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Extensible 3D (X3D) 3.3 Tooltips Em Português

  
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Estas dicas de ferramentas (tooltips) fornecem uma descrição resumida e dicas de uso para cada nó X3D (elemento) e campo (atributo). Elas fornecem ajuda sensível ao contexto para a ferramenta de edição X3D-Edit eo X3D Abstract Specification, X3D Schema Documentation, X3D DOCTYPE Documentation, X3D JSON Documentation (draft), X3D Regular Expressions (regexes), and X3D Java SAI Library (X3DJSAIL).
Complete support for the latest X3D specification can be found in the X3D Tooltips version 4.0 (draft).
Anchor   Appearance   Arc2D   ArcClose2D   AudioClip   Background   Billboard   BooleanFilter   BooleanSequencer   BooleanToggle   BooleanTrigger   Box   CADAssembly   CADFace   CADLayer   CADPart   Circle2D   Collision   Color   ColorInterpolator   ColorRGBA   component   ComposedCubeMapTexture   ComposedShader   ComposedTexture3D   Cone   connect   Contour2D   ContourPolyline2D   Coordinate   CoordinateDouble   CoordinateInterpolator   CoordinateInterpolator2D   Cylinder   CylinderSensor   DirectionalLight   Disk2D   ElevationGrid   EspduTransform   EXPORT   ExternProtoDeclare   Extrusion   field   fieldValue   FillProperties   FloatVertexAttribute   Fog   FogCoordinate   FontStyle   GeneratedCubeMapTexture   GeoCoordinate   GeoElevationGrid   GeoLocation   GeoLOD   GeoMetadata   GeoOrigin   GeoPositionInterpolator   GeoTouchSensor   GeoViewpoint   Group   HAnimDisplacer   HAnimHumanoid   HAnimJoint   HAnimSegment   HAnimSite   head   ImageCubeMapTexture   ImageTexture   ImageTexture3D   IMPORT   IndexedFaceSet   IndexedLineSet   IndexedQuadSet   IndexedTriangleFanSet   IndexedTriangleSet   IndexedTriangleStripSet   Inline   IntegerSequencer   IntegerTrigger   IS   KeySensor   LineProperties   LineSet   LoadSensor   LocalFog   LOD   Material   Matrix3VertexAttribute   Matrix4VertexAttribute   meta   MetadataDouble   MetadataFloat   MetadataInteger   MetadataSet   MetadataString   MovieTexture   MultiTexture   MultiTextureCoordinate   MultiTextureTransform   NavigationInfo   Normal   NormalInterpolator   NurbsCurve   NurbsCurve2D   NurbsOrientationInterpolator   NurbsPatchSurface   NurbsPositionInterpolator   NurbsSet   NurbsSurfaceInterpolator   NurbsSweptSurface   NurbsSwungSurface   NurbsTextureCoordinate   NurbsTrimmedSurface   OrientationInterpolator   PackagedShader   PixelTexture   PixelTexture3D   PlaneSensor   PointLight   PointSet   Polyline2D   Polypoint2D   PositionInterpolator   PositionInterpolator2D   ProgramShader   ProtoBody   ProtoDeclare   ProtoInstance   ProtoInterface   ProximitySensor   QuadSet   ReceiverPdu   Rectangle2D   ROUTE   ScalarInterpolator   Scene   Script   ShaderPart   ShaderProgram   Shape   SignalPdu   Sound   Sphere   SphereSensor   SpotLight   StaticGroup   StringSensor   Switch   Text   TextureBackground   TextureCoordinate   TextureCoordinate3D   TextureCoordinate4D   TextureCoordinateGenerator   TextureTransform   TextureTransform3D   TextureTransformMatrix3D   TimeSensor   TimeTrigger   TouchSensor   Transform   TransmitterPdu   TriangleFanSet   TriangleSet   TriangleSet2D   TriangleStripSet   Viewpoint   VisibilitySensor   WorldInfo   X3D
accessType Definitions   type Definitions   XML data types   Range Intervals   Field Type Definitions   Credits and Translations   X3D Resources   X3D Scene Authoring Hints
SFBool   MFBool   SFColor   MFColor   SFColorRGBA   MFColorRGBA   SFInt32   MFInt32   SFFloat   MFFloat   SFDouble   MFDouble   SFImage   MFImage   SFNode   MFNode   SFRotation   MFRotation   SFString   MFString   SFTime   MFTime   SFVec2f   MFVec2f   SFVec2d   MFVec2d   SFVec3f   MFVec3f   SFVec3d   MFVec3d   SFVec4f   MFVec4f   SFVec4d   MFVec4d   SFMatrix3f   MFMatrix3f   SFMatrix3d   MFMatrix3d   SFMatrix4f   MFMatrix4f   SFMatrix4d   MFMatrix4d  
  accessType and type   Credits and Translations   X3D Resources   to top
Anchor Anchor Anchor é um nó de agrupamento (Grouping) que pode conter mais tipos de nós. Clicando em uma geometria conectada, esta carrega o conteúdo especificado pelo campo url.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como & por & ou " por " ). Dica para o perfil Interchange: este campo pode ser ignorado.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Endereço para substituição de mundo virtual, ativado quando clicada a geometria com Anchor. Dica: pule para um ponto de vista do mundo a ser carregado colocando o nome do ponto de vista (p.e. #ViewpointName, someOtherCoolWorld.x3d#GrandTour). Dica: Pule para um ponto de vista local usando somente o nome do ponto de vista (p.e. #GrandTour). Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é " (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica: abra uma nova janela com o valor da url da seguinte forma: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
parameter [parameter accessType inputOutput, type MFString CDATA #IMPLIED]
Parâmetro passado para o navegador para sinalizar como redirecionar o carregamento da url.
Dica: defina o parâmetro como target=_blank para carregar o destino em um quadro em branco.
Dica: defina o parâmetro como target=frame_name para carregar a url destino em outro quadro.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica para o perfil Interchange: este campo pode ser ignorado.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante: deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante: automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | watchList) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Appearance Appearance Appearance especifica as propriedades visuais de uma geometria por conter os nós Material, Texture e TextureTransform. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Dica para o perfil Interchange: somente nós Material e ImageTexture são permitidos.
Hint: X3D Architecture 12.2.2 Appearance node https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Appearancenode
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "appearance"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Arc2D Arc2D Arc2D é um nó geométrico. O Arc2D especifica um arco circular linear com o centro no (0,0) com seus ângulos começando no eixo-x positivo e girando em torno do eixo-y positivo.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"]]
startAngle [startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi]
O arco se estende do startAngle até o endAngle no sentido anti-horário, in radianos. Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
Hint: https://en.wikipedia.org/wiki/Radian
endAngle [endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi]
O arco se estende do startAngle até o endAngle no sentido anti-horário, in radianos. Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
Hint: https://en.wikipedia.org/wiki/Radian
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
ArcClose2D ArcClose2D ArcClose2D é um nó geométrico. Arc2D especifica um arco circular linear com o centro no (0,0) com seus ângulos começando no eixo-x positivo e girando em torno do eixo-y positivo.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"]]
startAngle [startAngle accessType initializeOnly, type SFFloat CDATA "0"] [0,2pi]
O arco se estende do startAngle até o endAngle no sentido anti-horário, in radianos. Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
Hint: https://en.wikipedia.org/wiki/Radian
endAngle [endAngle accessType initializeOnly, type SFFloat CDATA "1.570796"] [0,2pi]
O arco se estende do startAngle até o endAngle no sentido anti-horário, in radianos. Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
Hint: https://en.wikipedia.org/wiki/Radian
closureType [closureType accessType initializeOnly, type SFString CDATA (PIE|CHORD) "PIE"]
Um par de linhas conectadas das extremidades ao centro (PIE), ou uma simples segmento que conecta os extremos do arco (CHORD).
Atenção: parâmetros de geometrias simples não podem ser alterados depois de sua criação.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
AudioClip AudioClip AudioClip prove áudio usado pelos nós Sound. Dica: adicione um nó Sound primeiro.
Hint: authors can provide multiple audio formats for the same audio track, with each source address listed separately in the url field.
Hint: player support for .wav format is required, .midi format is recommended, other formats are optional.
Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
Hint: apply containerField='watchList' when parent node is LoadSensor.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como &#38; por & ou &#34; por " ).
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Endereço para substituição de mundo virtual, ativado quando clicada a geometria com Anchor. Dica: pule para um ponto de vista do mundo a ser carregado colocando o nome do ponto de vista (p.e. #ViewpointName, myCoolWorld.x3d#GrandTour). Dica: Pule para um ponto de vista local usando somente o nome do ponto de vista (p.e. #GrandTour). Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas. "https://www.web3d.org" "https://www.web3d.org/about" "etc." ϲDica: abra uma nova janela com o valor da url da seguinte forma: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"Endereço, nome do arquivo de som. Suporte para o formato .wav é um requisito, o formato .midi é recomendado, outros são opcionais. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas. "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
loop [loop accessType inputOutput, type SFBool (true|false) "false"]
repete indefinidamente quando loop=true, repete somente uma vez quando loop=false.
pitch [pitch accessType inputOutput, type SFFloat CDATA "1.0"] (0,+∞)
Multiplicador para a freqüência na qual o som é reproduzido. Changing pitch also changes playback speed.
Hint: changing the pitch field does not trigger a duration_changed event. Playback interval may vary but duration of the original media data remains unmodified.
startTime [startTime accessType inputOutput, type SFTime CDATA "0"]
Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
stopTime [stopTime accessType inputOutput, type SFTime CDATA "0"]
Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events.
Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to startTime.
duration_changed [duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
or -1. duration_changed accessType outputOnly, é o tempo em segundos para um ciclo do áudio.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Hint: duration_changed is an SFTime duration interval, normally nonnegative, and not an absolute clock time.
Hint: changing the pitch field does not trigger a duration_changed event. Playback interval may vary but duration of the original media data remains unmodified.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
o evento isActive envia verdadeiros e falsos quando uma reprodução inicia ou termina.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isPaused [isPaused accessType outputOnly, type SFBool #FIXED ""]
o evento isPaused envia verdadeiros e falsos quando um AudioClip pausa e reinicia.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
pauseTime [pauseTime accessType inputOutput, type SFTime CDATA "0"]
Quando tempo no instante >= pauseTime, isPaused se torna verdadeiro e o AudioClip entra em pausa. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
resumeTime [resumeTime accessType inputOutput, type SFTime CDATA "0"]
Quando o resumeTime se torna <= que o tempo no instante, isPaused se torna falso e o AudioClip se torna inativo. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
elapsedTime [elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
Tempo atual transcorrido desde que o TimeSensor ativado/rodando, acumulativo em segundo, e não contando qualquer tempo em pausa.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
containerField [containerField type NMTOKEN "source"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Background Background Background simula um solo e céu, utilizando vetores verticais de valores de cores para o envelopamento, O Background também pode ser provido de texturas em cada um dos seis lados. Background, Fog, NavigationInfo, TextureBackground e Viewpoint são nós conectados.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: X3D Example Archives, Basic, Universal Media Panoramas https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaPanoramas
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
skyColor [skyColor accessType inputOutput, type MFColor CDATA "0 0 0"]
A cor do céu nos vários ângulos da esfera celeste. O primeiro valor é a cor do céu no angulo de 0.0 radianos representando o ponto superior. Atenção: você deve ter um ou mais valores que os valores do skyAngle. Dica para o perfil Interchange: somente uma cor pode ser utilizada, outras podem ser ignoradas.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
skyAngle [skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π]
Os valores de ângulos aumentam do 0.0 (diretamente acima) para π/2=1.570796 (horizonte) para π=3.14159 (totalmente abaixo). Atenção: você deve ter um valor a mais que os valores do skyAngle. Atenção: cores no skyAngle=0 são ignoradas. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: https://en.wikipedia.org/wiki/Radian
groundColor [groundColor accessType inputOutput, type MFColor CDATA #IMPLIED]
Cor do solo nos vários ângulos da esfera parcial do solo. O primeiro valor de cor do solo no 0.0 radianos representa diretamente abaixo. Atenção: você deve ter um valor a mais para groundColor que os valores de groundAngle. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
groundAngle [groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π/2]
Os valores de ângulos aumentam do 0.0 (diretamente abaixo) para π/2=1.570796 (horizonte). Atenção: você deve ter um valor a mais para groundColor que os valores de groundAngle. Atenção: cores no groundAngle=0 são ignoradas. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: https://en.wikipedia.org/wiki/Radian
frontUrl [frontUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
backUrl [backUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
leftUrl [leftUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
rightUrl [rightUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
topUrl [topUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
bottomUrl [bottomUrl accessType inputOutput, type MFString CDATA #IMPLIED]
Imagem panorâmica de fundo entre o céu e o solo e geometrias da cena.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: A codificação para " é &quot; (uma entidade de caractere).
Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http!
Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço. Dica para o perfil Interchange: este campo pode ser ignorado.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
O evento de entrada set_bind=true torna este nó ativo, o evento de entrada set_bind=false torna este nó inativo. Logo definindo set_bind verdadeiro/falso ira ligar e desligar este nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
evento enviando quando nó se torna ativo/inativo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Billboard Billboard Billboard é um nó de agrupamento (Grouping) que pode conter mais nós. O conteúdo sempre esta de frente para o usuário, rotacionando em torno de um eixo específico. Defina o axisOfRotation=0 0 0 para estar totalmente de frente para o usuário.
Dica: Ponha os Billboard o mais perto possível das geometrias, presos dentro de nós Transform para um sistemas de coordenadas local.
Dica: não ponha nós de ponto de vista (Viewpoint) dentro de Billboard.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
axisOfRotation [axisOfRotation accessType inputOutput, type SFVec3f CDATA "0 1 0"]
a direção do axisOfRotation é relativa ao sistema de coordenadas local.
Dica: o eixo 0 0 0 sempre esta de frente para o usuário.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
BooleanFilter BooleanFilter O BooleanFilter é um filtro booleano que seletivamente passa verdadeiro, falso ou eventos negativos.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
set_boolean [set_boolean accessType inputOnly, type SFBool #FIXED ""]
set_boolean é o valor de entrada a ser filtrado.
Hint: for logical consistency, input event set_boolean false has no effect (under review as part of Mantis issue 519).
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
inputTrue [inputTrue accessType outputOnly, type SFBool #FIXED ""]
inputTrue somente retorna um valor verdadeiro, quando a entrada set_boolean é verdadeira.
Hint: inputTrue is an output event that can only provide a value of true.
inputFalse [inputFalse accessType outputOnly, type SFBool #FIXED ""]
inputFalse somente retorna um valor falso, quando a entrada set_boolean é falsa.
inputNegate [inputNegate accessType outputOnly, type SFBool #FIXED ""]
inputNegate prove um valor oposto por negar a entrada de set_boolean.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
BooleanSequencer BooleanSequencer O BooleanSequencer gera periódicos valores booleanos discretos que podem seu conectados ROUTEd para outros atributos booleanos. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFBool CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada.
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFBool #FIXED ""]
Valor de saída simples determinado pela relação do valor do key atual e o keyValue de saída.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
previous [previous accessType inputOnly, type SFBool (true|false) ""]
Engatilha o valor de saída prévio no vetor keyValue .
Dica: faça o ciclo do primeiro ao último se necessário.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
next [next accessType inputOnly, type SFBool (true|false) ""]
Engatilha o valor de saída próximo no vetor keyValue.
Dica: faça o ciclo do último ao primeiro se necessário.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
BooleanToggle BooleanToggle BooleanToggle mantêm o estado booleano ou troca quando uma entrada verdadeira é provida.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
set_boolean [set_boolean accessType inputOnly, type SFBool #FIXED ""]
Se a entrada set_boolean é verdadeira, troque o estado.
Hint: for logical consistency, input event set_boolean false has no effect (under review as part of Mantis issue 519).
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
toggle [toggle accessType inputOutput, type SFBool (true|false) "false"]
Valor persistente que pode ser trocado ou reiniciado.Resetting the toggle field generates a corresponding toggle_changed output event.
toggle_changed [toggle_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""]
toggle_changed provides boolean output event matching updated toggle value when input event set_boolean true is received.
Hint: directly setting a new value for the toggle field generates a corresponding toggle_changed output event.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
BooleanTrigger BooleanTrigger BooleanTrigger converte eventos temporais em eventos booleanos verdadeiros.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
set_triggerTime [set_triggerTime accessType inputOnly, type SFTime CDATA #FIXED ""]
O set_triggerTime prove uma entrada para um evento de tempo, tipicamente o evento enviado é um touchTime de um TouchSensor.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
triggerTrue [triggerTrue accessType outputOnly, type SFBool #FIXED ""]
O valor de saída triggerTrue é verdadeiro sempre que um evento no triggerTime é recebido.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Box Box Box é um nó geométrico.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
size [size accessType initializeOnly, type SFVec3f CDATA "2 2 2"] (0,+∞)
tamanho x y z em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
CADAssembly CADAssembly (X3D version 3.1 or later) CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together. CADAssembly is a Grouping node that can contain CADAssembly, CADFace or CADPart nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
Hint: ViewpointGroup and OrthoViewpoint require Navigation component level 3, which is higher than CADInterchange profile.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
name [name accessType inputOutput, type NMTOKEN #IMPLIED]
Optional name for this particular CAD node.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
CADFace CADFace (X3D version 3.1 or later) CADFace holds the geometry representing a face in a Computer-Aided Design (CAD) part. CADFace can only contain a single Shape or LOD node (with containerField='shape').
Warning: only zero or one Shape child can be active at one time.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
name [name accessType inputOutput, type NMTOKEN #IMPLIED]
Optional name for this particular CAD node.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
CADLayer CADLayer (X3D version 3.1 or later) CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model. CADLayer is a Grouping node that can contain most nodes.
Hint: can also contain Shapes or other grouped content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
name [name accessType inputOutput, type NMTOKEN #IMPLIED]
Optional name for this particular CAD node.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
visible [visible accessType inputOutput, type MFBool CDATA #IMPLIED]
Array of boolean values that specify whether each individual child CADAssembly is visible.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
CADPart CADPart (X3D version 3.1 or later) CADPart defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model. CADPart is a Grouping node that can contain CADFace nodes.
