Experimental Binary Compression algorithm models demonstrate the potential of geometric compression techniques.
These developmental examples illustrate how geometric compression based on text-based ASCII encodings
might be integrated into X3D scenes via Prototype nodes that encapsulate Script processing.
The file-size reduction technique
Coding Polygon Meshes as Compressable ASCII
by Martin Isenburg and Jack Snoeyink
is documented in award-winning papers presented at the Web3D 2002 and 2003 Symposia.
A
Shout3D implementation demonstration
is also available.
Further work on the X3D Compressed Binary Encoding (CBE) can be found at
X3D Binary Compression Capabilities and Plans
wiki page.
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