Class Material

All Implemented Interfaces:
X3DNode, Material, X3DAppearanceChildNode, X3DMaterialNode, X3DOneSidedMaterialNode

public class Material extends X3DConcreteNode implements Material
Material specifies surface rendering properties for associated geometry nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. Material node tooltip: [X3DOneSidedMaterialNode] Material specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: Material.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the Material element: Shape
      See Also:
    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D Shape component level for this element: 1
      See Also:
    • AMBIENTINTENSITY_DEFAULT_VALUE

      public static final float AMBIENTINTENSITY_DEFAULT_VALUE
      SFFloat field named ambientIntensity has default value 0.2f (Java syntax) or 0.2 (XML syntax).
      See Also:
    • AMBIENTTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode AMBIENTTEXTURE_DEFAULT_VALUE
      SFNode field named ambientTexture has default value null (Java syntax) or NULL (XML syntax).
    • AMBIENTTEXTUREMAPPING_DEFAULT_VALUE

      public static final String AMBIENTTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named ambientTextureMapping has default value equal to an empty string.
      See Also:
    • DIFFUSECOLOR_DEFAULT_VALUE

      public static final float[] DIFFUSECOLOR_DEFAULT_VALUE
      SFColor field named diffuseColor has default value {0.8f,0.8f,0.8f} (Java syntax) or 0.8 0.8 0.8 (XML syntax).
    • DIFFUSETEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode DIFFUSETEXTURE_DEFAULT_VALUE
      SFNode field named diffuseTexture has default value null (Java syntax) or NULL (XML syntax).
    • DIFFUSETEXTUREMAPPING_DEFAULT_VALUE

      public static final String DIFFUSETEXTUREMAPPING_DEFAULT_VALUE
      SFString field named diffuseTextureMapping has default value equal to an empty string.
      See Also:
    • EMISSIVECOLOR_DEFAULT_VALUE

      public static final float[] EMISSIVECOLOR_DEFAULT_VALUE
      SFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • EMISSIVETEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode EMISSIVETEXTURE_DEFAULT_VALUE
      SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax).
    • EMISSIVETEXTUREMAPPING_DEFAULT_VALUE

      public static final String EMISSIVETEXTUREMAPPING_DEFAULT_VALUE
      SFString field named emissiveTextureMapping has default value equal to an empty string.
      See Also:
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • NORMALSCALE_DEFAULT_VALUE

      public static final float NORMALSCALE_DEFAULT_VALUE
      SFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).
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    • NORMALTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode NORMALTEXTURE_DEFAULT_VALUE
      SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax).
    • NORMALTEXTUREMAPPING_DEFAULT_VALUE

      public static final String NORMALTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named normalTextureMapping has default value equal to an empty string.
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    • OCCLUSIONSTRENGTH_DEFAULT_VALUE

      public static final float OCCLUSIONSTRENGTH_DEFAULT_VALUE
      SFFloat field named occlusionStrength has default value 1f (Java syntax) or 1 (XML syntax).
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    • OCCLUSIONTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode OCCLUSIONTEXTURE_DEFAULT_VALUE
      SFNode field named occlusionTexture has default value null (Java syntax) or NULL (XML syntax).
    • OCCLUSIONTEXTUREMAPPING_DEFAULT_VALUE

      public static final String OCCLUSIONTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named occlusionTextureMapping has default value equal to an empty string.
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    • SHININESS_DEFAULT_VALUE

      public static final float SHININESS_DEFAULT_VALUE
      SFFloat field named shininess has default value 0.2f (Java syntax) or 0.2 (XML syntax).
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    • SHININESSTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode SHININESSTEXTURE_DEFAULT_VALUE
      SFNode field named shininessTexture has default value null (Java syntax) or NULL (XML syntax).
    • SHININESSTEXTUREMAPPING_DEFAULT_VALUE

      public static final String SHININESSTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named shininessTextureMapping has default value equal to an empty string.
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    • SPECULARCOLOR_DEFAULT_VALUE

      public static final float[] SPECULARCOLOR_DEFAULT_VALUE
      SFColor field named specularColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • SPECULARTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode SPECULARTEXTURE_DEFAULT_VALUE
      SFNode field named specularTexture has default value null (Java syntax) or NULL (XML syntax).
    • SPECULARTEXTUREMAPPING_DEFAULT_VALUE