Hint: can also contain Shapes or other grouped content.
Hint: CADPart is often a child of CADAssembly node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='2'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
name [name accessType inputOutput, type NMTOKEN #IMPLIED]
Optional name for this particular CAD node.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position (x, y, z in meters) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation (axis, angle in radians) of children relative to local coordinate system.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system, applied prior to rotation or scaling.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
Hint: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Circle2D Circle2D Circle2D é um nó geométrico. O Circle2D especifica um circulo planar não preenchido com o centro em (0,0).
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"]]
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Collision Collision Collision detecta o contato entre a câmera e o usuário usando o Viewpoint atual e o campo avatarSize do NavigationInfo. Collision é um nó de agrupamento (Grouping) que lida com a detecção de colisão de seus filhos. O Collision pode conter um nó de referencia para substituir a geometria de detecção de colisão. Nota: geometrias de referencia não são desenhadas. Nota: PointSet, IndexedLineSet, LineSet e Text não sofrem colisão.
Dica: Melhore o desempenho usando um geometria de referencia para um cálculo de colisão mais simples.
Dica: NavigationInfo tipos '"WALK" "FLY"' suportam detecção de colisão entre câmeras e objetos.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a detecção de colisão para seus filhos e descendentes.
Dica: antiga nomenclatura "collide" na especificação do VRML97.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. O isActive=verdadeiro quando uma colisão ocorre, isActive=falso quando a colisão não esta mais ocorrendo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
collideTime [collideTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Tempo de colisão entre a câmera (avatar) e a geometria.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Color Color O nó Color define um conjunto de valores de cores no formato RGB. O nó Color é somente usado pelos nós ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet e PointSet. Dica: cores são freqüentemente controladas pelo nó Material.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
color [color accessType inputOutput, type MFColor CDATA #IMPLIED]
color define um conjunto de cores no formato RGB.
containerField [containerField type NMTOKEN "color"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ColorInterpolator ColorInterpolator ColorInterpolator gera uma faixa de valores de cores que pode ser conectado (ROUTEd) para os valores de cores de um nó <Color>. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction. Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFColor CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFColor CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ColorRGBA ColorRGBA ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node. ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes.
Dica: colors are often controlled by Material instead.
Dica: alpha channel may be ignored under Interchange profile.
Warning: ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
color [color accessType inputOutput, type MFColorRGBA CDATA #IMPLIED] [0,1]
color define um conjunto de cores no formato RGBA.
containerField [containerField type NMTOKEN "color"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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component component component indica a necessidade para as funcionalidades da cena sobre o perfil X3D dado. Dica: component tag(s) é uma opção na primeira head tag (adicione uma head tag primeiro).
Hint: X3D XML Encoding https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#Header
Warning: the COMPONENT statement is capitalized in the ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.4 COMPONENT statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#COMPONENTStatement
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name [name type ENUMERATION #REQUIRED]
nome deste componente. Dica: todos os componentes especificados já estão no Full profile.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
level [level type SFInt32 #REQUIRED]
nível de suporte dentro deste componente.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ComposedCubeMapTexture
ComposedCubeMapTexture
ComposedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
Hint: [0,6] child image nodes are allowed, with containerField values: front back left right top bottom.
Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for back, bottom, front, left, right, or top.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
containerField [containerField type NMTOKEN "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ComposedShader ComposedShader (X3D version 3.1 or later) ComposedShader defines a shader where the individual source files are assembled from contained ShaderPart program sections. All access to shading capabilities is defined through a single interface that applies to all parts.
Hint: ComposedShader contains field declarations and then corresponding IS/connect statements (if any), followed by <ShaderPart containerField='parts'/> nodes.
Warning: ComposedShader does not contain CDATA section of plain-text source code. All source programs are contained in child ShaderPart nodes.
Hint: apply default containerField='shaders' when parent node is Appearance.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
Hint: recognized values include "Cg" "GLSL" "HLSL".
containerField [containerField type NMTOKEN "shaders"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ComposedTexture3D ComposedTexture3D (X3D version 3.1 or later) ComposedTexture3D defines a 3D image-based texture map as a collection of 2D texture sources at various depths.
Hint: insert 2^n ImageTexture, PixelTexture or MovieTexture child nodes. The first image is at depth 0 and each following image is at an increasing depth value in the R direction.
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField type NMTOKEN "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Cone Cone Cone é um nó geométrico.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
height [height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞)
Tamanho em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
bottomRadius [bottomRadius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞)
Tamanho em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
side [side accessType initializeOnly, type SFBool (true|false) "true"]
Caso queira desenhar os lados (outras faces internas não são desenhadas).
Atenção: não pode ser alterado depois da criação inicial.
bottom [bottom accessType initializeOnly, type SFBool (true|false) "true"]
Caso queira desenhar a parte debaixo (outras faces internas não são desenhadas).
Atenção: não pode ser alterado depois da criação inicial.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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connect connect connect statements define event-routing connections between node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields. To define each Prototype connection between a ProtoInterface field and a ProtoBody node field, add one or more connect statements within each IS statement. Atenção: IS/connect elements are only allowed within ProtoDeclare body definitions.
Hint: see the IS and ProtoBody statements.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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nodeField [nodeField type NMTOKEN #REQUIRED]
Name of field within this node which IS CONNECTed to the ancestor ProtoDeclare field definition.
Dica: use multiple IS/connect elements for multiple fan-out from a single protoField interface.
Warning: nodeField and protoField types must match.
protoField [protoField type NMTOKEN #REQUIRED]
Name of parent ProtoDeclare field definition connecting to field in this node.
Dica: use multiple IS/connect elements for multiple fan-out from a single protoField interface.
Warning: nodeField and protoField types must match.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Contour2D Contour2D Contour2D groups a set of curve segments into a composite contour. The children segments form a closed loop, with first point of first child repeated as last point of last child, and last point of segment repeated as first point of consecutive segments. The children segments are type NurbsCurve2D or ContourPolyline2D, enumerated in the consecutive order of contour topology.
Warning: Contour2D is not a renderable geometry node.
Hint: Contour2D is used as the trimmingContour field of the NurbsTrimmedSurface node.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "trimmingContour"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ContourPolyline2D ContourPolyline2D ContourPolyline2D defines a linear curve segment as part of a trimming contour in the u-v domain of a NURBS surface. NurbsCurve2D and ContourPolyline2D nodes that together form a closed contour, defined in the u-v parametric space of a NURBS surface, may be used as children in a Contour2D node.
Warning: ContourPolyline2D is not a renderable geometry node.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
controlPoint [controlPoint accessType inputOutput, type MFVec2d CDATA #IMPLIED]
controlPoint specifies the end points of each segment of the piecewise linear curve.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Coordinate Coordinate Coordinate constrói geometrias usando um conjunto de coordenadas 3D. Coordinate é usado por IndexedFaceSet, IndexedLineSet, LineSet e PointSet. Coordinate é também usado por NurbsPositionInterpolator e NurbsOrientationInterpolator. Search
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
point [point accessType inputOutput, type MFVec3f CDATA #IMPLIED]
point contem um conjunto de coordenadas 3D.
containerField [containerField type NMTOKEN "coord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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CoordinateDouble CoordinateDouble CoordinateDouble constrói geometrias usando um conjunto de coordenadas 3D. CoordinateDouble is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle* and IndexedTriangle* nodes. CoordinateDouble is also used by NurbsPositionInterpolator and NurbsOrientationInterpolator.
Warning: CoordinateDouble requires NURBS component level 1, otherwise Full profile.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
point [point accessType inputOutput, type MFVec3d CDATA #IMPLIED]
point contem um conjunto de coordenadas 3D.
containerField [containerField type NMTOKEN "coord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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CoordinateInterpolator
CoordinateInterpolator
CoordinateInterpolator gera uma série de vlores de coordenadas que podem ser conectadas (ROUTEd) para o atributo point do nó <Coordinate> ou outro atributo do tipo Vector3FloatArray. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction. Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. Search
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys !
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys!
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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CoordinateInterpolator2D
CoordinateInterpolator2D
CoordinateInterpolator2D gera uma série de valores Vector2FloatArray que podem ser conectados (ROUTEd) a um atributo Vector2FloatArray. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction. Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys !
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys !
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type MFVec2f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Cylinder Cylinder Cylinder é um nó geométrico.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
height [height accessType initializeOnly, type SFFloat CDATA "2"] (0,+∞)
Tamanho em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞)
Tamanho em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
top [top accessType initializeOnly, type SFBool (true|false) "true"]
Para desenhar a parte de cima (faces internas nunca são desenhadas).
Atenção: não pode ser alterado depois da criação inicial.
side [side accessType initializeOnly, type SFBool (true|false) "true"]
Para desenhar os lados (faces internas nunca são desenhadas).
Atenção: não pode ser alterado depois da criação inicial.
bottom [bottom accessType initializeOnly, type SFBool (true|false) "true"]
Para desenhar a parte de baixo (faces internas nunca são desenhadas).
Atenção: não pode ser alterado depois da criação inicial.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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CylinderSensor CylinderSensor CylinderSensor converte o movimento de ponteiros (por exemplo, um mouse ou wand) em valores de rotação usando um cilindro invisível alinhado com o eixo-y local. Dica: Sensores são afetados pelos nós em par e seus filhos. Dica: adicione um geometria com transparência para ver o efeito do sensor. Dica: o comportamento inicial do movimento do ponteiro determina se o lado ou as tampas serão usadas para a manipulação.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors
Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors
Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: use espaços, faça suas descrições claras e legíveis.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como &#38; por & ou &#34; por " ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
minAngle [minAngle accessType inputOutput, type SFFloat CDATA "0"]
limita os valores do evento rotation_changed para dentro da faixa de valores min/max Dica: se minAngle > maxAngle, a rotação não é limitada.
Hint: https://en.wikipedia.org/wiki/Radian
maxAngle [maxAngle accessType inputOutput, type SFFloat CDATA "0"]
limita os valores do evento rotation_changed para dentro da faixa de valores min/max Dica: se minAngle > maxAngle, a rotação não é limitada.
Hint: https://en.wikipedia.org/wiki/Radian
diskAngle [diskAngle accessType inputOutput, type SFFloat CDATA "0.262" (15 graus)]
Ajuda a decidir o comportamento da rotação a partir da movimento inicial do ponteiro: ângulos agudos quando o lado ou tampas do sensor da geometria virtual são usadas para manipulação.
Dica: Um diskAngle 0 força um comportamento de disco, Um diskAngle 1.570796 (90 graus) força um comportamento de cilindro.
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
determina como o deslocamento anterior são lembrados/acumulados.
offset [offset accessType inputOutput, type SFFloat CDATA "0"]
Envia o evento e lembra o último valor recebido.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. O isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isOver [isOver accessType outputOnly, type SFBool #FIXED ""]
o ponteiro está sobre a geometria do sensor?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
rotation_changed [rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
O evento rotation_changed accessType outputOnly, é igual a soma das mudanças relativas do movimento mais os valores de compensação em torno do eixo-Y no sistema de coordenadas local.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
O evento trackPoint_changed fornece o ponto de intersecção do ponteiro com a geometria virtual do sensor.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Warning: trackPoint_changed events represent unclamped intersection points on plane surface. Browsers can interpret drags off of the surface in various ways. Note that translation_changed events are clamped by minPosition/maxPosition and thus may be preferable.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
DirectionalLight DirectionalLight DirectionalLight cria raios de luz paralelos para iluminar formas geométricas. O nó DirectionalLight esta dentro de um escopo e só ilumina geometrias que estiverem abaixo de sua hierarquia no grafo de cena! Não há a necessidade de se definir um ponto de origem logo que o raios surgem do infinito. Não há atenuação relativo a distância nos nós DirectionalLight. Luzes não tem um formato visível e iluminam através de objetos.
Dica: anime a direção da luz para simular o efeito da luz do dia.
Dica: O HeadLight é controlado pelo nó NavigationInfo. Dica para o perfil Interchange: a luz pode não ter o escopo do grafo de cena.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
on [on accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a fonte de luz.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
cor da luz, aplicada na cor dos objetos.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"]
Orientação da luz relativa ao sistema de coordenadas local.
Dica: anime a direção da luz para simular o efeito da luz do dia.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"] [0,1]
Brilho da emissão direta da luz.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
Brilho do emissão do ambiente (luz de fundo sem direção) desta luz. Dica para o perfil Interchange: este campo pode ser ignorado.
global [global accessType inputOutput, type SFBool (true|false) "0"]
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Disk2D Disk2D Disk2D é um nó geométrico. O Disk2D especifica um circulo planar preenchido com o centro em (0,0).
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Warning: requires X3D profile='Full' or else include <component name='Geometry2D' level='2'/>
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
innerRadius [innerRadius accessType initializeOnly, type SFFloat CDATA "0"]]
outerRadius [outerRadius accessType initializeOnly, type SFFloat CDATA "1"]]
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
ElevationGrid ElevationGrid ElevationGrid é um nó geométrico. ElevationGrid é uma grade regular que varia sua altura de seus pontos em relação a uma superfície plana. ElevationGrid pode conter os nós Color|ColorRGBA, Normal e TextureCoordinate.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
xDimension [xDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞)
Número de elementos da grade na direção X.
Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals.
zDimension [zDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞)
Número de elementos da grade na direção Z.
Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals.
xSpacing [xSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞)
Distância em metros entre os vértices da grade na direção X.
Dica: a distância total na horizontal no eixo x é igual a (xDimension-1) * xSpacing.
zSpacing [zSpacing accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞)
Distância em metros entre os vértices da grade na direção Z.
Dica: a distância total na vertical no eixo z é igual a (zDimension-1) * zSpacing.
height [height accessType initializeOnly, type MFFloat CDATA "0 0 0 0"]
Vetor de elementos informando a altura da grade na direção Y, com xDimension linhas e zDimension colunas.
set_height [set_height accessType inputOnly, type MFFloat CDATA #FIXED ""]
Vetor de elementos informando a altura da grade na direção Y, com xDimension linhas e zDimension colunas.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0"]]
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por quadrilátero (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a normal deve ser aplicada por vértice (verdadeiro) ou por quadrilátero (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
EspduTransform EspduTransform EspduTransform is a networked Transform node that can contain most nodes. If activated, EspduTransform can send or receive Entity State Protocol Data Unit (PDU) packets using the IEEE Distributed Interactive Simulation (DIS) protocol. EspduTransform integrates functionality for the following DIS PDUs: EntityStatePdu, CollisionPdu, DetonatePdu, FirePdu, CreateEntity and RemoveEntity packets. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf
Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a detecção de colisão para seus filhos e descendentes.
Dica: antiga nomenclatura "collide" na especificação do VRML97.
marking [marking accessType inputOutput, type SFString CDATA #IMPLIED]
Maximum of 11 characters for simple entity label.
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
siteID of the participating LAN or organization.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
applicationID is unique for application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
entityID is unique ID for entity within that application.
forceID [forceID accessType inputOutput, type SFInt32 CDATA "0"]
forceID determines the team membership of the issuing entity, and whether FRIENDLY OPPOSING or NEUTRAL or OTHER.
entityKind [entityKind accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
entityDomain [entityDomain accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.
entityCountry [entityCountry accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for country to which the design of the entity or its design specification is attributed.
entityCategory [entityCategory accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for main category that describes the entity, semantics of each code varies according to domain. See DIS Enumerations values.
entitySubCategory [entitySubCategory accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for particular subcategory to which an entity belongs based on the Category field. See DIS Enumerations values.
entitySpecific [entitySpecific accessType inputOutput, type SFInt32 CDATA "0"]
Specific information about an entity based on the Subcategory field. See DIS Enumerations values.
entityExtra [entityExtra accessType inputOutput, type SFInt32 CDATA "0"]
Any extra information required to describe a particular entity. The contents of this field shall depend on the type of entity represented.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"] [0,+∞)
Seconds between read updates, 0 means no reading.
Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞)
Seconds between write updates, 0 means no writing (sending).
Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network. (1) standAlone: ignore network but still respond to events in local scene. (2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity. (3) networkWriter: send PDU packets to network at writeInterval, act as master entity. Default value "standAlone" ensures that DIS network activation within a scene as networkReader or networkWriter is intentional.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
isStandAlone [isStandAlone accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="local" (ignore network but still respond to local events)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="remote" (listen to network as copy of remote entity)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="master" (output to network as master entity at writeInterval)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
address [address accessType inputOutput, type SFString CDATA localhost]
Multicast network address, or else "localhost"
Example: 224.2.181.145.
port [port accessType inputOutput, type SFInt32 CDATA "0"]
Network connection port number (EXAMPLE 3000) for sending or receiving DIS messages.
Example: 3000.
multicastRelayHost [multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED]
Fallback server address if multicast not available locally.
Example: track.nps.edu.
multicastRelayPort [multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"]
Fallback server port if multicast not available locally.
