X3D Example Archives: Basic, Rigid Body Physics

Xj3D rigid-body car example

Rigid Body Physics modeling deals with objects as solid, unchangeable sets of mass having a velocity that can be connected together via various joint types that allow one body's motion to affect another.

These examples support the X3D Rigid Body Physics component for simple kinematics, first implemented by Xj3D.

Warning: the Rigid Body Physics component in not widely supported and these examples are insufficiently tested. Further work is welcome.

Of related interest: Distributed Interactive Simulation (DIS) examples.

  13 X3D Models       X3D Model Descriptions
   BallBounce Ball Bounce Example scene for RigidBodyPhysics component
   BallBounceSimple Ball Bounce Simple Example scene for RigidBodyPhysics component
   BallJointExample Ball Joint Example Example scene for RigidBodyPhysics component
   BodyGeometry Body Geometry Example scene for RigidBodyPhysics component
   BounceTrimesh Bounce Trimesh Example scene for RigidBodyPhysics component
   CarDemoMain Car Demo Main Example scene for RigidBodyPhysics component, runnable as Xj3D application and invoked using shell script runogl
   CarDemoWorldModel Car Demo World Model Example scene for RigidBodyPhysics component
   DoubleHingeJoint Double Hinge Joint Example scene for RigidBodyPhysics component
   MotorJoint Motor Joint Example scene for RigidBodyPhysics component
   MovingBody Moving Body Example scene for RigidBodyPhysics component
   SingleHingeJoint Single Hinge Joint Example scene for RigidBodyPhysics component
   SliderJointExample Slider Joint Example Example scene for RigidBodyPhysics component
   UniversalJointExample Universal Joint Example Example scene for RigidBodyPhysics component

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.