Interface BufferAudioSource

All Superinterfaces:
X3DChildNode, X3DNode, X3DSoundNode, X3DSoundSourceNode, X3DTimeDependentNode, X3DUrlObject
All Known Implementing Classes:
BufferAudioSource

public interface BufferAudioSource extends X3DSoundSourceNode, X3DUrlObject
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. BufferAudioSource node tooltip: [X3DSoundSourceNode] BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels. Typically the length of the Pulse Coded Modulation (PCM) data is expected to be fairly short (usually somewhat less than a minute).
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: