Package Vrml2Sourcebook.Chapter21ShinyMaterials
Material nodes are the primary way to define color, transparency and shininess for geometric objects.
The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.
These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.
This X3D VRML2 Sourcebook Chapter 21 Shiny Materials examples archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionA dull grey vase.A somewhat shiny grey vase.A shiny grey vase.A very shiny grey vase.A shiny gold vase.