Package org.web3d.x3d.sai.Texturing3D


package org.web3d.x3d.sai.Texturing3D
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.

The Scene Access Interface Library (sai) package provides abstract interface classes for each X3D node and statement, in accordance witht the X3D SAI Specification.

Warning: these interfaces are primarily for internal use to ensure consistency. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes.

Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc.

See Also:
  • Interfaces
    Class
    Description
    ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.
    ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.
    PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
    TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
    TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
    TextureTransform3D applies a 3D transformation to texture coordinates.
    TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
    Base type for all nodes that specify 3D sources for texture images.