Uses of Interface
org.web3d.x3d.sai.Texturing.TextureCoordinate
Package
Description
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of TextureCoordinate in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). -
Uses of TextureCoordinate in org.web3d.x3d.sai.Texturing
Modifier and TypeMethodDescriptionTextureCoordinate.setMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named mapping.TextureCoordinate.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.TextureCoordinate.setPoint
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput MFVec2f field named point.