Interface ProgramShader

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DShaderNode
All Known Implementing Classes:
ProgramShader

public interface ProgramShader extends X3DShaderNode
ProgramShader contains no field declarations and no plain-text source code.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ProgramShader node tooltip: (X3D version 3.1 or later) [X3DShaderNode] ProgramShader defines a shader that consists of one or more individually programmable, self-contained pieces. ProgramShader contains IS/connect and programs [ShaderProgram] nodes.
  • Warning: ProgramShader contains no field declarations and no plain-text CDATA block source code.
  • Hint: apply default containerField='shaders' when parent node is Appearance.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    addPrograms(X3DNode[] newValue)
    Add array of child programs nodes to array of existing nodes (if any).
    boolean
    Provide boolean value from outputOnly SFBool field named isSelected.
    boolean
    Provide boolean value from outputOnly SFBool field named isValid.
    Provide String enumeration value (baseType xs:NMTOKEN) ["Cg" | "GLSL" | "HLSL" | 'etc.'] from initializeOnly SFString field named language.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field programs.
    setActivate(boolean newValue)
    Accessor method to assign boolean value to inputOnly SFBool field named activate.
    setLanguage(String newValue)
    Accessor method to assign String enumeration value ("Cg" | "GLSL" | "HLSL") to initializeOnly SFString field named language.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    void
    setPrograms(X3DNode newValue)
    Set single child programs node, replacing prior array of existing nodes (if any).
    setPrograms(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field programs.
  • Method Details

    • setActivate

      ProgramShader setActivate(boolean newValue)
      Accessor method to assign boolean value to inputOnly SFBool field named activate.

      Tooltip: activate forces the shader to activate the contained objects.
      • Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
      Specified by:
      setActivate in interface X3DShaderNode
      Parameters:
      newValue - is new value for the activate field.
      Returns:
      ProgramShader - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIsSelected

      boolean getIsSelected()
      Provide boolean value from outputOnly SFBool field named isSelected.

      Tooltip: isSelected indicates this shader instance is selected for use by browser
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsSelected in interface X3DShaderNode
      Returns:
      value of isSelected field
    • getIsValid

      boolean getIsValid()
      Provide boolean value from outputOnly SFBool field named isValid.

      Tooltip: isValid indicates whether current shader objects can be run as a shader program.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsValid in interface X3DShaderNode
      Returns:
      value of isValid field
    • getLanguage

      String getLanguage()
      Provide String enumeration value (baseType xs:NMTOKEN) ["Cg" | "GLSL" | "HLSL" | 'etc.'] from initializeOnly SFString field named language.

      Tooltip: The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
      • Hint: recognized values include "Cg" "GLSL" "HLSL".
      Specified by:
      getLanguage in interface X3DShaderNode
      Returns:
      value of language field
    • setLanguage

      ProgramShader setLanguage(String newValue)
      Accessor method to assign String enumeration value ("Cg" | "GLSL" | "HLSL") to initializeOnly SFString field named language.

      Tooltip: The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
      • Hint: recognized values include "Cg" "GLSL" "HLSL".
      Specified by:
      setLanguage in interface X3DShaderNode
      Parameters:
      newValue - is new value for the language field.
      Returns:
      ProgramShader - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DAppearanceChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DShaderNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      ProgramShader setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DAppearanceChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DShaderNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ProgramShader - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getPrograms

      X3DNode[] getPrograms()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field programs.

      Tooltip: [ShaderProgram] ProgramShader contains zero or more ShaderProgram node instances. In general, only two ShaderProgram instances are needed: one each for vertex and fragment processing.
      • Hint: each shader language defines required behavior for processing this field.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderProgram.
      Returns:
      value of programs field
      See Also:
    • setPrograms

      ProgramShader setPrograms(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field programs.

      Tooltip: [ShaderProgram] ProgramShader contains zero or more ShaderProgram node instances. In general, only two ShaderProgram instances are needed: one each for vertex and fragment processing.
      • Hint: each shader language defines required behavior for processing this field.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderProgram.
      Parameters:
      newValue - is new value for the programs field.
      Returns:
      ProgramShader - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addPrograms

      void addPrograms(X3DNode[] newValue)
      Add array of child programs nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderProgram.
      Parameters:
      newValue - is new value array to be appended the programs field.
    • setPrograms

      void setPrograms(X3DNode newValue)
      Set single child programs node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the programs field