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ShaderPartObject |
ShaderPartObject.appendSourceCode(java.lang.String newSourceText) |
Append source code (for example, JavaScript)
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ShaderPartObject |
ShaderPartObject.appendSourceCode(java.lang.StringBuilder newSourceText) |
Append source code (for example, JavaScript)
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ShaderPartObject |
ShaderPartObject.clearIS() |
Utility method to clear SFNode value of IS field.
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ShaderPartObject |
ShaderPartObject.clearMetadata() |
Utility method to clear SFNode value of metadata field.
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ShaderPartObject |
ShaderPartObject.clearSource() |
Clear all contained CDATA source code.
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ShaderPartObject |
ShaderPartObject.clearUrl() |
Utility method to clear MFString value of url field.
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ShaderPartObject |
ShaderPartObject.setCssClass(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named class.
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ShaderPartObject |
ShaderPartObject.setCssClass(SFStringObject newValue) |
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ShaderPartObject |
ShaderPartObject.setDEF(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named DEF.
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ShaderPartObject |
ShaderPartObject.setDEF(SFStringObject newValue) |
Assign typed object value to SFString DEF field, similar to setDEF(String) .
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ShaderPartObject |
ShaderPartObject.setIS(ISObject newValue) |
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
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ShaderPartObject |
ShaderPartObject.setMetadata(ProtoInstanceObject newValue) |
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
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ShaderPartObject |
ShaderPartObject.setMetadata(X3DMetadataObject newValue) |
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
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ShaderPartObject |
ShaderPartObject.setSourceCode(java.lang.String newSourceText) |
Set new source code (for example, JavaScript).
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ShaderPartObject |
ShaderPartObject.setSourceCode(java.lang.String[] newSourceText) |
Set new source code (for example, JavaScript).
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ShaderPartObject |
ShaderPartObject.setSourceCode(java.lang.StringBuilder newSourceText) |
Set new source code (for example, JavaScript).
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ShaderPartObject |
ShaderPartObject.setType(java.lang.String newValue) |
Accessor method to assign String enumeration value ("VERTEX" | "FRAGMENT") to initializeOnly SFString field named type.
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ShaderPartObject |
ShaderPartObject.setType(SFStringObject newValue) |
Assign typed object value to SFString type field, similar to setType(String) .
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ShaderPartObject |
ShaderPartObject.setUrl(java.lang.String newValue) |
Assign singleton String value to MFString url field, similar to setUrl(String[]) .
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ShaderPartObject |
ShaderPartObject.setUrl(java.lang.String[] newValue) |
Accessor method to assign String array to inputOutput MFString field named url.
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ShaderPartObject |
ShaderPartObject.setUrl(java.util.ArrayList<java.lang.String> newValue) |
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ShaderPartObject |
ShaderPartObject.setUrl(MFStringObject newValue) |
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ShaderPartObject |
ShaderPartObject.setUrl(SFStringObject newValue) |
Assign single SFString object value to MFString url field, similar to setUrl(String[]) .
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ShaderPartObject |
ShaderPartObject.setUSE(java.lang.String newValue) |
Accessor method to assign String value to inputOutput SFString field named USE.
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ShaderPartObject |
ShaderPartObject.setUSE(SFStringObject newValue) |
Assign typed object value to SFString USE field, similar to setUSE(String) .
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ShaderPartObject |
ShaderPartObject.setUSE(ShaderPartObject DEFnode) |
Assign a USE reference to another DEF node of same node type, similar to setUSE(String) .
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