      public static final String SPECULARTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named specularTextureMapping has default value equal to an empty string.
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    • TRANSPARENCY_DEFAULT_VALUE

      public static final float TRANSPARENCY_DEFAULT_VALUE
      SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).
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    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "material";
      containerField_ALLOWED_VALUES = {"material" }; type xs:NMTOKEN
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    • fromField_AMBIENTINTENSITY

      public static final String fromField_AMBIENTINTENSITY
      fromField ROUTE name for SFFloat field named ambientIntensity.
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    • toField_AMBIENTINTENSITY

      public static final String toField_AMBIENTINTENSITY
      toField ROUTE name for SFFloat field named ambientIntensity.
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    • fromField_AMBIENTTEXTURE

      public static final String fromField_AMBIENTTEXTURE
      fromField ROUTE name for SFNode field named ambientTexture.
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    • toField_AMBIENTTEXTURE

      public static final String toField_AMBIENTTEXTURE
      toField ROUTE name for SFNode field named ambientTexture.
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    • fromField_AMBIENTTEXTUREMAPPING

      public static final String fromField_AMBIENTTEXTUREMAPPING
      fromField ROUTE name for SFString field named ambientTextureMapping.
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    • toField_AMBIENTTEXTUREMAPPING

      public static final String toField_AMBIENTTEXTUREMAPPING
      toField ROUTE name for SFString field named ambientTextureMapping.
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    • fromField_DIFFUSECOLOR

      public static final String fromField_DIFFUSECOLOR
      fromField ROUTE name for SFColor field named diffuseColor.
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    • toField_DIFFUSECOLOR

      public static final String toField_DIFFUSECOLOR
      toField ROUTE name for SFColor field named diffuseColor.
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    • fromField_DIFFUSETEXTURE

      public static final String fromField_DIFFUSETEXTURE
      fromField ROUTE name for SFNode field named diffuseTexture.
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    • toField_DIFFUSETEXTURE

      public static final String toField_DIFFUSETEXTURE
      toField ROUTE name for SFNode field named diffuseTexture.
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    • fromField_DIFFUSETEXTUREMAPPING

      public static final String fromField_DIFFUSETEXTUREMAPPING
      fromField ROUTE name for SFString field named diffuseTextureMapping.
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    • toField_DIFFUSETEXTUREMAPPING

      public static final String toField_DIFFUSETEXTUREMAPPING
      toField ROUTE name for SFString field named diffuseTextureMapping.
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    • fromField_EMISSIVECOLOR

      public static final String fromField_EMISSIVECOLOR
      fromField ROUTE name for SFColor field named emissiveColor.
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    • toField_EMISSIVECOLOR

      public static final String toField_EMISSIVECOLOR
      toField ROUTE name for SFColor field named emissiveColor.
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    • fromField_EMISSIVETEXTURE

      public static final String fromField_EMISSIVETEXTURE
      fromField ROUTE name for SFNode field named emissiveTexture.
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    • toField_EMISSIVETEXTURE

      public static final String toField_EMISSIVETEXTURE
      toField ROUTE name for SFNode field named emissiveTexture.
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    • fromField_EMISSIVETEXTUREMAPPING

      public static final String fromField_EMISSIVETEXTUREMAPPING
      fromField ROUTE name for SFString field named emissiveTextureMapping.
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    • toField_EMISSIVETEXTUREMAPPING

      public static final String toField_EMISSIVETEXTUREMAPPING
      toField ROUTE name for SFString field named emissiveTextureMapping.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_NORMALSCALE

      public static final String fromField_NORMALSCALE
      fromField ROUTE name for SFFloat field named normalScale.
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    • toField_NORMALSCALE

      public static final String toField_NORMALSCALE
      toField ROUTE name for SFFloat field named normalScale.
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    • fromField_NORMALTEXTURE

      public static final String fromField_NORMALTEXTURE
      fromField ROUTE name for SFNode field named normalTexture.
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    • toField_NORMALTEXTURE

      public static final String toField_NORMALTEXTURE
      toField ROUTE name for SFNode field named normalTexture.
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    • fromField_NORMALTEXTUREMAPPING

