Uses of Interface
org.web3d.x3d.sai.Grouping.Switch
Package
Description
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
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Uses of Switch in org.web3d.x3d.jsail.Grouping
Modifier and TypeClassDescriptionclass
Switch is a Grouping node that only renders one (or zero) child at a time. -
Uses of Switch in org.web3d.x3d.sai.Grouping
Modifier and TypeMethodDescriptionSwitch.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.Switch.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.Switch.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.Switch.setChildren
(X3DNode[] newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field children.Switch.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Switch.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.Switch.setWhichChoice
(int newValue) Accessor method to assign int value to inputOutput SFInt32 field named whichChoice.