Example: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
Whether RTP headers are prepended to DIS PDUs.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""]
Whether incoming DIS packets have an RTP header prepended.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
Have we received a network update recently?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
DIS timestamp received from latest PDU update, converted to X3D SFTime units.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of children relative to local coordinate system, usually read from (or written to) remote, networked EspduTransform nodes.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation of children relative to local coordinate system, usually read from (or written to) remote, networked EspduTransform nodes.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
linearVelocity [linearVelocity accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Velocity of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.
linearAcceleration [linearAcceleration accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Acceleration of the entity relative to the rotating Earth in either world or entity coordinates, depending on the dead reckoning algorithm used.
deadReckoning [deadReckoning accessType inputOutput, type SFInt32 CDATA "0"]
Dead reckoning algorithm being used to project position/orientation with velocities/accelerations.
isCollided [isCollided accessType outputOnly, type SFBool #FIXED ""]
Has a matching CollisionPDU reported a collision?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
collideTime [collideTime accessType outputOnly, type SFTime CDATA #FIXED ""]
When were we collided with?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isDetonated [isDetonated accessType outputOnly, type SFBool #FIXED ""]
Has a matching DetonationPDU reported a detonation?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
detonateTime [detonateTime accessType outputOnly, type SFTime CDATA #FIXED ""]
When were we detonated?
fired1 [fired1 accessType inputOutput, type SFBool (true|false) "false"]
Has the primary weapon (Fire PDU) been fired?
fired2 [fired2 accessType inputOutput, type SFBool (true|false) "false"]
Has the secondary weapon (Fire PDU) been fired?
firedTime [firedTime accessType outputOnly, type SFTime CDATA #FIXED ""]
When did we shoot a weapon (Fire PDU)?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
munitionStartPoint [munitionStartPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Initial point of the munition path from firing weapon to detonation or impact, in exercise coordinates.
munitionEndPoint [munitionEndPoint accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Final point of the munition path from firing weapon to detonation or impact, in exercise coordinates.
munitionSiteID [munitionSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Munition siteID of the participating LAN or organization.
munitionApplicationID [munitionApplicationID accessType inputOutput, type SFInt32 CDATA "1"]
munitionApplicationID, unique for application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
munitionEntityID [munitionEntityID accessType inputOutput, type SFInt32 CDATA "0"]
munitionEntityID is unique ID for entity firing munition within that application.
fireMissionIndex [fireMissionIndex accessType inputOutput, type SFInt32 CDATA #FIXED ""]
warhead [warhead accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for type of warhead on the munition.
fuse [fuse accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for type of fuse on the munition.
munitionQuantity [munitionQuantity accessType inputOutput, type SFInt32 CDATA "0"]
Quantity of munitions fired.
firingRate [firingRate accessType inputOutput, type SFInt32 CDATA "0"]
Rate at which munitions are fired.
firingRange [firingRange accessType inputOutput, type SFFloat CDATA "0"]
Range (three dimension, straight-line distance) that the firing entity's fire control system has assumed for computing the fire control solution if a weapon and if the value is known
collisionType [collisionType accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumeration for type of collision: ELASTIC or INELASTIC.
detonationLocation [detonationLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
World coordinates for detonationLocation
detonationRelativeLocation [detonationRelativeLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Relative coordinates for detonation location
detonationResult [detonationResult accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumeration for type of detonation and result that occurred., if any.
eventApplicationID [eventApplicationID accessType inputOutput, type SFInt32 CDATA "1"]
Simulation/exercise eventApplicationID is unique for events generated from application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
eventEntityID [eventEntityID accessType inputOutput, type SFInt32 CDATA "0"]
For a given event, simulation/exercise entityID is a unique ID for a single entity within that application.
eventNumber [eventNumber accessType inputOutput, type SFInt32 CDATA "0"]
Sequential number of each event issued by an application.
Warning: reuse of numbers may be necessary during long simulation exercises.
eventSiteID [eventSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise siteID of the participating LAN or organization.
articulationParameterCount [articulationParameterCount accessType inputOutput, type SFInt32 CDATA "0"]
Number of articulated parameters attached to this entity state PDU.
articulationParameterDesignatorArray [articulationParameterDesignatorArray accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Array of designators for each articulated parameter.
articulationParameterChangeIndicatorArray [articulationParameterChangeIndicatorArray accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Array of change counters, each incremented when an articulated parameter is updated.#IMPLIED]
articulationParameterIdPartAttachedToArray [articulationParameterIdPartAttachedToArray accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Array of ID parts that each articulated parameter is attached to.
articulationParameterTypeArray [articulationParameterTypeArray accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Array of type enumerations for each articulated parameter element.
articulationParameterArray [articulationParameterArray accessType inputOutput, type MFFloat CDATA #IMPLIED]
Information required for representation of the entity's visual appearance and position of its articulated parts.
Hint: renamed as Variable Parameter in IEEE DIS 2012 revised standard.
set_articulationParameterValue0 [set_articulationParameterValue0 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue1 [set_articulationParameterValue1 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue2 [set_articulationParameterValue2 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue3 [set_articulationParameterValue3 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue4 [set_articulationParameterValue4 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue5 [set_articulationParameterValue5 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue6 [set_articulationParameterValue6 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_articulationParameterValue7 [set_articulationParameterValue7 accessType inputOnly, type SFFloat CDATA #FIXED ""]
Set element of user-defined payload array.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
articulationParameterValue0_changed [articulationParameterValue0_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue1_changed [articulationParameterValue1_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue2_changed [articulationParameterValue2_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
articulationParameterValue3_changed [articulationParameterValue3_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue4_changed [articulationParameterValue4_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue5_changed [articulationParameterValue5_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue6_changed [articulationParameterValue6_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
articulationParameterValue7_changed [articulationParameterValue7_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Get element of user-defined payload array.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative coordinate system, in meters).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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EXPORT EXPORT EXPORT expõe um nó local para conexões (ROUTEing) quando a cena atual foi chamada externamente por um Inline.
Dica: você pode colocar declarações EXPORT depois do nó Scene para mostra a interface no topo. Atenção: não referencie nós dentro de um ProtoDeclare. Atenção: experimental.
Warning: corresponding parent-scene IMPORT and child Inline-scene EXPORT statements are necessary in order to ROUTE values between a parent model and a child Inline model.
Hint: X3D Architecture 4.4.6 Import/Export semantics https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ImportExportsemantics
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
localDEF [localDEF type IDREF #REQUIRED]
localDEF é o nome do DEF name do nó local a ser exportado exportado (EXPORTed).
AS #IMPLIED]
refaça o nome local do DEF do nó como(AS) um nome diferente quando estiver exportando.
Dica: opcional, o padrão é usar o mesmo nome de DEF local.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ExternProtoDeclare ExternProtoDeclare ExternProtoDeclare refers to a ProtoDeclare node declaration provided in another file. ExternProtoDeclare interfaces are defined by <field> statements (without IS/connect statements). Dica: ExternProto is a definition only, add corresponding ProtoInstance nodes to create new instances. Dica: ExternProtoDeclare url is of the form https://www.web3d.org/x3d/someWorld.x3d#ProtoName
Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
Warning: do not include a <ProtoInterface> element.
Warning: setting a value is not allowed for ExternProtoDeclare field declarations, since original ProtoDeclare initializations or local ProtoInstance fieldValue initializations take precedence.
Hint: X3D Architecture 7.2.5.9 EXTERNPROTO statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#EXTERNPROTOStatement
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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X3D validation:
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name [name type NMTOKEN #REQUIRED]
name of the ExternProtoDeclare (External Prototype Declaration) being referenced.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
url [url accessType initializeOnly, type MFString CDATA #IMPLIED]
Location and filename of ProtoDeclare source declaration of interest. Multiple locations are more reliable, and including a Web address lets e-mail attachments work. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
appinfo [appinfo type SFString CDATA #IMPLIED]
Application information to provide simple description usable as a tooltip, similar to XML Schema appinfo tag.
documentation [documentation type SFString CDATA #IMPLIED]
Documentation url for further information, similar to XML Schema documentation tag.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Extrusion Extrusion Extrusion é um nó geométrico que é uma extensão de uma secção 2D através de uma espinha 3D no sistema de coordenadas local Mudando as proporções/rotações pode produzir uma variedade de formas.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
spine [spine accessType initializeOnly, type MFVec3f CDATA "0 0 0, 0 1 0"]
spine é uma lista de pontos em 3 dimensões para um segmento curva formando uma série de vértices conectados, aberto ou fechado. Este é o caminho na qual a crossSection caminha para gerar a superfície.
Dica: o número de pontos da espinha, valores de proporção e orientação devem ser os mesmos.
Warning: take care if creating loops or spirals, otherwise self-intersecting, impossible or inverted geometry can result!
crossSection [crossSection accessType initializeOnly, type MFVec2f CDATA "1 1, 1 -1, -1 -1, -1 1, 1 1"]
Uma seqüência de pontos em 2 dimensões desenhando um segmento de curva e formando um série de vértices em forma plana. Este prove a silhueta da superfície a ser gerada. Atenção: acerte o sentido horário/anti-horário ou senão geometrias impossíveis/invertidas podem surgir!
Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined. , particularly for end caps.
scale [scale accessType initializeOnly, type MFVec2f CDATA "1 1"]]
orientation [orientation accessType initializeOnly, type MFRotation CDATA "0 0 1 0"]
orientation é uma lista de ângulos de orientação em 4 dimensões aplicados em cada seção do plano da espinha.
Dica: o número de pontos da espinha, valores de proporção e orientação devem ser os mesmos.
beginCap [beginCap accessType initializeOnly, type SFBool (true|false) "true"]
Se a tampa acima é desenhada (similar a tampa do cilindro).
Atenção: não pode ser alterado depois da criação inicial.
endCap [endCap accessType initializeOnly, type SFBool (true|false) "true"]
Se a tampa abaixo é desenhada (similar a tampa do cilindro).
Atenção: não pode ser alterado depois da criação inicial.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = anti-horário: ordem da orientação dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
convex [convex accessType initializeOnly, type SFBool (true|false) "true"]
Caso todos os polígonos na forma sejam conexos (verdadeiro), ou posivelmente concavos (falso). Um polígono convexo é planar, não se cruza, e tem todos os ângulos internos < 180 graus.
Atenção: uma geometria côncava será invisível por padrão convex=true.
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0.0"]]
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
set_crossSection [set_crossSection accessType inputOnly, type MFVec2f CDATA #FIXED ""]
Uma seqüência de pontos em 2 dimensões desenhando um segmento de curva e formando um série de vértices em forma plana. Este prove a silhueta da superfície a ser gerada. Atenção: acerte o sentido horário/anti-horário ou senão geometrias impossíveis/invertidas podem surgir!
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_orientation [set_orientation accessType inputOnly, type MFRotation CDATA #FIXED ""]
orientation é uma lista de ângulos de orientação em 4 dimensões aplicados em cada seção do plano da espinha.
Dica: o número de pontos da espinha, valores de proporção e orientação devem ser os mesmos.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_scale [set_scale accessType inputOnly, type MFVec2f CDATA #FIXED ""]]
set_spine [set_spine accessType inputOnly, type MFVec3f CDATA #FIXED ""]
spine é uma lista de pontos em 3 dimensões para um segmento curva formando uma série de vértices conectados, aberto ou fechado. Este é o caminho na qual a crossSection caminha para gerar a superfície.
Dica: o número de pontos da espinha, valores de proporção e orientação devem ser os mesmos.
Warning: take care if creating loops or spirals, otherwise self-intersecting, impossible or inverted geometry can result!
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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field field Um elemento field define uma interface com atributos ou nós.
Dica: primeiro adicione Script, ProtoDeclare or ExternProtoDeclare antes de adicionar um field.
Dica: ponha um SFNode/MFNode inicializador dentro do conteúdo do contained.
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name [name type NMTOKEN #REQUIRED]
O nome desta variável.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
accessType [accessType , type NMTOKEN #REQUIRED]
Semântica do campo se ele vai ser entrada/saída. Dica para VRML97: inputOnly=eventIn, outputOnly=eventOut, initializeOnly=field, inputOutput=exposedField. Atenção: inputOutput=exposedField não é permitido em nós VRML97 de Script, use initializeOnly=field para retro compatibilidade.
Hint: an accessType value is required and must be provided.
Hint: X3D Architecture 4.4.2.2 Field semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#FieldSemantics
Hint: X3D XML Encoding 4.3.7 Prototype and field declaration syntax, https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#PrototypeAndFieldDeclarationSyntax
type [type NMTOKEN #REQUIRED]
tipo de variável.
value [value type CDATA #IMPLIED]
Prove uma inicialização padrão para o valor da variável (por ser posteriormente reinicializado pelo campo fieldValue do nó ProtoInstance).
Dica: SFNode/MFNode são inicializados usando o conteúdo do contained, ao invés do valor deste atributo.
Dica: requisito para Script e ProtoDeclare.
Atenção: não permitido para ExternProtoDeclare.
Atenção: não permitido por variáveis inputOnly ou outputOnly.
appinfo [appinfo type SFString CDATA #IMPLIED]
Informação da aplicação para prover um simples descrição usável como dica, similar ao XML Schema appinfo tag.
documentation [documentation type SFString CDATA #IMPLIED]
Endereço url para documento para futura informação, similar ao XML Schema documentation tag.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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fieldValue fieldValue O elemento fieldValue é usado para reinicializar valores padrões em ProtoInstances. Os nomes dos campos já devem ter sido definidos no ProtoDeclare ou ExternProtoDeclare.
Dica: ponha SFNode/MFNode inicializadores dentro do conteúdo do contained.
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name [name type NMTOKEN #REQUIRED]
Nome deste campo (já definido em ProtoDeclare ou ExternProtoDeclare).
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value type CDATA #IMPLIED]
Valor inicial deste campo (sobrepões inicicalização padrão do valor em ProtoDeclare ou ExternProtoDeclare).
Dica: ao invés disso, inicialize o SFNode/MFNode usando o conteúdo do contained.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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FillProperties FillProperties FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape. Hatches are applied on top of the already rendered appearance of the node, and are not affected by lighting.
Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
Warning: requires X3D profile='Full' or else include <component name='Shape' level='3'/>
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
filled [filled accessType inputOutput, type SFBool (true|false) "true"]
Caso ou não a geometria associada seja preenchida.
hatched [hatched accessType inputOutput, type SFBool (true|false) "true"]
Caso ou não a geometria associada seja hachurada.
hatchStyle [hatchStyle accessType inputOutput, type SFInt32 CDATA "1"]
hatchStyle seleciona o padrão de hachura do International Register of Graphical Items. 1=Horizontal igualmente espaçadas linhas paralelas. 2=Vertical igualmente espaçadas linhas paralelas. 3=Positive rampa igualmente espaçadas linhas paralelas. 4=Negative rampa igualmente espaçadas linhas paralelas. 5=Horizontal/vertical hachura cruzada. 6=Positive hachura cruzada em rampa. 7=(cast iron or malleable iron and general use for all materials). 8=(steel). 9=(bronze, brass, copper, and compositions). 10=(white metal, zinc, lead, babbit, and alloys). 11=(magnesium, aluminum, and aluminum alloys). 12=(rubber, plastic, and electrical insulation). 13=(cork, felt, fabric, leather, and fibre). 14=(thermal insulation). 15=(titanium and refi-actory material). 16=(marble, slate, porcelain, glass, etc.). 17=(earth). 18=(sand). 19=(repeating dot).
Hint: detailed descriptions of hatchstyle values are found at the ISO/IEC International Register of Graphical Items https://www.iso.org/jtc1/sc24/register (may require login)
hatchColor [hatchColor accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
Cor da hachura.
containerField [containerField type NMTOKEN "fillProperties"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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FloatVertexAttribute
(X3D version 3.1 or later) FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. Search
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Required name for this particular VertexAttribute instance.
Warning: name is not specified if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFFloat CDATA ""]
value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
numComponents [numComponents accessType initializeOnly, type SFFloat CDATA (1,4) "4"]
numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField type NMTOKEN "attrib"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Fog Fog Fog simula efeitos atmosféricos por misturar objetos a certa distância com uma cor de neblina. Background, Fog, NavigationInfo, TextureBackground e Viewpoint são nós conectáveis.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]

Dica: combine com a com do fundo para objetos irem sumindo ao fundo.
fogType [fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR]
Especifica o algoritmo de intensidade da neblina, ou LINEAR ou EXPONENTIAL.
Dica: EXPONENTIAL é mais natural, porém ao mesmo tempo consome mais processamento.
Warning: do not wrap "quotation" "marks" around this SFString value.
visibilityRange [visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"]
Distancia em metros onde os objetos disaparecem, usando o sistema de coordenadas local.
Dica: um visibilityRange de 0 desliga o neblina.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
Definindo set_bind verdadeiro torna este nó ativo definindo set_bind falso torna este nó inativo. Logo definindo set_bind verdadeiro/falso ira ligar e desligar este nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Evento enviando quando nó se torna ativo/inativo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
Evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
FogCoordinate FogCoordinate (X3D version 3.1 or later) FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange. Search
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
depth [depth accessType inputOutput, type MFVec3f CDATA #IMPLIED]
depth contains a set of 3D coordinate (triplet) point values.
containerField [containerField type NMTOKEN "coord"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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FontStyle FontStyle FontStyle define o tamanho, família e estilo usado para nós de texto.
Dica: primeiro adicione um nó Text como pai.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
family [family accessType initializeOnly, type MFString CDATA ( SERIF | SANS | TYPEWRITER ) "SERIF"]
Seqüência de famílias de formato de textos em ordem de preferência - os navegadores usam a primeira família suportada. Suportados valores incluem "SERIF" "SANS" "TYPEWRITER". Dica: SERIF e SANS são variáveis no tamanho (por exemplo, Roman e Arial). Dica: TYPEWRITER é uma fonte com espaçamento fixo (por exemplo, Courier). Dica: textos podem ter múltiplos valores, então separe "cada texto" "po" "aspas".
Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
style [style accessType initializeOnly, type SFString CDATA ( PLAIN | BOLD | ITALIC | MIDDLE ) PLAIN]
pegue um dos 4 valores para o estilo do texto.
Warning: do not wrap "quotation" "marks" around this SFString value.
Hint: see 15.2.2.2 Font family and style https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Fontfamilyandstyle for details.
justify [justify accessType initializeOnly, type MFString CDATA ( BEGIN | END | FIRST | MIDDLE ) "BEGIN" or "BEGIN" "END"]
Dois valores de texto são providos para maior e menor alinhamento dos eixos, valores possíveis são "FIRST" "BEGIN" "MIDDLE" "END"] Exemplo: "MIDDLE" "MIDDLE". Dica: Textos podem ter múltiplos valores, então separe "cada texto" "po" "aspas".
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
size [size accessType initializeOnly, type SFFloat CDATA "1.0"] (0,+∞)
Altura nominal (no sistema de coordenadas local) Também define o espaço entre linhas de texto adjacentes.
spacing [spacing accessType initializeOnly, type SFFloat CDATA "1.0"] [0,+∞)
Fator de ajuste de espaçamento entre linhas adjacentes de texto.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
Código lingüístico consiste de um código primério e uma (possivelmente vazia) série de sub-códigos. [ language-code = primary-code ( "-" subcode )* ] duas-letras dos códigos são reservadas para a abreviação da linguagem.
Hint: see RFC3066 Tags for the Identification of Languages https://tools.ietf.org/html/rfc3066 O código de duas letras inclui en (Inglês), fr (Francês), de (Alemão), it (Italiano), nl (Holandês), el (Grego), es (Espanhol), pt (Português), ar (árabe), he (Hebraico), ru (Russo), zh (Chinês), ja (Japonês), hi (Hindu), ur (Urdu), e sa (Sânscrito). Qualquer 2 letras de sub-código é entendido como código de país.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
Hint: see ISO639.2 Codes for the Representation of Names of Languages http://www.loc.gov/standards/iso639-2/php/code_list.php
Hint: see RFC3066 Tags for the Identification of Languages https://tools.ietf.org/html/rfc3066
Hint: see ISO3166 or http://xml.coverpages.org/languageIdentifiers.html
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
horizontal [horizontal accessType initializeOnly, type SFBool (true|false) "true"]
Caso a direção do texto seja horizontal (verdadeiro) ou vertical (falso).
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
leftToRightll [leftToRightl accessType initializeOnly, type SFBool (true|false) "true"]
Caso a direção do texto seja esquerda-para-direita (verdadeiro) ou direita-para-esquerda (falso).
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
topToBottom [topToBottom accessType initializeOnly, type SFBool (true|false) "true"]
Caso a direção do texto seja de cima-para-baixo (verdadeiro) ou de baixo-para-cima (falso).
Hint: see 15.2.2.3 Direction and justification https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/text.html#Directionandjustification for details.
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
containerField [containerField type NMTOKEN "fontStyle"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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GeneratedCubeMapTexture
GeneratedCubeMapTexture
GeneratedCubeMapTexture (X3D version 3.1 or later) is a texture node that defines a cubic environment map that sources its data from internally generated images. The viewpoint of the generated texture is the location and orientation of the associated geometry in world space.
Hint: typically a Box is used.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
update [update accessType inputOutput, type SFString CDATA (NONE|NEXT_FRAME_ONLY|ALWAYS) NONE]
update controls regeneration of the texture.
Warning: An object trying to render itself in the scene graph can cause infinite loops.
size [size accessType initializeOnly, type SFInt32 CDATA "128"] (0,+∞)
size indicates the resolution of the generated images in number of pixels per side.
containerField [containerField type NMTOKEN "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoCoordinate GeoCoordinate GeoCoordinate builds geometry as a set of geographic 3D coordinates. These are transformed into a geocentric, curved-earth representation. GeoCoordinate is only used by IndexedFaceSet, IndexedLineSet, LineSet and PointSet. GeoCoordinate can contain a GeoOrigin node.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
point [point accessType inputOutput, type MFVec3d CDATA #IMPLIED]
point contains a set of actual 3D geographic coordinates, provided in geoSystem format can split strings if desired: "x1 y1 z1 x2 y2 z2" or "x1 y1 z1", "x2 y2 z2"
containerField [containerField type NMTOKEN "coord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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GeoElevationGrid GeoElevationGrid GeoElevationGrid é um nó geométrico, defining a rectangular height field above or below a curved geographic surface using geographic coordinates.
Hint: the height array defines (xDimension-1)*(zDimension-1) quadrilaterals. Warning: generated quadrilaterals can be nonplanar. Tessellation splits quadrilaterals into triangles along seam starting at initial vertex of the quadrilateral and proceeding to opposite vertex. Hint: positive direction for normal of each triangle is on same side of the quadrilateral. Triangles are defined either counterclockwise or clockwise depending on value of ccw field. Hint: GeoElevationGrid can contain GeoOrigin, Color|ColorRGBA, Normal and TextureCoordinate nodes.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoElevationGrid, since multiple geospatial transformations then occur with unpredictable results.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoGridOrigin [geoGridOrigin accessType initializeOnly, type SFVec3d CDATA "0 0 0"]
Geographic coordinate for southwest (lower-left) corner of height dataset.
xDimension [xDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞)
Number of elements in the height array along east-west X direction.
Dica: total horizontal x-axis distance equals (xDimension-1) * xSpacing.
Warning: xDimension < 2 means that ElevationGrid contains no quadrilaterals.
zDimension [zDimension accessType initializeOnly, type SFInt32 CDATA "2"] [0,+∞)
Number of elements in the height array along north-south Z direction.
Dica: total lateral z-axis distance equals (zDimension-1) * zSpacing.
Warning: zDimension < 2 means that ElevationGrid contains no quadrilaterals.
xSpacing [xSpacing accessType initializeOnly, type SFDouble CDATA "1.0"] (0,+∞)
Distance between grid-array vertices along east-west X direction.
Hint: when geoSystem is GDC, xSpacing is number of degrees of longitude.
Hint: when geoSystem is UTM, xSpacing is number of eastings (meters).
zSpacing [zSpacing accessType initializeOnly, type SFDouble CDATA "1.0"] (0,+∞)
Distance between grid-array vertices along north-south Z direction.
Hint: when geoSystem is GDC, zSpacing is number of degrees of latitude.
Hint: when geoSystem is UTM, zSpacing is number of northings (meters).
yScale [yScale accessType inputOutput, type SFFloat CDATA "1.0"] [0,+∞)
Vertical exaggeration of displayed data produced from the height array.
height [height accessType initializeOnly, type MFDouble CDATA "0 0 0 0"]
Contains xDimension rows * zDimension columns floating-point values for elevation above ellipsoid.
Hint: height array values are in row-major order from west to east, south to north.
Hint: geoGridOrigin is in southwest (lower-left) corner of height dataset.
set_height [set_height accessType initializeOnly, type MFDouble CDATA #FIXED ""]
Contains xDimension rows * zDimension columns floating-point values for elevation above ellipsoid.
Hint: height array values are in row-major order from west to east, south to north.
Hint: geoGridOrigin is in southwest (lower-left) corner of height dataset.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
creaseAngle [creaseAngle accessType initializeOnly, type SFDouble CDATA "0"]]
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por quadrilátero (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a normal deve ser aplicada por vértice (verdadeiro) ou por quadrilátero (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoLocation GeoLocation GeoLocation positions a regular X3D model onto earth's surface. GeoLocation can contain children and GeoOrigin nodes.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of each other, since multiple geospatial transformations then occur with unpredictable results.
Hint: GeoLocation adjusts orientation of children models appropriately: +Y axis is up direction for that local area (i.e. normal to tangent plane on the geospatial ellipsoid), -Z axis points towards north pole, and +X axis points east.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative coordinate system, in meters).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoLOD GeoLOD GeoLOD provides quadtree level-of-detail loading/unloading for multi-resolution terrains. GeoLOD can contain children and GeoOrigin nodes. Dica: children nodes expose the scene graph for the currently loaded set of nodes. Dica: rootNode specifies the geometry of the root tile. Atenção: do not use rootUrl and rootNode simultaneously, since each specifies the root tile.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: nested LOD (and/or GeoLOD) nodes with overlapping range intervals can lead to unexpected or undefined behavior.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
rootUrl [rootUrl accessType initializeOnly, type MFString CDATA #IMPLIED]
url for scene providing geometry for the root tile.
Warning: either rootNode or rootUrl can specify root tile, but specifying both is an error.
child1Url [child1Url accessType initializeOnly, type MFString CDATA #IMPLIED]
quadtree geometry loaded when viewer is within range.
child2Url [child2Url accessType initializeOnly, type MFString CDATA #IMPLIED]
quadtree geometry loaded when viewer is within range.
child3Url [child3Url accessType initializeOnly, type MFString CDATA #IMPLIED]
quadtree geometry loaded when viewer is within range.
child4Url [child4Url accessType initializeOnly, type MFString CDATA #IMPLIED]
quadtree geometry loaded when viewer is within range.
range [range accessType initializeOnly, type SFFloat CDATA #IMPLIED]]
center [center accessType initializeOnly, type SFVec3d CDATA "0 0 0"]
Viewer range from geographic-coordinates center triggers quadtree loading/unloading.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoMetadata GeoMetadata GeoMetadata includes a generic subset of metadata about the geographic data.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: apply containerField='watchList' when parent node is LoadSensor.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Hypertext link to an external, complete metadata description. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
data #IMPLIED]
DEF list of all nodes that implement this data. If no specific geospatial nodes identified, then this GeoMetadata node pertains to entire scene.
summary [summary accessType inputOutput, type MFString CDATA #IMPLIED]
The summary string array contains a set of keyword/value pairs, with each keyword and its subsequent value contained in separate strings.
Hint: example <GeoMetadata summary=' "title" "San Francisco, California USA" '/>.
Hint: Table 25.5, GeoMetadata keywords and values https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#t-keywordsandvalues
Hint: there should always be an even (or zero) number of strings to match key-value pairs.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoOrigin GeoOrigin GeoOrigin specifies local geospatial coordinate system for parent node, enabling increased geographic precision during scene rendering (by mitigating potential floating-point roundoff errors). GeoOrigin can be contained by other Geospatial component nodes, typically via DEF/USE to ensure consistency. Dica: only one geospatial coordinate system is allowed per scene, thus DEF-ing and later USE-ing only one GeoOrigin node per scene is recommended.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: GeoOrigin is deprecated, discouraged and not legal in X3D v3.3. GeoOrigin can be ignored in X3D v3.2 and below.
Hint: GeoOrigin is likely to be restored in X3D v4.0 for special use on devices with limited floating-point resolution.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Defines absolute geographic location (and implicit local coordinate frame).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
rotateYUp [rotateYUp accessType initializeOnly, type SFBool (true|false) "false"]
Whether to rotate coordinates of nodes using this GeoOrigin so that local-up direction aligns with VRML Y axis rotateYUp false means local up-direction is relative to planet surface rotateYUp true allows proper operation of NavigationInfo modes FLY, WALK.
containerField [containerField type NMTOKEN "geoOrigin"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoPositionInterpolator
GeoPositionInterpolator
GeoPositionInterpolator animates objects within a geographic coordinate system. GeoPositionInterpolator can contain a GeoOrigin node. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec3d CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
geovalue_changed [geovalue_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""]
interpolated coordinate in the geographic coordinate system specified by geoSystem
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoTouchSensor GeoTouchSensor GeoTouchSensor returns geographic coordinates for the object being selected. GeoTouchSensor can contain a GeoOrigin node. Dica: Sensores são afetados pelos nós em par e seus filhos.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Author-provided text tooltip that tells users the expected action of this node.
Hint: include space characters since a description is not a DEF identifier. Write short phrases that make descriptions clear and readable.
Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
isActive [isActive accessType inputOutput, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitGeoCoord_changed [hitGeoCoord_changed accessType outputOnly, type SFVec3d CDATA #FIXED ""]
Output event containing 3D point on surface of underlying geometry, given in GeoTouchSensor's local coordinate system.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitPoint_changed [hitPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Output event containing 3D point on surface of underlying geometry, given in geometry coordinates (not geographic coordinates).
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitNormal_changed [hitNormal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Output event containing surface normal vector at the hitGeoCoordinate.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitTexCoord_changed [hitTexCoord_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""]
Output event containing texture coordinates of surface at the hitGeoCoordinate.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isOver [isOver accessType outputOnly, type SFBool #FIXED ""]
O ponteiro está sobre a geometria do sensor?.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
touchTime [touchTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time event generated when touched.
Hint: touchTime event is generated when following three conditions are all met: (a) pointing device was pointing towards geometry when initially activated (isActive=true), (b) pointing device is currently pointing towards the geometry (isOver=true), and (c) pointing device selection is deactivated/deselected by user (isActive=false event is also generated).
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
GeoViewpoint GeoViewpoint GeoViewpoint specifies viewpoints using geographic coordinates. GeoViewpoint can contain a GeoOrigin node. Since GeoViewpoint must navigate smoothly inside a curved geographic coordinate system, it includes both Viewpoint and NavigationInfo attributes.
Hint: alternatively can use GeoLocation or GeoTransform as parent of a Viewpoint node to orient geospatial views.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
Hint: Regardless of viewpoint jump value at bind time, the relative viewing transformation between user's view and defined position/orientation is stored for later use when un-jumping (returning to the viewpoint when subsequent viewpoint is unbound).
Hint: customizable design pattern for dedicated Viewpoint/NavigationInfo pair: <Viewpoint DEF='SpecialView'/> <NavigationInfo DEF='SpecialNav'/> <ROUTE fromNode='SpecialView' fromField='isBound' toNode='SpecialNav' toField='set_bind'/>
Warning: avoid having GeoLocation or GeoTransform as a parent or ancestor node of GeoViewpoint, since multiple geospatial transformations then occur with unpredictable results.
Hint: X3D Scene Authoring Hints, Viewpoints https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: use espaços, faça suas descrições claras e legíveis.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
position [position accessType initializeOnly, type SFVec3d CDATA "0 0 100000"]
Position relative to local georeferenced coordinate system, in proper format.
orientation [orientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Rotation of Viewpoint, relative to default -Z axis direction in local coordinate system.
Dica: this is orientation _change_ from default direction (0 0 -1) +Y axis is the up vector for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east 1 0 0 -1.570796 always looks down.
navType [navType accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"]
Enter one or more Strings: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE".
Dica: usability often improves with type="EXAMINE" "ANY".
headlight [headlight accessType inputOutput, type SFBool (true|false) "true"]
Enable/disable directional light that always points in the direction the user is looking
fieldOfView [fieldOfView accessType inputOutput, type SFFloat CDATA "0.7854"]]
jump [jump accessType inputOutput, type SFBool (true|false) "true"]
Whether to transition instantly by jumping, or else smoothly animate to this Viewpoint.
speedFactor [speedFactor accessType initializeOnly, type SFFloat CDATA "1"] [0,+∞)
speedFactor is a multiplier to modify the original elevation-based speed that is set automatically by the browser.
Hint: speedFactor is a relative value and not an absolute speed as defined by NavigationInfo.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
set_bind true makes this node active, set_bind false makes this node inactive.
set_position [set_position accessType inputOnly, type SFVec3d CDATA #FIXED ""]
Position relative to local georeferenced coordinate system, in proper format.
set_orientation [set_orientation accessType inputOnly, type SFRotation CDATA #FIXED ""]
Rotation of Viewpoint, relative to default -Z axis direction in local coordinate system.
Dica: this is orientation _change_ from default direction (0 0 -1) +Y axis is the up vector for the local area (the normal to the tangent plane on the ellipsoid), -Z points towards the north pole, and +X is east 1 0 0 -1.570796 always looks down.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Evento enviando quando nó se torna ativo/inativo.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
Evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Group Group Group é um nó de agrupamento (Grouping) that can contain most nodes.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | proxy | rootNode | shape | skin) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
HAnimDisplacer HAnimDisplacer HAnimDisplacer nodes alter the shape of coordinate-based geometry within parent HAnimJoint or HAnimSegment nodes. Displacer effects are scaled by the corresponding weight field.
Hint: HAnimDisplacer can be used in three different ways: (a) identify vertices corresponding to a particular feature in a parent HAnimSegment node, (b) represent a particular muscular action for a parent HAnimJoint node by displacing corresponding HAnimHumanoid skin vertices in various directions (linearly or radially), or (c) represent a complete configuration of coordinate vertices in parent HAnimSegment or HAnimJoint nodes. For example, in the case of a face, there might be a separate HAnimDisplacer node for each facial expression. Dica: name suffixes include _feature, _action and _config.
Hint: multiple HAnimDisplacer nodes must appear consecutively inside parent HAnimSegment.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html
Hint: H-Anim Specification, Displacer https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Displacer
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Unique name attribute must be defined so that HAnimDisplacer node can be identified at run time for animation purposes.
Hint: HAnimSite names are based on feature point names.
Hint: https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html
Warning: allowed name suffixes include _feature, _action and _config.
Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location name.
Warning: name is not included if this instance is a USE node.
Examples: sellion r_infraorbitale etc. as listed in H-Anim Specification.
Hint: H-Anim Feature Points https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSurfaceFeaturePoints19774V1.0.txt
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
coordIndex [coordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED] [0,+∞)
Defines index values into the parent HAnimSegment or HAnimBody/HAnimHumanoid coordinate array for the mesh of vertices affected by this HAnimDisplacer. Values start at index 0.
Warning: -1 sentinel values are not allowed.
displacements [displacements accessType inputOutput, type MFVec3f CDATA #IMPLIED]
displacements are a set of SFVec3f values added to neutral/resting position of each of the corresponding HAnimSegment vertices (or HAnimJoint/HAnimHumanoid vertices) referenced by coordIndex field.
Hint: Individual displacement values are scaled by the weight factor, if present.
weight [weight accessType inputOutput, type SFFloat CDATA 0.0]
The weigh factor has typical range [0,1] and defines the scale factor applied to displacement values before adding them to neutral vertex positions.
Hint: apply a non-zero weight factor to see the effect of HAnimDisplacer displacements.
containerField [containerField type NMTOKEN "displacers"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
HAnimHumanoid HAnimHumanoid The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information. HAnimHumanoid contains a skeleton consisting of HAnimJoint, HAnimSegment and HAnimSite nodes. HAnimHumanoid can also contain an optional skin consisting of an IndexedFaceSet mesh with corresponding skinCoord Coordinate|CoordinateDouble vertices and skinNormal Normal vectors.
Hint: MFNode arrays for the joints, segments, sites, and viewpoints fields provide lists for all HAnim nodes found in the skeleton hierarchy and thus only contain USE node references.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html
Hint: H-Anim Specification, Humanoid https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Humanoid
Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/> which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.
Hint: this same name is a required name prefix for all other HAnim nodes within the HAnimHumanoid, if more than one humanoid appears within a scene file.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
version [version accessType inputOutput, type SFString #REQUIRED]
HAnimHumanoid version, where value is 2.0 for standardized ISO 19774 initial version from 2006, and value is 2.2 for draft ISO 19774 version from 2018.
Warning: prior versions of HAnim nodes might not validate correctly due to small changes in the contained-node content model.
info [info accessType inputOutput, type MFString CDATA #IMPLIED]
Contains metadata keyword=value pairs VRML97 encoding combines all the regular keyword=value pairs under info.