      public static final String fromField_NORMALTEXTUREMAPPING
      fromField ROUTE name for SFString field named normalTextureMapping.
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    • toField_NORMALTEXTUREMAPPING

      public static final String toField_NORMALTEXTUREMAPPING
      toField ROUTE name for SFString field named normalTextureMapping.
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    • fromField_OCCLUSIONSTRENGTH

      public static final String fromField_OCCLUSIONSTRENGTH
      fromField ROUTE name for SFFloat field named occlusionStrength.
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    • toField_OCCLUSIONSTRENGTH

      public static final String toField_OCCLUSIONSTRENGTH
      toField ROUTE name for SFFloat field named occlusionStrength.
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    • fromField_OCCLUSIONTEXTURE

      public static final String fromField_OCCLUSIONTEXTURE
      fromField ROUTE name for SFNode field named occlusionTexture.
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    • toField_OCCLUSIONTEXTURE

      public static final String toField_OCCLUSIONTEXTURE
      toField ROUTE name for SFNode field named occlusionTexture.
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    • fromField_OCCLUSIONTEXTUREMAPPING

      public static final String fromField_OCCLUSIONTEXTUREMAPPING
      fromField ROUTE name for SFString field named occlusionTextureMapping.
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    • toField_OCCLUSIONTEXTUREMAPPING

      public static final String toField_OCCLUSIONTEXTUREMAPPING
      toField ROUTE name for SFString field named occlusionTextureMapping.
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    • fromField_SHININESS

      public static final String fromField_SHININESS
      fromField ROUTE name for SFFloat field named shininess.
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    • toField_SHININESS

      public static final String toField_SHININESS
      toField ROUTE name for SFFloat field named shininess.
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    • fromField_SHININESSTEXTURE

      public static final String fromField_SHININESSTEXTURE
      fromField ROUTE name for SFNode field named shininessTexture.
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    • toField_SHININESSTEXTURE

      public static final String toField_SHININESSTEXTURE
      toField ROUTE name for SFNode field named shininessTexture.
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    • fromField_SHININESSTEXTUREMAPPING

      public static final String fromField_SHININESSTEXTUREMAPPING
      fromField ROUTE name for SFString field named shininessTextureMapping.
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    • toField_SHININESSTEXTUREMAPPING

      public static final String toField_SHININESSTEXTUREMAPPING
      toField ROUTE name for SFString field named shininessTextureMapping.
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    • fromField_SPECULARCOLOR

      public static final String fromField_SPECULARCOLOR
      fromField ROUTE name for SFColor field named specularColor.
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    • toField_SPECULARCOLOR

      public static final String toField_SPECULARCOLOR
      toField ROUTE name for SFColor field named specularColor.
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    • fromField_SPECULARTEXTURE

      public static final String fromField_SPECULARTEXTURE
      fromField ROUTE name for SFNode field named specularTexture.
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    • toField_SPECULARTEXTURE

      public static final String toField_SPECULARTEXTURE
      toField ROUTE name for SFNode field named specularTexture.
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    • fromField_SPECULARTEXTUREMAPPING

      public static final String fromField_SPECULARTEXTUREMAPPING
      fromField ROUTE name for SFString field named specularTextureMapping.
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    • toField_SPECULARTEXTUREMAPPING

      public static final String toField_SPECULARTEXTUREMAPPING
      toField ROUTE name for SFString field named specularTextureMapping.
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    • fromField_TRANSPARENCY

      public static final String fromField_TRANSPARENCY
      fromField ROUTE name for SFFloat field named transparency.
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    • toField_TRANSPARENCY

      public static final String toField_TRANSPARENCY
      toField ROUTE name for SFFloat field named transparency.
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  • Constructor Details

