Uses of Class
org.web3d.x3d.jsail.Shape.Material
Package
Description
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
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Uses of Material in org.web3d.x3d.jsail.Shape
Modifier and TypeMethodDescriptionMaterial.addComments
(String newComment) Add comment as String to contained commentsList.Material.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.Material.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.Material.clearAmbientTexture()
Utility method to clear SFNode value of ambientTexture field.Material.clearDiffuseTexture()
Utility method to clear SFNode value of diffuseTexture field.Material.clearEmissiveTexture()
Utility method to clear SFNode value of emissiveTexture field.Material.clearIS()
Utility method to clear SFNode value of IS field.Material.clearMetadata()
Utility method to clear SFNode value of metadata field.Material.clearNormalTexture()
Utility method to clear SFNode value of normalTexture field.Material.clearOcclusionTexture()
Utility method to clear SFNode value of occlusionTexture field.Material.clearShininessTexture()
Utility method to clear SFNode value of shininessTexture field.Material.clearSpecularTexture()
Utility method to clear SFNode value of specularTexture field.Material.setAmbientIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.Material.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.Material.setAmbientIntensity
(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.Material.setAmbientTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field ambientTexture.Material.setAmbientTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field ambientTexture.Material.setAmbientTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named ambientTextureMapping.Material.setAmbientTextureMapping
(SFString newValue) Assign typed object value to SFString ambientTextureMapping field, similar tosetAmbientTextureMapping(String)
.final Material
Material.setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.Material.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final Material
Material.setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.Material.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final Material
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.Material.setDiffuseColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.Material.setDiffuseColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDiffuseColor(float[])
.Material.setDiffuseColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.Material.setDiffuseColor
(float red, float green, float blue) Assign values to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.Material.setDiffuseColor
(SFColor newValue) Assign typed object value to SFColor diffuseColor field, similar tosetDiffuseColor(float[])
.Material.setDiffuseTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.Material.setDiffuseTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.Material.setDiffuseTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named diffuseTextureMapping.Material.setDiffuseTextureMapping
(SFString newValue) Assign typed object value to SFString diffuseTextureMapping field, similar tosetDiffuseTextureMapping(String)
.Material.setEmissiveColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.Material.setEmissiveColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.Material.setEmissiveColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.Material.setEmissiveColor
(float red, float green, float blue) Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.Material.setEmissiveColor
(SFColor newValue) Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.Material.setEmissiveTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.Material.setEmissiveTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.Material.setEmissiveTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.Material.setEmissiveTextureMapping
(SFString newValue) Assign typed object value to SFString emissiveTextureMapping field, similar tosetEmissiveTextureMapping(String)
.final Material
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.Material.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.Material.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Material.setNormalScale
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNormalScale(float)
.Material.setNormalScale
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named normalScale.Material.setNormalScale
(SFFloat newValue) Assign typed object value to SFFloat normalScale field, similar tosetNormalScale(float)
.Material.setNormalTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.Material.setNormalTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.Material.setNormalTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.Material.setNormalTextureMapping
(SFString newValue) Assign typed object value to SFString normalTextureMapping field, similar tosetNormalTextureMapping(String)
.Material.setOcclusionStrength
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetOcclusionStrength(float)
.Material.setOcclusionStrength
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.Material.setOcclusionStrength
(SFFloat newValue) Assign typed object value to SFFloat occlusionStrength field, similar tosetOcclusionStrength(float)
.Material.setOcclusionTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.Material.setOcclusionTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.Material.setOcclusionTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.Material.setOcclusionTextureMapping
(SFString newValue) Assign typed object value to SFString occlusionTextureMapping field, similar tosetOcclusionTextureMapping(String)
.Material.setShininess
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShininess(float)
.Material.setShininess
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shininess.Material.setShininess
(SFFloat newValue) Assign typed object value to SFFloat shininess field, similar tosetShininess(float)
.Material.setShininessTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field shininessTexture.Material.setShininessTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field shininessTexture.Material.setShininessTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named shininessTextureMapping.Material.setShininessTextureMapping
(SFString newValue) Assign typed object value to SFString shininessTextureMapping field, similar tosetShininessTextureMapping(String)
.Material.setSpecularColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.Material.setSpecularColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetSpecularColor(float[])
.Material.setSpecularColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.Material.setSpecularColor
(float red, float green, float blue) Assign values to SFColor specularColor field, similar tosetSpecularColor(float[])
.Material.setSpecularColor
(SFColor newValue) Assign typed object value to SFColor specularColor field, similar tosetSpecularColor(float[])
.Material.setSpecularTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.Material.setSpecularTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.Material.setSpecularTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named specularTextureMapping.Material.setSpecularTextureMapping
(SFString newValue) Assign typed object value to SFString specularTextureMapping field, similar tosetSpecularTextureMapping(String)
.Material.setTransparency
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.Material.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.Material.setTransparency
(SFFloat newValue) Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.final Material
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.Modifier and TypeMethodDescriptionAssign a USE reference to another DEF node of same node type, similar tosetUSE(String)
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