Dica: the info field can usually be ignored since the other XML attributes for HAnimHumanoid can contain all required info.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of children relative to local coordinate system.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation of children relative to local coordinate system.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
HAnimJoint HAnimJoint HAnimJoint node can represent each joint in a body. HAnimJoint may only get inserted as one (or more) root nodes of HAnimHumanoid skeleton field, as a child of another HAnimJoint node, or as a USE node in the HAnimHumanoid joints field. Dica: an HAnimJoint may not be a child of an HAnimSegment.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html
Hint: H-Anim Specification, Joint https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Joint
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Unique name attribute must be defined so that HAnimJoint node can be identified at run time for animation purposes.
Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location name.
Warning: name is not included if this instance is a USE node.
Examples: humanoid_root sacroiliac l_hip l_knee l_ankle etc. as listed in H-Anim Specification.
Hint: H-Anim Humanoid Joint Names https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimJointNames19774V1.0.txt
Hint: H-Anim Specification, Humanoid Joint-Segment Hierarchy https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system.
Hint: usually HAnimJoint position is controlled by the center field, not the translation field.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of children relative to local coordinate system.
Warning: usually HAnimJoint position is controlled by the center field, not the translation field.
ulimit [ulimit accessType inputOutput, type MFFloat CDATA #IMPLIED]
Upper limit for maximum joint rotation.
Dica: always contains 3 values, one for each local axis.
llimit [llimit accessType inputOutput, type MFFloat CDATA #IMPLIED]
Lower limit for minimum joint rotation.
Dica: always contains 3 values, one for each local axis.
limitOrientation [limitOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation of upper/lower rotation limits, relative to HAnimJoint center.
skinCoordIndex [skinCoordIndex accessType inputOutput, type MFInt32 CDATA #IMPLIED] [0,+∞)
Coordinate index values referencing which vertices are influenced by the HAnimJoint.
Warning: -1 sentinel values are not allowed.
Hint: corresponding skinCoord Coordinate and skinNormal Normal nodes are directly contained within the ancestor HAnimHumanoid node for this HAnimJoint.
skinCoordWeight [skinCoordWeight accessType inputOutput, type MFFloat CDATA #IMPLIED]
Weight deformation values for the corresponding values in the skinCoordIndex field.
stiffness [stiffness accessType inputOutput, type MFFloat CDATA "1 1 1"] [0,1] Axial values (0,1)
indicating willingness of joint to move (about local X, Y, Z axes), larger stiffness values means greater resistance.
Dica: used by inverse kinematics (IK) systems.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation of children relative to local coordinate system.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | skeleton | joints) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
HAnimSegment HAnimSegment HAnimSegment node contains Shape geometry for each body segment. HAnimSegment contains Coordinate|CoordinateDouble with containerField='coord', HAnimDisplacer with containerField='displacers' and Shape or grouping nodes with containerField='children'.
Hint: HAnimSegment displays geometry between parent HAnimJoint and sibling HAnimJoint nodes.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html
Hint: H-Anim Specification, Segment https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Segment
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Unique name attribute must be defined so that HAnimSegment node can be identified at run time for animation purposes.
Warning: name prefix must match ancestor HAnimHumanoid name followed by underscore character, if more than one humanoid appears within a scene file. For example, 'Nancy_' prepended before location name.
Warning: name is not included if this instance is a USE node.
Examples: sacrum pelvis l_thigh l_calf etc. as listed in H-Anim Specification.
Hint: for abitrary humanoids, HAnimSegment name can describe geometry between parent HAnimJoint and sibling HAnimJoint nodes (for example LeftHip_to_LeftKnee).
Hint: H-Anim Humanoid Segment Names H-Anim Specification, Humanoid Joint-Segment Hierarchy https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSegmentNames19774V1.0.txt
Hint: H-Anim Specification, Humanoid Joint-Segment Hierarchy https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#Hierarchy
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
mass [mass accessType inputOutput, type SFFloat CDATA "0"]
Total mass of the segment, 0 if not available, defined in mass base units (default is kilograms).
Hint: https://en.wikipedia.org/wiki/Kilogram
Hint: X3D Architecture 4.3.6 Standard units and coordinate system https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#Standardunitscoordinates
centerOfMass [centerOfMass accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Location within segment of center of mass.
momentsOfInertia [momentsOfInertia accessType inputOutput, type MFFloat CDATA "0 0 0 0 0 0 0 0 0"]
3x3 moments of inertia matrix. default: 0 0 0 0 0 0 0 0 0.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | segments) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
HAnimSite HAnimSite An HAnimSite node serves three purposes: (a) define an "end effector" location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds). Dica: HAnimSite nodes are stored as children of an HAnimSegment node.
Hint: H-Anim Specification https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/HAnimArchitecture.html
Hint: H-Anim Specification, Site https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/ObjectInterfaces.html#Site
Hint: H-Anim Specification, Annex B, Feature points for the human body https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/FeaturePoints.html
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
Warning: requires X3D profile='Full' or else include <component name='H-Anim' level='1'/>
Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Unique name attribute must be defined so that HAnimSite nodecan be identified at run time for animation purposes.
Warning: name is not included if this instance is a USE node.
Examples: skull_tip sellion etc. as listed in H-Anim Specification.
Hint: H-Anim Humanoid Site Names LOA-3 https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/tables/HAnimSiteLoa3Names19774V1.0.txt
Hint: H-Anim Specification, LOA-3 default Site object translations https://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultSiteTranslations
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of children relative to local coordinate system.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation of children relative to local coordinate system.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | sites | skeleton | viewpoints) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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head head head can contain component, unit, and author-defined meta (metadata) elements.
Dica: matches <head> tag in HTML.
Dica: head is first child of X3D element, and precedes the Scene element.
Warning: in order to pass XML validation, these contained optional statements must appear in order: first component statements, then unit statements, then meta statements.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
ImageCubeMapTexture
ImageCubeMapTexture
ImageCubeMapTexture (X3D version 3.1 or later) is a texture node that defines a cubic environment map source as a single file format that contains multiple images, one for each side.
Hint: apply containerField='watchList' when parent node is LoadSensor.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world, activated by the user selecting Shape geometry within the Anchor children nodes.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: binding a different Viewpoint triggers an isBound event that can initiate other user-arrival reactions via event chains to interpolators or scripts.
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
containerField [containerField type NMTOKEN (texture | watchList) "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ImageTexture ImageTexture ImageTexture maps a 2D-image file onto a geometric shape. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Dica: insert Shape and Appearance nodes before adding texture. Atenção: bright Material emissiveColor values can wash out some textures.
Hint: authors can provide multiple image formats for the same image, with each source address listed separately in the url field.
Hint: player support is required for .png and .jpg formats, support is suggested for .gif format. Other image formats are optionally supported.
Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
Warning: see ComposedCubeMapTexture and TextureBackground for special containerField values.
Hint: if a texture is opaque, omitting values in the alpha channel can help avoid rendering artifacts related to transparency and reduce file size by 25%.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
Hint: apply containerField='watchList' when parent node is LoadSensor.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Location and filename of image. Multiple locations are more reliable, and including a Web address lets e-mail attachments work. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
Whether to vertically repeat texture along T axis.
containerField [containerField type NMTOKEN (texture | watchList | back | bottom | front | left | right | top | backTexture | bottomTexture | frontTexture | leftTexture | rightTexture | topTexture) "texture"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ImageTexture3D ImageTexture3D (X3D version 3.1 or later) ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.
Warning: there are no required file formats, but at least one of the following formats is recommended for volume support in an X3D browser.
Hint: Microsoft DirectDraw Surface (DDS) https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds
Hint: Digital Imaging and Communications in Medicine (DICOM) https://www.dicomstandard.org Nevertheless DDS, DICOM, NRRD and/or .vol formats are recommended.
Hint: Nearly Raw Raster Data (NRRD) http://teem.sourceforge.net/nrrd
Hint: Volume data format (VOL) http://paulbourke.net/dataformats/volumetric
Hint: X3D Scene Authoring Hints, Volume Tools and Volumes Visualization https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Volumes
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts
Hint: apply containerField='watchList' when parent node is LoadSensor.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Location and filename of image. Multiple locations are more reliable, and including a Web address lets e-mail attachments work.
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField type NMTOKEN (texture | watchList) "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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IMPORT IMPORT IMPORT prove acesso ao ROUTE para um nó que foi exportado(EXPORTed) por uma cena Inline.
Dica: Coloque as declarações IMPORT depois da cena Inline correspondente para legibilidade. Atenção: experimental.
Warning: corresponding parent-scene IMPORT and child Inline-scene EXPORT statements are necessary in order to ROUTE values between a parent model and a child Inline model.
Hint: X3D Architecture 4.4.6 Import/Export semantics https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ImportExportsemantics
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
inlineDEF [inlineDEF type IDREF #REQUIRED]
nome do DEF local que exporta nós.
importedDEF #REQUIRED]
nome do DEF importado provido pela cena Inline.
Dica: requisito.
AS #IMPLIED]
mapeie DEF importados como(AS) um novo nome na cena atual.
Dica: opcional, o padrão é usar o nome DEF importado.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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IndexedFaceSet IndexedFaceSet IndexedFaceSet defines polygons using index lists corresponding to vertex coordinates. IndexedFaceSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
Warning: rendering characteristics are undefined if polygons are not planar.
Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
coordIndex [coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.
Hint: sentinel value -1 is used to separate indices for each successive polygon.
Warning: coordIndex is required in order to connect contained coordinate point values.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
convex [convex accessType initializeOnly, type SFBool (true|false) "true"]
Whether all polygons in a shape are convex (true), or possibly concave (false) A convex polygon is planar, does not intersect itself, and has all interior angles < 180 degrees. Dica para o perfil Interchange: only convex=true IndexedFaceSets have guaranteed supported.
Atenção: concave or inverted geometry may be invisible when using default value convex=true.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
creaseAngle [creaseAngle accessType initializeOnly, type SFFloat CDATA "0"]]
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
colorIndex [colorIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
normalIndex [normalIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
normalIndex values define the order in which normal vectors are applied to polygons (or vertices).
Warning: if normalIndex array is not provided, then Normal values are indexed according to the coordIndex field.
Hint: If normalPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
Hint: If normalPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.Dica para o perfil Interchange: este campo pode ser ignorado.
texCoordIndex [texCoordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
List of texture-coordinate indices mapping attached texture to corresponding coordinates.
Dica: use a tool!
set_coordIndex [set_coordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]
coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.
Hint: sentinel value -1 is used to separate indices for each successive polygon.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_colorIndex [set_colorIndex accessType initializeOnly, type MFInt32 CDATA #FIXED ""]
colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_normalIndex [set_normalIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""] [-1,+∞)
normalIndex values define the order in which normal vectors are applied to polygons (or vertices). Dica para o perfil Interchange: este campo pode ser ignorado.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_texCoordIndex [set_texCoordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""] [-1,+∞)
List of texture-coordinate indices mapping attached texture to corresponding coordinates.
Dica: use a tool!
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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IndexedLineSet IndexedLineSet IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates. IndexedLineSet é um nó geométrico that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.
Hint: either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points. Warning: lines are not lit, are not texture-mapped, and do not participate in collision detection.
Dica: use a different color (or Material emissiveColor) than the background color. Dica: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
Hint: consider including Fog (with Fog color matching Background color) to provide further depth cueing for IndexedLineSet (ILS).
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
coordIndex [coordIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline.
Dica: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
Warning: coordIndex is required in order to connect contained coordinate point values.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Color node color values are applied to each point vertex (true) or per polyline (false).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
colorIndex [colorIndex accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [-1,+∞)
colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
Dica: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
set_coordIndex [set_coordIndex accessType inputOnly, type MFInt32 CDATA #FIXED ""]
coordIndex indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets.
Hint: sentinel value -1 is used to separate indices for each successive polygon.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
set_colorIndex [set_colorIndex accessType initializeOnly, type MFInt32 CDATA #FIXED ""]
colorIndex values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
Hint: if colorIndex array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
Hint: If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
Hint: If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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IndexedQuadSet IndexedQuadSet (X3D version 3.1 or later) IndexedQuadSet is a geometry node that defines planar quadrilaterals. IndexedQuadSet contains a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
Hint: Quadrilateral https://en.wikipedia.org/wiki/Quadrilateral
Hint: Quadrilateral https://en.wikipedia.org/wiki/Quadrilateral
Hint: color, normal and texCoord values are applied in the same order as coord values.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='1'/>
Warning: rendering characteristics are undefined if polygons are not planar.
Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED]
index values provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets. Four unique indices are defined for each quad.
Warning: -1 sentinel values are not allowed.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = counterclockwise: ordering of vertex coordinates orientation, according to Right-Hand Rule (RHR).
Hint: ccw false can reverse solid (backface culling) and normal-vector orientation. Note that consistency of left-handed or right-handed point sequences is important throughout.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Color|ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
Warning: default value true can completely hide geometry if viewed from wrong side!
Hint: if in doubt, use solid='false' for maximum visibility.
containerField [containerField type NMTOKEN "geometry"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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IndexedTriangleFanSet
IndexedTriangleFanSet
IndexedTriangleFanSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED]]
ccw [ccw accessType initializeOnly, type SFBool (true|false) "false"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
IndexedTriangleSet IndexedTriangleSet IndexedTriangleSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED]]
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
IndexedTriangleStripSet
IndexedTriangleStripSet
IndexedTriangleStripSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
index [index accessType initializeOnly, type MFInt32 CDATA #IMPLIED]]
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Inline Inline Inline é um nó de agrupamento (Grouping) that can load other nodes via url. Dica: you cannot ROUTE values into an Inline scene, use ExternProtoDeclare and ProtoInstance instead.
Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
Hint: apply containerField='watchList' when parent node is LoadSensor.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
load [load accessType inputOutput, type SFBool (true|false) "true"]
load=true means load immediately, load=false means defer loading or else unload a previously loaded scene.
Dica: use LoadSensor to detect when loading is complete.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of X3D world to load into current scene. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | watchList) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
IntegerSequencer IntegerSequencer IntegerSequencer generates periodic discrete integer values. Authors can ROUTE value_changed output events to other SFInt32 attributes (for example, useful when animating whichChoice in a Switch node). Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""]
Valor de saída simples determinado pela relação do valor do key atual e o keyValue de saída.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
previous [previous accessType inputOnly, type SFBool (true|false) ""]
Engatilha o valor de saída prévio no vetor keyValue .
Dica: faça o ciclo do primeiro ao último se necessário.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
next [next accessType inputOnly, type SFBool (true|false) ""]
Engatilha o valor de saída próximo no vetor keyValue.
Dica: faça o ciclo do último ao primeiro se necessário.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
IntegerTrigger IntegerTrigger IntegerTrigger converts set_boolean true input events to an integer value (for example, useful when animating whichChoice in a Switch node).
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
set_boolean [set_boolean accessType inputOnly, type SFBool #FIXED ""]
If input event set_boolean is true, trigger output of integer value.
Hint: for logical consistency, input event set_boolean false has no effect (under review as part of Mantis issue 519).
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
integerKey [integerKey accessType inputOutput, type SFInt32 CDATA #FIXED "-1"]
integerKey is value for output when triggered.
Hint: directly setting a new value for the integerKey field generates a corresponding integerKey output event.
triggerValue [triggerValue accessType outputOnly, type SFInt32 CDATA #FIXED ""]
triggerValue provides integer event output matching integerKey when true set_boolean received.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
IS IS The IS statement connects node fields defined inside a ProtoBody declaration back to corresponding ProtoInterface fields. To define each Prototype connection between a ProtoInterface field and a ProtoBody node field, add one or more connect statements within each IS statement. Atenção: IS tag only allowed within ProtoDeclare body definitions. Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: see the connect and ProtoBody statements.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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KeySensor KeySensor KeySensor generates events as the user presses keys on the keyboard. Browser support includes the notion of "keyboard focus". Search
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
keyPress [keyPress accessType outputOnly, type SFString CDATA #IMPLIED]
Events generated when user presses character-producing keys on keyboard produces integer UTF-8 character values.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
keyRelease [keyRelease accessType outputOnly, type SFString CDATA #IMPLIED]
Events generated when user releases character-producing keys on keyboard produces integer UTF-8 character values.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
actionKeyPress [actionKeyPress accessType outputOnly, type SFInt32 CDATA #IMPLIED]
action key press gives following values: HOME=000 END=1001 PGUP=1002 PGDN=1003 UP=1004 DOWN=1005 LEFT=1006 RIGHT=1007 F1..F12 = 1008..1019.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
actionKeyRelease [actionKeyRelease accessType outputOnly, type SFInt32 CDATA #IMPLIED]
action key release gives following values: HOME=000 END=1001 PGUP=1002 PGDN=1003 UP=1004 DOWN=1005 LEFT=1006 RIGHT=1007 F1..F12 = 1008..1019.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
shiftKey [shiftKey accessType outputOnly, type SFBool #IMPLIED]
shiftKey generates true event when pressed, false event when released.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
controlKey [controlKey accessType outputOnly, type SFBool #IMPLIED]
controlKey generates true event when pressed, false event when released.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
altKey [altKey accessType outputOnly, type SFBool #IMPLIED]
altKey generates true event when pressed, false event when released.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
LineProperties LineProperties LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.
Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
Warning: requires X3D profile='Full' or else include <component name='Shape' level='2'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
applied [applied accessType inputOutput, type SFBool (true|false) "true"]
Whether or not LineProperties are applied to associated geometry.
linetype [linetype accessType inputOutput, type SFInt32 CDATA "0"]
linewidthScaleFactor (X3D version 3.1 or later) [linewidthScaleFactor accessType inputOutput, type SFFloat CDATA "0"]
containerField [containerField type NMTOKEN "lineProperties"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
LineSet LineSet LineSet é um nó geométrico that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.
Hint: either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points. Warning: lines are not lit, are not texture-mapped, and do not participate in collision detection.
Dica: use a different color (or Material emissiveColor) than the background color. Dica: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
Hint: consider including Fog (with Fog color matching Background color) to provide further depth cueing for LineSet (LS).
