Interface MultiTexture

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTextureNode
All Known Implementing Classes:
MultiTexture

public interface MultiTexture extends X3DTextureNode
MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. MultiTexture node tooltip: [X3DTextureNode] MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping. MultiTexture can contain zero or more ImageTexture, MovieTexture, PixelTexture, ComposedCubeMapTexture, GeneratedCubeMapTexture, ImageCubeMapTexture, ComposedTexture3D, ImageTexture3D, and PixelTexture3D nodes. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: