Uses of Package
org.web3d.x3d.sai.Texturing3D
Package
Description
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
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ClassDescriptionComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.TextureTransform3D applies a 3D transformation to texture coordinates.TextureTransformMatrix3D applies a 3D transformation to texture coordinates.Base type for all nodes that specify 3D sources for texture images.
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ClassDescriptionBase type for all nodes that specify 3D sources for texture images.
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ClassDescriptionComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.TextureTransform3D applies a 3D transformation to texture coordinates.TextureTransformMatrix3D applies a 3D transformation to texture coordinates.Base type for all nodes that specify 3D sources for texture images.
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ClassDescriptionBase type for all nodes that specify 3D sources for texture images.