    • Material

      public Material()
      Constructor for Material to initialize member variables with default values.
    • Material

      public Material(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: Material
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the Material element: Shape
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAmbientIntensity

      public float getAmbientIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      getAmbientIntensity in interface Material
      Returns:
      value of ambientIntensity field
    • setAmbientIntensity

      public Material setAmbientIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] how much ambient omnidirectional light is reflected from all light sources. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      setAmbientIntensity in interface Material
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAmbientIntensity

      public Material setAmbientIntensity(SFFloat newValue)
      Assign typed object value to SFFloat ambientIntensity field, similar to setAmbientIntensity(float).
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAmbientIntensity

      public Material setAmbientIntensity(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setAmbientIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAmbientTexture

      public X3DSingleTextureNode getAmbientTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field ambientTexture.
      Specified by:
      getAmbientTexture in interface Material
      Returns:
      value of ambientTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying ambientIntensity for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='ambientTexture'.
    • setAmbientTexture

      public Material setAmbientTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field ambientTexture.
      Specified by:
      setAmbientTexture in interface Material
      Parameters:
      newValue - is new value for the ambientTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearAmbientTexture

      public Material clearAmbientTexture()
      Utility method to clear SFNode value of ambientTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setAmbientTexture

      public Material setAmbientTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field ambientTexture.
      Parameters:
      newValue - is new value for the ambientTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasAmbientTexture

      public boolean hasAmbientTexture()
      Indicate whether an object is available for inputOutput SFNode field ambientTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getAmbientTextureMapping

      public String getAmbientTextureMapping()
      Provide String value from inputOutput SFString field named ambientTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getAmbientTextureMapping in interface Material
      Returns:
      value of ambientTextureMapping field
    • setAmbientTextureMapping

      public Material setAmbientTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named ambientTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setAmbientTextureMapping in interface Material
      Parameters:
      newValue - is new value for the ambientTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAmbientTextureMapping

      public Material setAmbientTextureMapping(SFString newValue)
      Assign typed object value to SFString ambientTextureMapping field, similar to setAmbientTextureMapping(String).
      Parameters:
      newValue - is new value for the ambientTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDiffuseColor

      public float[] getDiffuseColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named diffuseColor.

      Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.
      • Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
      Specified by:
      getDiffuseColor in interface Material
      Returns:
      value of diffuseColor field
    • setDiffuseColor

      public Material setDiffuseColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named diffuseColor.

      Tooltip: [0,1] how much direct, angle-dependent light is reflected from all light sources.
      • Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
      Specified by:
      setDiffuseColor in interface Material
      Parameters:
      newValue - is new value for the diffuseColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDiffuseColor

      public Material setDiffuseColor(SFColor newValue)
      Assign typed object value to SFColor diffuseColor field, similar to setDiffuseColor(float[]).
      Parameters:
      newValue - is new value for the diffuseColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDiffuseColor

      public Material setDiffuseColor(float red, float green, float blue)
      Assign values to SFColor diffuseColor field, similar to setDiffuseColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDiffuseColor

      public Material setDiffuseColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDiffuseColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDiffuseColor

      public Material setDiffuseColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDiffuseColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDiffuseTexture

      public X3DSingleTextureNode getDiffuseTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuseTexture.
      Specified by:
      getDiffuseTexture in interface Material
      Returns:
      value of diffuseTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying diffuseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='diffuseTexture'.
    • setDiffuseTexture

      public Material setDiffuseTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.
      Specified by:
      setDiffuseTexture in interface Material
      Parameters:
      newValue - is new value for the diffuseTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearDiffuseTexture

      public Material clearDiffuseTexture()
      Utility method to clear SFNode value of diffuseTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setDiffuseTexture

      public Material setDiffuseTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field diffuseTexture.
      Parameters:
      newValue - is new value for the diffuseTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasDiffuseTexture

      public boolean hasDiffuseTexture()
      Indicate whether an object is available for inputOutput SFNode field diffuseTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getDiffuseTextureMapping

      public String getDiffuseTextureMapping()
      Provide String value from inputOutput SFString field named diffuseTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getDiffuseTextureMapping in interface Material
      Returns:
      value of diffuseTextureMapping field
    • setDiffuseTextureMapping

      public Material setDiffuseTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named diffuseTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setDiffuseTextureMapping in interface Material
      Parameters:
      newValue - is new value for the diffuseTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDiffuseTextureMapping

      public Material setDiffuseTextureMapping(SFString newValue)
      Assign typed object value to SFString diffuseTextureMapping field, similar to setDiffuseTextureMapping(String).
      Parameters:
      newValue - is new value for the diffuseTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEmissiveColor

      public float[] getEmissiveColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.

      Tooltip: [0,1] how much glowing light is emitted from this object.
      • Hint: emissiveColors glow even when all lights are off.
      • Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
      • Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
      • Warning: bright emissiveColor values can wash out other colors and some textures.
      Specified by:
      getEmissiveColor in interface Material
      Returns:
      value of emissiveColor field
    • setEmissiveColor

      public Material setEmissiveColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.

      Tooltip: [0,1] how much glowing light is emitted from this object.
      • Hint: emissiveColors glow even when all lights are off.
      • Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
      • Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
      • Warning: bright emissiveColor values can wash out other colors and some textures.
      Specified by:
      setEmissiveColor in interface Material
      Parameters:
      newValue - is new value for the emissiveColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public Material setEmissiveColor(SFColor newValue)
      Assign typed object value to SFColor emissiveColor field, similar to setEmissiveColor(float[]).
      Parameters:
      newValue - is new value for the emissiveColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public Material setEmissiveColor(float red, float green, float blue)
      Assign values to SFColor emissiveColor field, similar to setEmissiveColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public Material setEmissiveColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setEmissiveColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public Material setEmissiveColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setEmissiveColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEmissiveTexture

      public X3DSingleTextureNode getEmissiveTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.
      Specified by:
      getEmissiveTexture in interface Material
      Returns:
      value of emissiveTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='emissiveTexture'.
    • setEmissiveTexture

      public Material setEmissiveTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.
      Specified by:
      setEmissiveTexture in interface Material
      Parameters:
      newValue - is new value for the emissiveTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearEmissiveTexture

      public Material clearEmissiveTexture()
      Utility method to clear SFNode value of emissiveTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setEmissiveTexture

      public Material setEmissiveTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.
      Parameters:
      newValue - is new value for the emissiveTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasEmissiveTexture

      public boolean hasEmissiveTexture()
      Indicate whether an object is available for inputOutput SFNode field emissiveTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getEmissiveTextureMapping

      public String getEmissiveTextureMapping()
      Provide String value from inputOutput SFString field named emissiveTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getEmissiveTextureMapping in interface Material
      Specified by:
      getEmissiveTextureMapping in interface X3DOneSidedMaterialNode
      Returns:
      value of emissiveTextureMapping field
    • setEmissiveTextureMapping

      public Material setEmissiveTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setEmissiveTextureMapping in interface Material
      Specified by:
      setEmissiveTextureMapping in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the emissiveTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveTextureMapping

      public Material setEmissiveTextureMapping(SFString newValue)
      Assign typed object value to SFString emissiveTextureMapping field, similar to setEmissiveTextureMapping(String).
      Parameters:
      newValue - is new value for the emissiveTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public Material setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public Material clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface Material
      Specified by:
      getMetadata in interface X3DAppearanceChildNode
      Specified by:
      getMetadata in interface X3DMaterialNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DOneSidedMaterialNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public Material setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface Material
      Specified by:
      setMetadata in interface X3DAppearanceChildNode
      Specified by:
      setMetadata in interface X3DMaterialNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DOneSidedMaterialNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public Material clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public Material setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getNormalScale

      public float getNormalScale()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.

      Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.
      • Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
      • Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
      Specified by:
      getNormalScale in interface Material
      Specified by:
      getNormalScale in interface X3DOneSidedMaterialNode
      Returns:
      value of normalScale field
    • setNormalScale

      public Material setNormalScale(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named normalScale.

      Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.
      • Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
      • Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
      Specified by:
      setNormalScale in interface Material
      Specified by:
      setNormalScale in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the normalScale field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalScale

      public Material setNormalScale(SFFloat newValue)
      Assign typed object value to SFFloat normalScale field, similar to setNormalScale(float).
      Parameters:
      newValue - is new value for the normalScale field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalScale

      public Material setNormalScale(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setNormalScale(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getNormalTexture

      public X3DSingleTextureNode getNormalTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.
      Specified by:
      getNormalTexture in interface Material
      Returns:
      value of normalTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying normalScale for this material node, the contained texture modulates the texture across the surface.
        • Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='normalTexture'
    • setNormalTexture

      public Material setNormalTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.
      Specified by:
      setNormalTexture in interface Material
      Parameters:
      newValue - is new value for the normalTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearNormalTexture

      public Material clearNormalTexture()
      Utility method to clear SFNode value of normalTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setNormalTexture

      public Material setNormalTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.
      Parameters:
      newValue - is new value for the normalTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasNormalTexture

      public boolean hasNormalTexture()
      Indicate whether an object is available for inputOutput SFNode field normalTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getNormalTextureMapping

      public String getNormalTextureMapping()
      Provide String value from inputOutput SFString field named normalTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getNormalTextureMapping in interface Material
      Specified by:
      getNormalTextureMapping in interface X3DOneSidedMaterialNode
      Returns:
      value of normalTextureMapping field
    • setNormalTextureMapping

      public Material setNormalTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setNormalTextureMapping in interface Material
      Specified by:
      setNormalTextureMapping in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the normalTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalTextureMapping

      public Material setNormalTextureMapping(SFString newValue)
      Assign typed object value to SFString normalTextureMapping field, similar to setNormalTextureMapping(String).
      Parameters:
      newValue - is new value for the normalTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getOcclusionStrength

      public float getOcclusionStrength()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named occlusionStrength.

      Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting.
      Specified by:
      getOcclusionStrength in interface Material
      Returns:
      value of occlusionStrength field
    • setOcclusionStrength

      public Material setOcclusionStrength(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.

      Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting.
      Specified by:
      setOcclusionStrength in interface Material
      Parameters:
      newValue - is new value for the occlusionStrength field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionStrength

      public Material setOcclusionStrength(SFFloat newValue)
      Assign typed object value to SFFloat occlusionStrength field, similar to setOcclusionStrength(float).
      Parameters:
      newValue - is new value for the occlusionStrength field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionStrength

      public Material setOcclusionStrength(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setOcclusionStrength(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getOcclusionTexture

      public X3DSingleTextureNode getOcclusionTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field occlusionTexture.
      Specified by:
      getOcclusionTexture in interface Material
      Returns:
      value of occlusionTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='occlusionTexture'.
    • setOcclusionTexture

      public Material setOcclusionTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.
      Specified by:
      setOcclusionTexture in interface Material
      Parameters:
      newValue - is new value for the occlusionTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearOcclusionTexture

      public Material clearOcclusionTexture()
      Utility method to clear SFNode value of occlusionTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setOcclusionTexture

      public Material setOcclusionTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.
      Parameters:
      newValue - is new value for the occlusionTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasOcclusionTexture

      public boolean hasOcclusionTexture()
      Indicate whether an object is available for inputOutput SFNode field occlusionTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getOcclusionTextureMapping

      public String getOcclusionTextureMapping()
      Provide String value from inputOutput SFString field named occlusionTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getOcclusionTextureMapping in interface Material
      Returns:
      value of occlusionTextureMapping field
    • setOcclusionTextureMapping

      public Material setOcclusionTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setOcclusionTextureMapping in interface Material
      Parameters:
      newValue - is new value for the occlusionTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionTextureMapping

      public Material setOcclusionTextureMapping(SFString newValue)
      Assign typed object value to SFString occlusionTextureMapping field, similar to setOcclusionTextureMapping(String).
      Parameters:
      newValue - is new value for the occlusionTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShininess

      public float getShininess()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shininess.

      Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      getShininess in interface Material
      Returns:
      value of shininess field
    • setShininess

      public Material setShininess(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named shininess.

      Tooltip: [0,1] Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      setShininess in interface Material
      Parameters:
      newValue - is new value for the shininess field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShininess

      public Material setShininess(SFFloat newValue)
      Assign typed object value to SFFloat shininess field, similar to setShininess(float).
      Parameters:
      newValue - is new value for the shininess field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShininess

      public Material setShininess(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setShininess(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShininessTexture

      public X3DSingleTextureNode getShininessTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field shininessTexture.
      Specified by:
      getShininessTexture in interface Material
      Returns:
      value of shininessTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying shininess for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='shininessTexture'.
    • setShininessTexture

      public Material setShininessTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field shininessTexture.
      Specified by:
      setShininessTexture in interface Material
      Parameters:
      newValue - is new value for the shininessTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearShininessTexture

      public Material clearShininessTexture()
      Utility method to clear SFNode value of shininessTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setShininessTexture