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
vertexCount [vertexCount accessType initializeOnly, type MFInt32 CDATA #IMPLIED] [2,infinito) vertexCount describes how many vertices are used in each individual polyline segment from the Coordinate point values. Coordinate point values are assigned as a block of points to each line by taking vertexCount[n]
vertices at a time.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
LoadSensor LoadSensor LoadSensor generates events as watchList child nodes are either loaded or fail to load. Changing watchlist child nodes restarts the LoadSensor.
Dica: use multiple LoadSensor nodes to track multiple loading nodes individually.
Dica: Background is not sensed due to multiple-image ambiguity.
Atenção: watchList child nodes are not rendered, so normally USE copies of other nodes to sense load status.
Dica: use Inline 'load' field to prompt or defer loading.
Atenção: new X3D node, not supported in VRML97.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
timeOut [timeOut accessType inputOutput, type SFTime CDATA "0" #IMPLIED]
Time in seconds of maximum load duration prior to declaring failure. Default value zero means use browser defaults.
isActive [isActive: outputOnlytype SFBool #FIXED ""]
isActive true/false events are sent when load sensing starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isLoaded [isLoaded accessType outputOnly, type SFBool #FIXED ""]
Notify when all watchList child nodes are loaded, or at least one has failed. Sends true on successfully loading all watchList child nodes. Sends false on timeOut of any watchList child nodes, failure of any watchList child nodes to load, or no local copies available and no network present.
Dica: use multiple LoadSensor nodes to track multiple loading nodes individually.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
loadTime [loadTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time of successful load complete, not sent on failure.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
progress [progress accessType outputOnly, type SFFloat CDATA [0,1.0]
#FIXED ""] Sends 0.0 on start and 1.0 on completion. Intermediate values are browser dependent and always increasing (may indicate fraction of bytes, fraction of expected time or another metric).
Dica: only 0 and 1 events are guaranteed.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
LocalFog LocalFog LocalFog simulates atmospheric effects by blending distant objects with fog color. LocalFog effects occur around the local transformation center, rather than bound to the viewer. The nearest LocalFog node within range takes precedence over other LocalFog and Fog nodes.
Hint: LocalFog effects are based on its position in the world, as given by current transformation hierarchy.
Hint: LocalFog effects remain independent of current view location.
Warning: LocalFog only affects geometry within the same scene subgraph.
Warning: LocalFog is not a bindable node.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Enables/disables node operation.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
Fog color.
Hint: match Background color to make objects fade away.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
fogType [fogType accessType inputOutput, type SFString CDATA (LINEAR|EXPONENTIAL) LINEAR]
Specifies algorithm for rate of increasing Fog, either LINEAR or EXPONENTIAL.
Hint: EXPONENTIAL is more natural but also more computationally expensive.
Warning: do not wrap "quotation" "marks" around this SFString value.
visibilityRange [visibilityRange accessType inputOutput, type SFFloat CDATA "0.0"]
Distance in meters where objects are totally obscured by the fog, using local coordinate system.
Hint: visibilityRange 0 disables Fog.
containerField [containerField type NMTOKEN "children"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
LOD LOD LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels. (Contained nodes are now called 'children' rather than 'level', for consistent naming among all GroupingNodeType nodes.) LOD range values go from near to far (as child geometry gets simpler for better performance). For n range values, you must have n+1 children levels! Only currently selected children level is rendered, but all levels continue to send/receive events. Dica: can add <WorldInfo info='null node'/> as a nonrendering, invisible final (or initial or intermediate) child node that also documents the LOD switch-over rationale. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: GeoViewpoint OrthoViewpoint and Viewpoint share the same binding stack, so no more than one of these nodes can be bound and active at a given time.
Warning: do not include GeoViewpoint OrthoViewpoint or Viewpoint as a child of LOD or Switch, instead use ViewpointGroup as parent to constrain location proximity where the viewpoint is available to user.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: security mechanisms such as encryption and authentication can be applied to high levels of detail, allowing authors to protect intellectual property at high resolution for authorized users while still rendering simple unrestricted models for other users.
Warning: nested LOD (and/or GeoLOD) nodes with overlapping range intervals can lead to unexpected or undefined behavior.
Hint: contained nodes must have type X3DChildNode, such as Group or Transform or Shape.
Warning: LOD is not allowed as a direct parent of Appearance, Material, Color, Coordinate, Normal or Texture nodes, instead ensure that a Shape is present.
Hint: apply containerField='shape' if parent node is CADFace.
Hint: ConformanceNist X3D Examples Archive https://www.web3d.org/x3d/content/examples/ConformanceNist/SpecialGroups/LOD
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
forceTransitions [forceTransitions accessType initializeOnly, type SFBool (true|false) "false"]
Whether to perform every range-based transition, regardless of browser optimizations that might otherwise occur.
center [center accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Deslocamento da posição original do sistema de coordenadas.
range [range accessType initializeOnly, type MFFloat CDATA #IMPLIED]]
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
level_changed [level_changed accessType outputOnly, type SFInt32 CDATA #FIXED ""]
Output event that reports current level of LOD children whenever switching occurs.
Hint: LOD level index counting starts at zero. Thus level_changed value of -1 means no choice, 0 means initial child, 1 means second child, etc.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN (children | proxy |shape) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Material Material Material specifies surface rendering properties for associated geometry nodes Material attributes are used by the VRML lighting equations during rendering. Dica: insert Shape and Appearance nodes before adding material.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
Hint: X3D Example Archives, Basic, Universal Media Materials https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
diffuseColor [diffuseColor accessType inputOutput, type SFColor CDATA "0.8 0.8 0.8"] [0,1]
how much direct, angle-dependent light is reflected from all light sources.
Dica: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
emissiveColor [emissiveColor accessType inputOutput, type SFColor CDATA "0 0 0"] [0,1]
how much glowing light is emitted from this object.
Dica: emissiveColors glow even when all lights are off.
Dica: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
Dica: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
Atenção: bright emissiveColor values can wash out other colors and some textures.
specularColor [specularColor accessType inputOutput, type SFColor CDATA "0 0 0"] [0,1]
specular highlights are brightness reflections (example: shiny spots on an apple). Dica para o perfil Interchange: este campo pode ser ignorado.
shininess [shininess accessType inputOutput, type SFFloat CDATA "0.2"] [0,1]
Lower shininess values provide soft specular glows, while higher values result in sharper, smaller highlights. Dica para o perfil Interchange: este campo pode ser ignorado.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0.2"] [0,1]
how much ambient omnidirectional light is reflected from all light sources. Dica para o perfil Interchange: este campo pode ser ignorado.
transparency [transparency accessType inputOutput, type SFFloat CDATA "0"] [0,1]
how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Dica para o perfil Interchange: transparency < .5 opaque, transparency > .5 transparent.
containerField [containerField type NMTOKEN "material"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Matrix3VertexAttribute
(X3D version 3.1 or later) Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes. Search
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Required name for this particular VertexAttribute instance.
Warning: name is not specified if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFMatrix3f CDATA ""]
value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField type NMTOKEN "attrib"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Matrix4VertexAttribute
(X3D version 3.1 or later) Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes. Search
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
name [name accessType inputOutput, type NMTOKEN #REQUIRED]
Required name for this particular VertexAttribute instance.
Warning: name is not specified if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFMatrix4f CDATA ""]
value specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
Hint: the length of the value field shall be a multiple of numComponents.
containerField [containerField type NMTOKEN "attrib"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
meta meta The meta statement provides metadata information about this X3D model, using the same definitions as HTML's meta tag. The name and content attributes together define attribute=value metadata pairs.
Hint: X3D XML Encoding https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#Header
Hint: X3D Scene Authoring Hints, meta Statements https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#metaStatements
Hint: W3C HTML5 Recommendation, 4.2.5 The meta element https://www.w3.org/TR/html5/document-metadata.html#the-meta-element
Warning: the META statement is capitalized in the ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.6 META statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#METAStatement
Hint: HTML5 section 4.2.5.1. Standard metadata names https://www.w3.org/TR/html5/document-metadata.html#standard-metadata-names
Hint: HTML5 section 4.2.5.2. Other metadata names https://www.w3.org/TR/html5/document-metadata.html#other-metadata-names
Hint: WHATWG Wiki MetaExtensions https://wiki.whatwg.org/wiki/MetaExtensions
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
name [name type NMTOKEN #IMPLIED]
Keyword name of the meta (metadata) attribute, following the same naming conventions as HTML's meta tag.
Hint: use Dublin Core metadata terms for name/content values. https://www.dublincore.org/documents/dcmi-terms
Hint: if the name attribute is set, the http-equiv attribute should not be set.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
content [content type CDATA #REQUIRED]
The content attribute provides metadata information relevant to the name attribute provided. The name and content attributes together define attribute=value metadata pairs.
Hint: use Dublin Core metadata terms for name/content values. https://www.dublincore.org/documents/dcmi-terms
Hint: alternatively the content attribute can support the http-equiv attribute.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
lang [lang type CDATA #IMPLIED]
Language code, as per [IETF BCP47/RFC5646] https://www.rfc-editor.org/rfc/bcp/bcp47.txt and described in https://www.w3.org/International/questions/qa-http-and-lang
Hint: Language Subtag Lookup at http://people.w3.org/rishida/utils/subelements
dir [dir type ENUMERATION #IMPLIED]
Direction for weak/neutral text (ltr=left-to-right, rtl=right-to-left). See http://www.w3.org/TR/html4/struct/dirlang.html#adef-dir
http-equiv [http-equiv type CDATA #IMPLIED]
The http-equiv attribute provides an HTTP header for the value of the content attribute.
Example: <meta http-equiv='Expires' content='Tue, 20 Aug 1996 14:25:27 GMT'>.
Hint: the http-equiv attribute can be used to simulate an HTTP response header.
Hint: if the name attribute is set, the http-equiv attribute should not be set.
Hint: if the name attribute is set, the http-equiv attribute should not be set.
Hint: see http://www.w3.org/TR/html4/struct/global.html#adef-http-equiv
scheme [scheme type CDATA #IMPLIED]
The scheme attribute allows authors to provide user agents more context for the correct interpretation of meta information. For example, <<meta scheme="ISBN" name="identifier" content="0-8230-2355-9"> See http://www.w3.org/TR/html4/struct/global.html#idx-scheme
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MetadataDouble MetadataDouble MetadataDouble contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with containerField="metadata". Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFDouble CDATA #IMPLIED]
The value attribute is a strictly typed data array providing relevant metadata information.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
Reference to the metadata standard or definition defining this particular metadata value.
containerField [containerField type NMTOKEN "metadata"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare. Dica: set containerField="value" if part of a MetadataSet, otherwise use default value "metadata" if providing metadata about a parent metadata node itself. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MetadataFloat MetadataFloat MetadataFloat contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with containerField="metadata". Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: The choice of MetadataDouble versus MetadataFloat usually depends on the relevant tool utilizing the value, or else the relevant metadata reference defining the value.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFFloat CDATA #IMPLIED]
The value attribute is a strictly typed data array providing relevant metadata information.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
Reference to the metadata standard or definition defining this particular metadata value.
containerField [containerField type NMTOKEN "metadata"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare. Dica: set containerField="value" if part of a MetadataSet, otherwise use default value "metadata" if providing metadata about a parent metadata node itself. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MetadataInteger MetadataInteger MetadataInteger contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with containerField="metadata". Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFInt32 CDATA #IMPLIED]
The value attribute is a strictly typed data array providing relevant metadata information.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
Reference to the metadata standard or definition defining this particular metadata value.
containerField [containerField type NMTOKEN "metadata"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare. Dica: set containerField="value" if part of a MetadataSet, otherwise use default value "metadata" if providing metadata about a parent metadata node itself. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MetadataSet MetadataSet MetadataSet contains a list of Metadata* nodes that each have containerField="value" and together provide information about the parent node of the MetadataSet. Further information about this specific MetadataSet node may be provided by a single child Metadata* node with containerField="metadata". Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: MetadataSet can contain other MetadataSet nodes.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
Reference to the metadata standard or definition defining this particular metadata value.
containerField [containerField type NMTOKEN "metadata"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare. Dica: set containerField="value" if part of a MetadataSet, otherwise use default value "metadata" if providing metadata about a parent metadata node itself. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MetadataString MetadataString MetadataString contains a typed list of values providing metadata information about its parent node. Further information about this specific Metadata* node may be provided by a single child Metadata* node with containerField="metadata". Dica: an IS statement precedes any sibling Metadata* node, which in turn precedes any other sibling nodes.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
name [name accessType inputOutput, type SFString CDATA #IMPLIED]
Depending on the metadata vocabulary, the attribute name is usually required for metadata nodes.
Warning: name is not included if this instance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
value [value accessType inputOutput, type MFString CDATA #IMPLIED]
The value attribute is a strictly typed data array providing relevant metadata information.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
reference [reference accessType inputOutput, type SFString CDATA #IMPLIED]
Reference to the metadata standard or definition defining this particular metadata value.
containerField [containerField type NMTOKEN "metadata"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare. Dica: set containerField="value" if part of a MetadataSet, otherwise use default value "metadata" if providing metadata about a parent metadata node itself. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
MovieTexture MovieTexture MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. First define as texture, then USE as Sound source to see it/hear it/save memory. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Dica: insert Shape and Appearance nodes before adding texture.
Hint: provide a Viewpoint that allows a clear view of the MovieTexture so that users can easily see all details.
Hint: utilize DEF/USE references for multiple copies of a single MovieTexture video file in order to avoid multiple-download delays, reduce memory requirements, and maintain synchronization.
Hint: authors can provide multiple video formats for the same video track, with each source address listed separately in the url field.
Hint: player support for MPEG-1 video format is required, other formats are optional.
Warning: MovieTexture has containerField='texture' when parent is an Appearance node, otherwise containerField='source' when parent is a Sound node.
Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
Hint: apply containerField='watchList' when parent node is LoadSensor.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Author-provided text tooltip that tells users the expected action of this node.
Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Location and filename of movie file or stream. Multiple locations are more reliable, and including a Web address lets e-mail attachments work. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." Dica: A codificação para " é &quot; (uma entidade de caractere). Atenção: Os nomes de diretórios e arquivos devem respeitar maiúsculas e minúsculas para ligações http! Dica: Você pode substituir espaços em branco em endereços url por %20 para cada espaço.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
loop [loop accessType inputOutput, type SFBool (true|false) "false"]
Repeat indefinitely when loop=true, repeat only once when loop=false.
speed [speed accessType inputOutput, type SFFloat CDATA "1.0"]
Factor for how fast the movie (or soundtrack) is played.
Hint: a MovieTexture node shall display frame 0 if speed = 0.
Hint: a negative speed value sets the movie to play in reverse.
startTime [startTime accessType inputOutput, type SFTime CDATA "0"]
Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
stopTime [stopTime accessType inputOutput, type SFTime CDATA "0"]
Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events.
Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to startTime.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
Whether to vertically repeat texture along T axis.
duration_changed [duration_changed accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
or -1. Length of time in seconds Length of time in seconds for one cycle of media stream.
Warning: duration value of -1 implies that media data has not yet loaded or is unavailable for some reason.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Hint: duration_changed is an SFTime duration interval, normally nonnegative, and not an absolute clock time.
Hint: changing the pitch field does not trigger a duration_changed event. Playback interval may vary but duration of the original media data remains unmodified.
isActive #FIXED ""]
isActive true/false events are sent when playback starts/stops.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isPaused [isPaused accessType outputOnly, type SFBool #FIXED ""]
isPaused true/false events are sent when MovieTexture is paused/resumed.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
pauseTime [pauseTime accessType inputOutput, type SFTime CDATA "0"]
When time now >= pauseTime, isPaused becomes true and MovieTexture becomes paused. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
resumeTime [resumeTime accessType inputOutput, type SFTime CDATA "0"]
When resumeTime becomes <= time now, isPaused becomes false and MovieTexture becomes active. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
elapsedTime [elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
Current elapsed time since MovieTexture activated/running, cumulative in seconds, and not counting any paused time.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
containerField [containerField type NMTOKEN (texture | source | watchList | back | bottom | front | left | right | top | backTexture | bottomTexture | frontTexture | leftTexture | rightTexture | topTexture) "texture"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Warning: MovieTexture has containerField='texture' when parent is an Appearance node, otherwise containerField='source' when parent is a Sound node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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MultiTexture MultiTexture MultiTexture applies several individual textures to a single geometry node, enabling a variety of visual effects that include light mapping and environment mapping. MultiTexture can contain zero or more ImageTexture, MovieTexture and PixelTexture nodes. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Dica: insert Shape and Appearance nodes before adding texture.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#f-Lightmapexample
Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-SingleAndMultitextureAttrs
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
Hint: MultiTexture does not need to be included in LoadSensor watchList since any child ImageTexture and MovieTexture nodes of interest can be handled separately.
Warning: MultiTexture may not contain another MultiTexture node.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
alpha [alpha accessType inputOutput, type SFFloat CDATA "1.0"] [0,1]
The alpha field defines the alpha (1-transparency) base value for mode operations.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
The color field defines the RGB base values for mode operations.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
function [function accessType inputOutput, type MFString CDATA (COMPLEMENT | ALPHAREPLICATE) #IMPLIED]
function operators COMPLEMENT or ALPHAREPLICATE can be applied after the mode blending operation. Empty string value "" indicates that no function operation is applied for that stage.
Hint: include the same number of function values as textures, otherwise the default of no function operation is applied for each remaining stage.
Hint: X3D Architecture Table 18.5 Values for the function field https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-ValuesForFunctionField for further details.
mode [mode accessType inputOutput, type SFString CDATA (MODULATE | REPLACE | MODULATE2X | MODULATE4X | ADD | ADDSIGNED | ADDSIGNED2X | SUBTRACT | ADDSMOOTH | BLENDDIFFUSEALPHA | BLENDTEXTUREALPHA | BLENDFACTORALPHA | BLENDCURRENTALPHA | MODULATEALPHA_ADDCOLOR | MODULATEINVALPHA_ADDCOLOR | MODULATEINVCOLOR_ADDALPHA | OFF | SELECTARG1 | SELECTARG2 | DOTPRODUCT3) #IMPLIED]
mode field indicates the type of blending operation, both for color and for alpha channel.
