Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.BallJoint
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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Uses of BallJoint in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point. -
Uses of BallJoint in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeMethodDescriptionBallJoint.setAnchorPoint
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named anchorPoint.Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) to inputOutput SFNode field body1.Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.RigidBody instance (using a properly typed node) to inputOutput SFNode field body2.BallJoint.setForceOutput
(String[] newValue) Accessor method to assign String enumeration array (""ALL"" | ""NONE"") to inputOutput MFString field named forceOutput.BallJoint.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.