Package org.web3d.x3d.sai.Lighting
Interface PointLight
- All Superinterfaces:
X3DChildNode
,X3DLightNode
,X3DNode
- All Known Implementing Classes:
PointLight
Linear attenuation may occur at level 2, full support at level 3.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
PointLight node tooltip: [X3DLightNode] PointLight is a single light source that illuminates outwards in all directions. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
- Hint: the bound NavigationInfo controls whether headlight is enabled on/off.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionfloat
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.float[]
Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.float[]
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.boolean
Provide boolean value from inputOutput SFBool field named global.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.boolean
getOn()
Provide boolean value from inputOutput SFBool field named on.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named radius.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.boolean
Provide boolean value from inputOutput SFBool field named shadows.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setAttenuation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setLocation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.setRadius
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named radius.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.
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Method Details
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getAmbientIntensity
float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
getAmbientIntensity
in interfaceX3DLightNode
- Returns:
- value of ambientIntensity field
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setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
setAmbientIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAttenuation
float[] getAttenuation()Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Returns:
- value of attenuation field
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setAttenuation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Parameters:
newValue
- is new value for the attenuation field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getColor
float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColor
in interfaceX3DLightNode
- Returns:
- value of color field
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setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColor
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the color field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getGlobal
boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
- Returns:
- value of global field
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setGlobal
Accessor method to assign boolean value to inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
- Parameters:
newValue
- is new value for the global field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIntensity
float getIntensity()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
Tooltip: [0,+infinity] Brightness of direct emission from the light. *- Specified by:
getIntensity
in interfaceX3DLightNode
- Returns:
- value of intensity field
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setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: [0,+infinity] Brightness of direct emission from the light. *- Specified by:
setIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the intensity field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getLocation
float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Returns:
- value of location field
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setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Parameters:
newValue
- is new value for the location field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DLightNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DLightNode
- Specified by:
setMetadata
in interfaceX3DNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getOn
boolean getOn()Provide boolean value from inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
getOn
in interfaceX3DLightNode
- Returns:
- value of on field
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setOn
Accessor method to assign boolean value to inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
setOn
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the on field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getRadius
float getRadius()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. *- Returns:
- value of radius field
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setRadius
Accessor method to assign float value to inputOutput SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. *- Parameters:
newValue
- is new value for the radius field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getShadowIntensity
float getShadowIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
getShadowIntensity
in interfaceX3DLightNode
- Returns:
- value of shadowIntensity field
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setShadowIntensity
Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
setShadowIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getShadows
boolean getShadows()Provide boolean value from inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
getShadows
in interfaceX3DLightNode
- Returns:
- value of shadows field
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setShadows
Accessor method to assign boolean value to inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
setShadows
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadows field.- Returns:
PointLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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