      public Material setShininessTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field shininessTexture.
      Parameters:
      newValue - is new value for the shininessTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasShininessTexture

      public boolean hasShininessTexture()
      Indicate whether an object is available for inputOutput SFNode field shininessTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getShininessTextureMapping

      public String getShininessTextureMapping()
      Provide String value from inputOutput SFString field named shininessTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getShininessTextureMapping in interface Material
      Returns:
      value of shininessTextureMapping field
    • setShininessTextureMapping

      public Material setShininessTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named shininessTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setShininessTextureMapping in interface Material
      Parameters:
      newValue - is new value for the shininessTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShininessTextureMapping

      public Material setShininessTextureMapping(SFString newValue)
      Assign typed object value to SFString shininessTextureMapping field, similar to setShininessTextureMapping(String).
      Parameters:
      newValue - is new value for the shininessTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSpecularColor

      public float[] getSpecularColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named specularColor.

      Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      getSpecularColor in interface Material
      Returns:
      value of specularColor field
    • setSpecularColor

      public Material setSpecularColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named specularColor.

      Tooltip: [0,1] specular highlights are brightness reflections (example: shiny spots on an apple). Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      Specified by:
      setSpecularColor in interface Material
      Parameters:
      newValue - is new value for the specularColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpecularColor

      public Material setSpecularColor(SFColor newValue)
      Assign typed object value to SFColor specularColor field, similar to setSpecularColor(float[]).
      Parameters:
      newValue - is new value for the specularColor field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpecularColor

      public Material setSpecularColor(float red, float green, float blue)
      Assign values to SFColor specularColor field, similar to setSpecularColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpecularColor

      public Material setSpecularColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSpecularColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpecularColor

      public Material setSpecularColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSpecularColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSpecularTexture

      public X3DSingleTextureNode getSpecularTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field specularTexture.
      Specified by:
      getSpecularTexture in interface Material
      Returns:
      value of specularTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying specularColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
        • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
        • Hint: contained texture node must include containerField='specularTexture'.
    • setSpecularTexture

      public Material setSpecularTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.
      Specified by:
      setSpecularTexture in interface Material
      Parameters:
      newValue - is new value for the specularTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearSpecularTexture

      public Material clearSpecularTexture()
      Utility method to clear SFNode value of specularTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setSpecularTexture

      public Material setSpecularTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field specularTexture.
      Parameters:
      newValue - is new value for the specularTexture field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasSpecularTexture

      public boolean hasSpecularTexture()
      Indicate whether an object is available for inputOutput SFNode field specularTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getSpecularTextureMapping

      public String getSpecularTextureMapping()
      Provide String value from inputOutput SFString field named specularTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      getSpecularTextureMapping in interface Material
      Returns:
      value of specularTextureMapping field
    • setSpecularTextureMapping

      public Material setSpecularTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named specularTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Specified by:
      setSpecularTextureMapping in interface Material
      Parameters:
      newValue - is new value for the specularTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpecularTextureMapping

      public Material setSpecularTextureMapping(SFString newValue)
      Assign typed object value to SFString specularTextureMapping field, similar to setSpecularTextureMapping(String).
      Parameters:
      newValue - is new value for the specularTextureMapping field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTransparency

      public float getTransparency()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.

      Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile
      • Hint: transparency < .5 opaque, transparency > .5 transparent.
      Specified by:
      getTransparency in interface Material
      Returns:
      value of transparency field
    • setTransparency

      public Material setTransparency(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named transparency.

      Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile
      • Hint: transparency < .5 opaque, transparency > .5 transparent.
      Specified by:
      setTransparency in interface Material
      Parameters:
      newValue - is new value for the transparency field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTransparency

      public Material setTransparency(SFFloat newValue)
      Assign typed object value to SFFloat transparency field, similar to setTransparency(float).
      Parameters:
      newValue - is new value for the transparency field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTransparency

      public Material setTransparency(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setTransparency(float).
      Parameters:
      newValue - is new value for field
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final Material setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public Material setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final Material setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public Material setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final Material setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public Material setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final Material setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public Material setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final Material setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public Material setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public Material setUSE(Material DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public Material addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public Material addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public Material addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      Material - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)