Hint: include the same number of mode values as textures, otherwise the default value MODULATE is added for each remaining stage.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
Hint: X3D Architecture Table 18.3 Multitexture modes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-MultitextureModes for further details.
source [source accessType inputOutput, type MFString CDATA (DIFFUSE | SPECULAR | FACTOR) #IMPLIED]
source field determines whether each image source is treated as DIFFUSE, SPECULAR or a multiplicative FACTOR. Empty string value "" indicates that no source modifier is applied for that stage.
Hint: include the same number of source values as textures, otherwise the default of no source interpretation is applied for each remaining stage.
Hint: X3D Architecture Table 18.4 Values for the source field https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-ValuesForSourceField for further details.
containerField [containerField type NMTOKEN "texture"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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MultiTextureCoordinate
MultiTextureCoordinate
MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle* node. Each of the contained texture coordinate nodes correspond to the multiple texture nodes contained in a sibling Appearance/MultiTexture node. Dica: add Shape and then polgyonal/planar geometry before adding MultiTextureCoordinate.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#f-Lightmapexample
Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-SingleAndMultitextureAttrs
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "texCoord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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MultiTextureTransform
MultiTextureTransform
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node. Dica: insert Shape and Appearance nodes before adding TextureTransform.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#f-Lightmapexample
Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-SingleAndMultitextureAttrs
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "textureTransform"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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NavigationInfo NavigationInfo NavigationInfo describes the user's viewing model, user navigation-interaction modalities, and also dimensional characteristics of the user's (typically invisible) avatar. Dica: for inspection of simple objects, usability often improves with type="EXAMINE" "ANY" Dica: NavigationInfo types '"WALK" "FLY"' support camera-to-object collision detection.
Hint: Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: Regardless of viewpoint jump value at bind time, the relative viewing transformation between user's view and defined position/orientation is stored for later use when un-jumping (returning to the viewpoint when subsequent viewpoint is unbound).
Hint: customizable design pattern for dedicated Viewpoint/NavigationInfo pair: <Viewpoint DEF='SpecialView'/> <NavigationInfo DEF='SpecialNav'/> <ROUTE fromNode='SpecialView' fromField='isBound' toNode='SpecialNav' toField='set_bind'/>
Hint: X3D Scene Authoring Hints, Viewpoints https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
type [type accessType inputOutput, type MFString CDATA "EXAMINE" "ANY"]
Enter one or more quoted SFString values: "EXAMINE" "WALK" "FLY" "LOOKAT" "EXPLORE" "ANY" "NONE".
Dica: for inspection of simple objects, usability often improves with type="EXAMINE" "ANY".
Dica: types WALK and FLY force strict camera-to-object collision detection.
Dica: see Collision node for further details on camera-to-object collision detection.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc." ] Dica para o perfil Interchange: este campo pode ser ignorado.
speed [speed accessType inputOutput, type SFFloat CDATA "1.0"]]
headlight [headlight accessType inputOutput, type SFBool (true|false) "true"]
Enable/disable directional light that always points in the direction the user is looking.
avatarSize [avatarSize accessType inputOutput, type MFFloat CDATA "0.25 1.6 0.75"]
avatarSize triplet values define three separate parameters: (a) collisionDistance between user and geometry, i.e. near clipping plane of view frustrum, default 0.25m, (b) viewer height above terrain, default 1.6m, and (c) tallest height viewer can WALK over, default 0.75m. Dica: important design thumbrule is to keep (visibilityLimit / avatarSize.CollisionDistance) < 10,000 to avoid aliasing artifacts (i.e. polygon "tearing").
Hint: Aliasing https://en.wikipedia.org/wiki/Aliasing and Clipping https://en.wikipedia.org/wiki/Clipping_(computer_graphics) Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: transformation hierarchy of currently bound Viewpoint node scales avatarSize, but translations and rotations have no effect.
visibilityLimit [visibilityLimit accessType inputOutput, type SFFloat CDATA "0.0"]
Geometry beyond the visibilityLimit may not be rendered (far clipping plane of the view frustrum).
Hint: visibilityLimit=0.0 indicates an infinite visibility limit (no far clipping plane). Dica: set visibilityLimit to appropriate positive value in meters to define far culling plane of view frustum. Dica: important design thumbrule is to keep (visibilityLimit / avatarSize.CollisionDistance) < 10,000 to avoid aliasing artifacts (i.e. polygon "tearing").
Hint: Aliasing https://en.wikipedia.org/wiki/Aliasing and Clipping https://en.wikipedia.org/wiki/Clipping_(computer_graphics) Dica para o perfil Interchange: este campo pode ser ignorado.
transitionType [transitionType accessType inputOutput, type MFString CDATA "LINEAR"]
Camera transition between viewpoints. Enter one or more quoted SFString values: "ANIMATE" "TELEPORT" "LINEAR".
Hint: "ANIMATE" behavior is browser-specific, "TELEPORT" is immediate, and "LINEAR" may proceed directly through intervening objects.
transitionTime (X3D version 3.1 or later) [transitionTime accessType inputOutput, type MFFloat CDATA "1.0"]
transitionTime defines the expected duration of viewpoint transition in seconds.
Hint: If transitionType is "ANIMATE", transitionTime provides browser-dependent animation parameters.
Interchange profile hint: this field may be ignored, applying the default value regardless.
transitionComplete [transitionComplete accessType outputOnly, type MFFloat CDATA #FIXED ""]
Event signaling viewpoint transition complete.
Interchange profile hint: this field may be ignored.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
Definindo set_bind verdadeiro torna este nó ativo definindo set_bind falso torna este nó inativo. Logo definindo set_bind verdadeiro/falso ira ligar e desligar este nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Evento enviando quando nó se torna ativo/inativo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
Evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Normal Normal Normal é um conjunto de vetores 3D normais a superfície Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
Hint: Normal values are typically only calculated or applied once, during initial loading of model geometry. Dica: used by IndexedFaceSet and ElevationGrid.
Hint: custom Normal values can produce special effects.
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
Hint: computation of normal values is performed quite quickly on modern 3D graphics hardware, often with no perceptible delay.
Warning: adding normal values to a model might significantly increase file size. Testing can help determine proper tradeoffs between file size, network transmission delays and initial rendering speed.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
vector [vector accessType inputOutput, type MFVec3f CDATA #IMPLIED]
set of unit-length normal vectors, corresponding to indexed polygons or vertices.
Warning: unit length means a magnitude of 1.0, so normal values of (0,0,0) are invalid.
containerField [containerField type NMTOKEN "normal"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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NormalInterpolator NormalInterpolator NormalInterpolator gera uma série de vetores normais (perpendicular) ao longo da superfície de uma esfera unitária ROUTE values to vector attribute of a <Normal> node or another Vector3FloatArray attribute Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. Search
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type MFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsCurve NurbsCurve NurbsCurve is a 3D curve analogous to NurbsPatchSurface.
Hint: the contained controlPoint field can hold a Coordinate or CoordinateDouble node.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
knot [knot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
order [order accessType initializeOnly, type SFInt32 CDATA "3"]
define order of surface by polynomials of degree = order-1.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Vector assigning relative weight value to each control point.
tessellation [tessellation accessType inputOutput, type SFInt32 CDATA #IMPLIED]
Dica for surface tesselation.
closed [closed accessType initializeOnly, type SFBool (true|false) "false"]
Whether or not the curve is closed (i.e. matching end values).
containerField [containerField type NMTOKEN "geometry"]
geometry is the field-label prefix indicating relationship to parent node. Example values: containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsCurve2D NurbsCurve2D NurbsCurve2D defines a trimming segment that is part of a trimming contour in the u-v domain of a surface. NurbsCurve2D and ContourPolyline2D nodes that together form a closed contour, defined in the u-v parametric space of a NURBS surface, may be used as children in a Contour2D node.
Warning: NurbsCurve2D is not a renderable geometry node.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
controlPoint [controlPoint accessType inputOutput, type MFVec2f CDATA #IMPLIED]
controlPoint defines a set of control points of dimension uDimension by vDimension, and defines a mesh where the points do not have uniform spacing.
knot [knot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
order [order accessType initializeOnly, type SFInt32 CDATA "2"]
define order of surface by polynomials of degree = order-1.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Vector assigning relative weight value to each control point.
tessellation [tessellation accessType inputOutput, type SFInt32 CDATA "0"]
Dica for surface tesselation.
closed [closed accessType initializeOnly, type SFBool (true|false) "false"]
Whether or not the curve is closed (i.e. matching end values).
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsOrientationInterpolator
NurbsOrientationInterpolator
NurbsOrientationInterpolator describes a 3D NURBS curve and outputs interpolated orientation values.
Hint: the SFNode controlPoint field can contain a single Coordinate or CoordinateDouble node.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
knot [knot accessType inputOutput, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
order [order accessType inputOutput, type SFInt32 CDATA "3"]
define order of surface by polynomials of degree = order-1.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Output values for linear interopolation, each corresponding to knots.
Dica: number of weights must match number of knots!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve.
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsPatchSurface NurbsPatchSurface NurbsPatchSurface defines a contiguous 3D Non-Uniform Rational B-Spline (NURBS) surface. Search
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
uClosed [uClosed accessType initializeOnly, type SFBool (true|false) "false"]
Whether opposite surface sides are closed (seamless) across u dimension.
vClosed [vClosed accessType initializeOnly, type SFBool (true|false) "false"]
Whether opposite surface sides are closed (seamless) across u dimension.
uDimension [uDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in u dimension.
vDimension [vDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in v dimension.
uKnot [uKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
vKnot [vKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
uOrder [uOrder accessType initializeOnly, type SFInt32 CDATA "3"]
define order of surface by polynomials of degree = order-1.
vOrder [vOrder accessType initializeOnly, type SFInt32 CDATA "3"]
define order of surface by polynomials of degree = order-1.
uTessellation [uTessellation accessType inputOutput, type SFInt32 CDATA "0"]
Dica for surface tesselation.
vTessellation [vTessellation accessType inputOutput, type SFInt32 CDATA "0"]
Dica for surface tesselation.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Vector assigning relative weight value to each control point.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "surface"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsPositionInterpolator
NurbsPositionInterpolator
NurbsPositionInterpolator describes a 3D NURBS curve and outputs interpolated position values.
Hint: the SFNode controlPoint field can contain a single Coordinate or CoordinateDouble node.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
knot [knot accessType inputOutput, type MFDouble CDATA #IMPLIED]
knot vector, where size = number of control points + order of curve.
order [order accessType inputOutput, type SFInt32 CDATA "3"]
define order of surface by polynomials of degree = order-1.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Output values for linear interopolation, each corresponding to knots.
Dica: number of weights must match number of knots!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve.
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsSet NurbsSet NurbsSet collects a set of NurbsSurface nodes into a common group and treats NurbsSurface set as a unit during tessellation, thereby enforcing tessellation continuity along borders. Search
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
tessellationScale [tessellationScale accessType inputOutput, type SFFloat CDATA "1"]
scale for surface tesselation in children NurbsSurface nodes.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsSurfaceInterpolator
NurbsSurfaceInterpolator
NurbsSurfaceInterpolator describes a 3D NURBS curve and outputs interpolated position and normal values.
Hint: the SFNode controlPoint field can contain a single Coordinate or CoordinateDouble node.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
uDimension [uDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in u dimension.
vDimension [vDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in v dimension.
uKnot [uKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
vKnot [vKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
uOrder [uOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
vOrder [vOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Output values for linear interopolation, each corresponding to knots.
Dica: number of weights must match number of knots!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
setting fraction in range [0,1] selects input key for corresponding keyValue output, computing a 3D position on the curve.
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
normal_changed [normal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
position_changed [position_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
    NurbsSweptSurface NurbsSweptSurface contains a crossSectionCurve [X3DNurbsControlCurveNode] and a trajectoryCurve [NurbsCurve]. Search
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
    NurbsSwungSurface NurbsSwungSurface contém uma profileCurve [X3DNurbsControlCurveNode] e uma trajectoryCurve [X3DNurbsControlCurveNode]. Search
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
NurbsTextureCoordinate
NurbsTextureCoordinate
NurbsTextureCoordinate describes a 3D NURBS surface in the parametric domain of its surface host, specifying mapping of texture onto the surface.
Hint: the SFNode controlPoint field can contain a single Coordinate or CoordinateDouble node.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
uDimension [uDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in u dimension.
vDimension [vDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in v dimension.
uKnot [uKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
vKnot [vKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
uOrder [uOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
vOrder [vOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
controlPoint [controlPoint accessType inputOutput, type MFVec2f CDATA #IMPLIED]
controlPoint defines a set of control points of dimension uDimension by vDimension, and defines a mesh where the points do not have uniform spacing.
weight [weight accessType inputOutput, type MFFloat CDATA #IMPLIED]
Output values for linear interopolation, each corresponding to knots.
Dica: number of weights must match number of knots!
containerField [containerField type NMTOKEN "texCoord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
   
NurbsTrimmedSurface
NurbsTrimmedSurface generates texture coordinates from a Non-Uniform Rational B-Spline (NURBS) surface. Search
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
uClosed [uClosed accessType initializeOnly, type SFBool (true|false) "false"]
Whether opposite surface sides are closed (seamless) across u dimension.
vClosed [vClosed accessType initializeOnly, type SFBool (true|false) "false"]
Whether opposite surface sides are closed (seamless) across u dimension.
uDimension [uDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in u dimension.
vDimension [vDimension accessType initializeOnly, type SFInt32 CDATA "0"]
Number of control points in v dimension.
uKnot [uKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
vKnot [vKnot accessType initializeOnly, type MFDouble CDATA #IMPLIED]
Knot vector, where size = number of control points + order of curve.
uOrder [uOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
vOrder [vOrder accessType initializeOnly, type SFInt32 CDATA "3"]
Define order of surface by polynomials of degree = order-1.
uTessellation [uTessellation accessType inputOutput, type SFInt32 CDATA "0"]
Dica for surface tesselation.
vTessellation [vTessellation accessType inputOutput, type SFInt32 CDATA "0"]
Dica for surface tesselation.
weight [weight accessType inputOutput, type MFDouble CDATA #IMPLIED]
Vector assigning relative weight value to each control point.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "texCoord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
OrientationInterpolator
OrientationInterpolator
OrientationInterpolator generates a series of 4-tuple axis-angle SFRotation values Authors can ROUTE value_changed output events to a Transform node's rotation field or to another 4-tuple SFRotation field. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. Search
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFRotation CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PackagedShader PackagedShader (X3D version 3.1 or later) PackagedShader contains a url for a single file that may contain a number of shaders and combined effects.
Hint: PackagedShader contains field declarations and then corresponding IS/connect statements (if any).
Warning: PackagedShader does not contain CDATA section of plain-text source code.
Hint: apply default containerField='shaders' when parent node is Appearance.
Hint: apply containerField='watchList' when parent node is LoadSensor.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
Hint: recognized values include "Cg" "GLSL" "HLSL".
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
url points to a shader source-code file that may contain a number of shaders and combined effects.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
containerField [containerField type NMTOKEN (shaders | watchList) "shaders"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
PixelTexture PixelTexture PixelTexture creates a 2D-image texture map using a numeric array of pixel values Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image. Dica: insert Shape and Appearance nodes before adding texture.
Hint: X3D Scene Authoring Hints, Images and Videos https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
Warning: see ComposedCubeMapTexture and TextureBackground for special containerField values.
Hint: if a texture is opaque, omitting values in the alpha channel can help avoid rendering artifacts related to transparency.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
image [image accessType inputOutput, type SFImage CDATA "0 0 0"]
Defines image: width height number_of_components pixel_values width and height are pixel count number_of_components = 1 (intensity), 2 (intensity alpha), 3 (red green blue), 4 (red green blue alpha-opacity) intensity example: 1 2 1 0xFF 0x00 intensity-alpha example: [2 2 1 0 255 255 0] red-green-blue example: 2 4 3 0xFF0000 0xFF00 0 0 0 0 0xFFFFFF 0xFFFF00
Example: red-green-blue-alpha [2 2 4 0xFFFFFFAA 0xFFFF00AA 0x11111111AA 0x787800AA]
Hint: it is easier to understand hexadecimal values for each pixel, but integer values are also allowed.
Hint: the array of pixel values has length = (width*height).
Hint: the full list of integers in this field has length = (width*height + 3).
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "true"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "true"]
Whether to vertically repeat texture along T axis.
containerField [containerField type NMTOKEN (texture | back | bottom | front | left | right | top | backTexture | bottomTexture | frontTexture | leftTexture | rightTexture | topTexture) "texture"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
PixelTexture3D PixelTexture3D (X3D version 3.1 or later) PixelTexture3D defines a 3D image-based texture map as an explicit array of pixel values (image field).
Hint: insert Shape and Appearance nodes before adding texture.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
image [image accessType inputOutput, type MFInt32 CDATA "0 0 0 0"]
image describes raw data for this 3D texture: number of components to the image [0,4], width, height and depth of the texture, followed by (width x height x depth) pixel values.
Warning: the order of initial values in PixelTexture and PixelTexture3D image arrays are different.
repeatS [repeatS accessType initializeOnly, type SFBool (true|false) "false"]
Whether to horizontally repeat texture along S axis.
repeatT [repeatT accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along T axis.
repeatR [repeatR accessType initializeOnly, type SFBool (true|false) "false"]
Whether to vertically repeat texture along R axis.
containerField [containerField type NMTOKEN "texture"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PlaneSensor PlaneSensor PlaneSensor converts pointing device motion into 2D translation parallel to the local Z=0 plane. Dica: create a LineSensor by constraining one axis: (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y). Dica: Sensores são afetados pelos nós em par e seus filhos. Dica: adicione um geometria com transparência para ver o efeito do sensor.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors
Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors
Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: use espaços, faça suas descrições claras e legíveis.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como &#38; por & ou &#34; por " ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
minPosition [minPosition accessType inputOutput, type SFVec2f CDATA "0 0"]
minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane default maxPosition < minPosition means no clamping.
Dica: create a LineSensor by constraining one axis (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y).
maxPosition [maxPosition accessType inputOutput, type SFVec2f CDATA "-1 -1"]
minPosition and maxPosition clamp translations to a range of values measured from origin of Z=0 plane default maxPosition < minPosition means no clamping.
