Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.CollidableShape
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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Uses of CollidableShape in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. -
Uses of CollidableShape in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeMethodDescriptionCollidableShape.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.CollidableShape.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.CollidableShape.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.CollidableShape.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.CollidableShape.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.CollidableShape.setRotation
(float[] newValue) Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.Accessor method to assign org.web3d.x3d.sai.Shape.Shape instance (using a properly typed node) to initializeOnly SFNode field shape.CollidableShape.setTranslation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.CollidableShape.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.