Dica: create a LineSensor by constraining one axis (minPosition.x=maxPosition.x) or (minPosition.y=maxPosition.y).
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
Determines whether previous offset values are remembered/accumulated.
offset [offset accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Envia o evento e lembra o último valor recebido.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
O evento trackPoint_changed fornece o ponto de intersecção do ponteiro com a geometria virtual do sensor.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Warning: trackPoint_changed events represent unclamped intersection points on plane surface. Browsers can interpret drags off of the surface in various ways. Note that translation_changed events are clamped by minPosition/maxPosition and thus may be preferable.
translation_changed [translation_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
translation_changed events equal sum of relative translation change plus offset value.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isOver [isOver accessType outputOnly, type SFBool #FIXED ""]
o ponteiro está sobre a geometria do sensor?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PointLight PointLight PointLight is a single light source that illuminates outwards in all directions O nó PointLight ilumina todas as geometrias e não esta dentro de um escopo da hierarquia no grafo de cena Luzes não tem um formato visível e iluminam através de objetos.
Dica: O HeadLight é controlado pelo nó NavigationInfo.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
on [on accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a fonte de luz.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
cor da luz, aplicada na cor dos objetos.
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of light relative to local coordinate system.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"] [0,1]
Brilho da emissão direta da luz.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
Brilho do emissão do ambiente (luz de fundo sem direção) desta luz.
radius [radius accessType inputOutput, type SFFloat CDATA "100"]
Maximum effective distance of light relative to local light position, affected by ancestor scaling.
attenuation [attenuation accessType inputOutput, type SFVec3f CDATA "1 0 0"]
Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1)
global [global accessType inputOutput, type SFBool (true|false) "0"]
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PointSet PointSet PointSet is a node that contains a set of colored 3D points, represented by contained Color|ColorRGBA and Coordinate|CoordinateDouble nodes.
Hint: Point (geometry) https://en.wikipedia.org/wiki/Point_(geometry)
Hint: either values in a contained Color node, or else Material emissiveColor in corresponding Appearance node, are used for rendering lines and points.
Dica: use a different color (or Material emissiveColor) than the background color.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Polyline2D Polyline2D Polyline2D é um nó geométrico. O Polyline2D especifica um conjunto de vértices conectados em um continuo segmento de linhas. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
lineSegments [lineSegments accessType initializeOnly, type MFVec2f CDATA #FIXED ""]
Coordenadas de vértices para serem conectadas a fim de construir o Polyline2D.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Polypoint2D Polypoint2D Polypoint2D é um nó geométrico. O Polypoint2D especifica um conjunto de pontos em 2 dimensões. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
point [point accessType initializeOnly, type MFVec2f CDATA #FIXED ""]
Coordenadas de vértices em 2 dimensões.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PositionInterpolator
PositionInterpolator
PositionInterpolator generates a series of 3-tuple SFVec3f values. Authors can ROUTE value_changed output events to a Transform node's translation field or another SFVec3f field. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. Search
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec3f CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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PositionInterpolator2D
PositionInterpolator2D
PositionInterpolator2D generates a series of Vector2Float values. Authors can ROUTE value_changed output events to a Vector2Float attribute. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction. Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute.
Warning: requires X3D profile='Full' or else include <component name='Interpolation' level='3'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys !
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFVec2f CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keyValues deve ser um inteiro múltiplo do número de keys !
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Dica: O inteiro da divisão keyValue/key define quantas coordenadas estão sendo enviadas para a saída value_changed.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ProgramShader ProgramShader (X3D version 3.1 or later) ProgramShader defines a shader that consists of one or more individually programmable, self-contained pieces. ProgramShader contains IS/connect and programs [ShaderProgram] nodes.
Warning: ProgramShader contains no field declarations and no plain-text CDATA block source code.
Hint: apply default containerField='shaders' when parent node is Appearance.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
activate [activate accessType inputOnly, type SFBool (true|false)]
activate forces the shader to activate the contained objects.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
isSelected [isSelected accessType outputOnly, type SFBool (true|false)]
isSelected indicates this shader instance is selected for use by browser
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isValid [isValid accessType outputOnly, type SFBool (true|false)]
isValid indicates whether current shader objects can be run as a shader program.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
language [language accessType initializeOnly, type SFString CDATA #IMPLIED]
The language field indicates to the X3D player which shading language is used. The language field may be used to optionally determine the language type if no MIME-type information is available.
Hint: recognized values include "Cg" "GLSL" "HLSL".
containerField [containerField type NMTOKEN "shaders"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ProtoBody ProtoBody ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions.
Hint: initial scene node in a ProtoDeclare/ProtoBody statement determines this prototype's node type.
Atenção: somente o primeiro nível superior e seus filhos serão desenhados, os nós subsequentes (como Scripts e ROUTEs) serão ativos porém não serão desenhados.
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class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ProtoDeclare ProtoDeclare ProtoDeclare is a Prototype Declaration, defining a new node made up of other node(s). ProtoDeclare contains ProtoInterface and ProtoBody statements. Dica: ProtoInterface contains field interfaces using the <field> tag, then ProtoBody contains the X3D nodes making up this prototype. Dica: initial scene node in a ProtoDeclare body determines this prototype's node type.
Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
Hint: X3D Architecture 7.2.5.8 PROTO statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#PROTOStatement
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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name [name type NMTOKEN #REQUIRED]
name of this prototype being declared.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
appinfo [appinfo type SFString CDATA #IMPLIED]
Application information to provide simple description usable as a tooltip, similar to XML Schema appinfo tag.
documentation [documentation type SFString CDATA #IMPLIED]
Documentation url for further information, similar to XML Schema documentation tag.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
ProtoInstance ProtoInstance ProtoInstance creates an instance node of a locally or externally declared prototype definition. ProtoDeclare/ExternProtoDeclare definitions are abstract, corresponding ProtoInstance nodes are concrete. ProtoInstance nodes typically contain fieldValue statements to override default field values defined in the original ProtoDeclare statement.
Hint: the node type of a ProtoInstance exactly matches the first node in the corresponding ProtoDeclare/ProtoBody declaration. Warning: be sure to correctly set the containerField value to match the intended field in the parent node. Warning: do not mismatch node types when placing a ProtoInstance in a scene graph. Most validation tools will not catch this error. Hint: Nested ProtoInstance and ProtoDeclare statements are allowed within a ProtoDeclare/ProtoBody. Hint: if contained within a ProtoDeclare, then a ProtoInstance node can also contain IS/connect statements for other defined fields. Warning: a ProtoInstance node may not be instantiated inside its own ProtoDeclare or ExternProtoDeclare declaration (i.e. recursive prototypes are illegal).
Dica: override default initializations of field values using contained <fieldValue> elements. Atenção: the local context of each ProtoInstance node must match the node type of the first node in the original ProtoDeclare declaration.
Warning: ProtoInstance substitution for a Metadata* node might not validate. Workaround: put metadata-typed ProtoInstance nodes as contained values within a parent MetadataSet node.
Hint: X3D Scene Authoring Hints, Inlines and Prototypes https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#InlinesPrototypes
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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X3D validation:
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name [name type NMTOKEN #IMPLIED]
name of the prototype node being instanced.
Hint: must match name of corresponding ProtoDeclare or ExternProtoDeclare in this scene.
Warning: name must be specified unless this ProtoInstance is a USE node.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ProtoInterface ProtoInterface ProtoInterface colecta definições de campos ProtoDeclare.
Hint: X3D Architecture 4.4.4 Prototype semantics, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#PROTOdefinitionsemantics
Examples: X3D Example Archives, X3D for Web Authors, Chapter 14 Prototypes https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter14Prototypes
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X3D validation:
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class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
ProximitySensor ProximitySensor ProximitySensor generates events when the viewer enters, exits and moves within a region of space (defined by a box).
Dica: multiple USEd instances are cumulative, but avoid overlaps.
Dica: can first use Transform to relocate/reorient box.
Dica: surround entire world to start behaviors once scene is loaded.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Deslocamento da posição original do sistema de coordenadas.
size [size accessType inputOutput, type SFVec3f CDATA "0 0 0"] [0,+∞)
size of Proximity box.
Dica: size 0 0 0 is same as enabled false.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive true/false events are sent as viewer enters/exits Proximity box. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
position_changed [position_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Sends translation event relative to center.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
orientation_changed [orientation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
Sends rotation event relative to center.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
centerOfRotation_changed [centerOfRotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
Sends changed centerOfRotation values, likely caused by user interaction.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
enterTime [enterTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time event generated when user's camera enters the box.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
exitTime [exitTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time event generated when user's camera exits the box.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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QuadSet QuadSet (X3D version 3.1 or later) QuadSet is a geometry node that defines planar quadrilaterals. QuadSet contains a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.
Hint: Quadrilateral https://en.wikipedia.org/wiki/Quadrilateral
Hint: color, normal and texCoord values are applied in the same order as coord values.
Hint: insert a Shape node before adding geometry or Appearance.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/ComputerAidedDesignInterchangeProfile.pdf
Warning: requires X3D profile='Full' or else include <component name='CADGeometry' level='1'/>
Warning: rendering characteristics are undefined if polygons are not planar.
Warning: avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = counterclockwise: ordering of vertex coordinates orientation, according to Right-Hand Rule (RHR).
Hint: ccw false can reverse solid (backface culling) and normal-vector orientation. Note that consistency of left-handed or right-handed point sequences is important throughout.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Color|ColorRGBA values are applied to each point vertex (true) or to each polygon face (false).
Warning: if child Color|ColorRGBA node is not provided, then geometry is rendered using corresponding Appearance and material/texture values.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Whether Normal node vector values are applied to each point vertex (true) or to each polygon face (false).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
Warning: default value true can completely hide geometry if viewed from wrong side!
Hint: if in doubt, use solid='false' for maximum visibility.
containerField [containerField type NMTOKEN "geometry"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ReceiverPdu ReceiverPdu ReceiverPdu is a networked Protocol Data Unit (PDU) information node that transmits the state of radio frequency (RF) receivers modeled in a simulation.
Hint: ReceiverPdu packets use the IEEE Distributed Interactive Simulation (DIS) protocol.
Hint: Savage Developers Guide on DIS https://savage.nps.edu/Savage/developers.html#DIS
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf
Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a detecção de colisão para seus filhos e descendentes.
Dica: antiga nomenclatura "collide" na especificação do VRML97.
whichGeometry [whichGeometry accessType inputOutput, type SFInt32 CDATA "1"]
Select geometry to render: -1 for no geometry, 0 for text trace, 1 for default geometry, (optional) higher values to render different states.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise siteID of the participating LAN or organization.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID unique ID for entity within that application.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"] [0,+∞)
Seconds between read updates, 0 means no reading.
Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞)
Seconds between write updates, 0 means no writing (sending).
Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network. (1) standAlone: ignore network but still respond to events in local scene. (2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity. (3) networkWriter: send PDU packets to network at writeInterval, act as master entity. Default value "standAlone" ensures that DIS network activation within a scene as networkReader or networkWriter is intentional.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
isStandAlone [isStandAlone accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="local" (ignore network but still respond to local events)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="remote" (listen to network as copy of remote entity)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="master" (output to network as master entity at writeInterval)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
address [address accessType inputOutput, type SFString CDATA localhost]
Multicast network address, or else "localhost"
Example: 224.2.181.145.
port [port accessType inputOutput, type SFInt32 CDATA "0"]
Multicast network port, for example: 3000.
multicastRelayHost [multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED]
Fallback server address if multicast not available locally. For example: track.nps.edu.
multicastRelayPort [multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"]
Fallback server port if multicast not available locally. For example: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
Whether RTP headers are prepended to DIS PDUs.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""]
Whether incoming DIS packets have an RTP header prepended.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
Have we had a network update recently?.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
DIS timestamp in X3D units (value 0.0 matches 1 January 1970) in seconds.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
radioID [radioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
receivedPower [receivedPower accessType inputOutput, type SFFloat CDATA "0"]
receivedPower indicates radio frequency (RF) power received, in units of decibel-milliwatts (dBm), after applying any propagation loss and antenna gain
receiverState [receiverState accessType inputOutput, type SFInt32 CDATA "0"]
receiverState indicates if receiver is currently idle or busy via one of these enumerated values: 0 = off, 1 = on but not receiving, or 2 = on and receiving.
transmitterSiteID [transmitterSiteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterSiteID of the participating LAN or organization.
transmitterApplicationID [transmitterApplicationID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterApplicationID is unique for transmitter application at that site. Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
transmitterEntityID [transmitterEntityID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise transmitterEntityID is a unique ID for a single entity within that application.
transmitterRadioID [transmitterRadioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative coordinate system, in meters).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Rectangle2D Rectangle2D Rectangle2D é um nó geométrico. O Rectangle2D especifica um retângulo em 2 dimensões. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Examples: X3D Example Archives, X3D for Web Authors, Chapter 10 Geometry 2D https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter10Geometry2D
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
size [size accessType initializeOnly, type SFVec2f CDATA "2 2"]
As dimensões em 2 dimensões do Rectangle2D.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ROUTE ROUTE ROUTE connects output fields of event-producing nodes to input fields of event-consuming nodes.
Warning: each ROUTE must follow the DEF definition of both event-source and event-target nodes.
Warning: strongly typed event checking means that data type (SFInt32, MFVec3f, etc.) must match identically for both event-source and event-target fields.
Warning: event-source fields can have accessType outputOnly or inputOutput, while event-target nodes can have accessType inputOnly or inputOutput.
Hint: event tracing supports animation debugging https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter07-EventAnimationInterpolation/Chapter07-EventAnimationInterpolation-EventTracing.pdf
Hint: X3D Architecture 7.2.5.7 ROUTE statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#ROUTEStatement
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fromNode [fromNode type IDREF #REQUIRED]
fromNode is the DEF name of the node originating an event.
fromField [fromField type NMTOKEN #REQUIRED]
fromField is the field name in the source node which is originating an event.
Dica: when field has accessType inputOutput, author has option to append "_changed" to field name.
toNode [toNode type IDREF #REQUIRED]
toNode is the DEF name of the destination node receiving an event.
toField [toField type NMTOKEN #REQUIRED]
toField is the field name in the destination node which is receiving an event.
Dica: when field has accessType inputOutput, author has option to prepend "set_" to field name.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ScalarInterpolator ScalarInterpolator ScalarInterpolator generates piecewise-linear SFFloat values. Authors can ROUTE value_changed output events to other SFFloat fields. Entrada típica: ROUTE someTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction Saída típica: ROUTE someInterpolatorDEF.value_changed TO destinationNode.set_attribute. Search
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
key [key accessType inputOutput, type MFFloat CDATA #IMPLIED]
Parâmetros que define os intervalo de vezes para a interpolação linear, em ordem crescente e correspondente aos keyValues.
Dica: o número de keys deve coincidir com o número de keyValues!
Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
keyValue [keyValue accessType inputOutput, type MFFloat CDATA #IMPLIED]
Valores de saída para interpolações lineares, cada um correspondendo a um key.
Dica: o número de keys deve coincidir com o número de keyValues!
set_fraction [set_fraction accessType inputOnly, type SFFloat CDATA #FIXED ""]
O set_fraction seleciona um keyValue de saída correspondente aos valores de key de entrada .
Hint: set_fraction values are typically in same range interval as values in the key array. Response to an input set_fraction value less than minimum is equivalent to minimum key, and response to an input set_fraction value greater than maximum is equivalent to maximum key.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
value_changed [value_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
Valor de saída determinado por uma interpolação linear pelo key atual e o corespondente keyValue.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Scene Scene Scene is the root element that contains an X3D scene graph. Add nodes and children to build an X3D model. Only one Scene root element is allowed per X3D file.
Dica: Scene fields expose the functionality of the Script node's Browser class.
Nota: Scene nodes within Inline models report identical values as top-most root Scene node. Atenção: player support for attribute fields in this node is not defined.
Warning: Scene is a child of X3D statement, and must follow the (optional) head statement.
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class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Script Script Script contains author-programmed event behaviors for a scene. Define the script input-output event interface by including <field/> elements. Scripting code is embedded in a child CDATA node or (deprecated) in the url field. Optionally supported programming languages are ECMAScript (JavaScript) and Java (via url to a myNode.class file).
Hint: insert a CDATA block to contain source code embedded within an X3D scene.
Hint: a contained CDATA block for source code protects whitespace, line breaks, and literal characters (such as & < and >) from unintended escape-character modifications by XML parsers.
Warning: strict order is required for contained constructs: first field declarations (if any), then IS/connect statements (if any), and finally CDATA source-code block.
Hint: apply containerField='watchList' when parent node is LoadSensor.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes. Dica: DEF name is needed or else ROUTEs cannot connect Script node interfaces. Dica: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
List of address links for runnable script files.
Hint: browsers are not required to support any particular scripting language, but ECMAScript (JavaScript) is widely supported.
Hint: equivalent script code written in multiple programming languages can be provided for portability, the first runnable version is chosen at run time.
Hint: X3D Scene Authoring Hints, Scripts https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts
Warning: source code can be placed in url attribute but may be unparsable due to escaping of special characters and elimination of line breaks (causing comments to nullify follow-on code). Use contained CDATA section instead for embedding source code.
Hint: if both url field and CDATA section are provided simultaneously, the url field is processed first. This approach allows utilization of update modifications or live queries in external scripts, while still providing reliable script source as a fallback alternative within the model itself.
Hint: X3D XML Encoding, 4.3.13 Encapsulating Script node code https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#EncapsulatingScriptNodeCode
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
directOutput [directOutput accessType initializeOnly, type SFBool (true|false) "false"]
Set directOutput true if Script has field reference(s) of type SFNode/MFNode, and also uses direct access to modify attributes of a referenced node in the Scene.
Dica: set directOutput true if Script dynamically establishes or breaks ROUTEs.
Dica: directOutput is a browser Dica to avoid overoptimizing referenced nodes, since a Script might directly change attribute values in referenced SFNode/MFNode fields, without a ROUTE connecting output events.
Dica: directOutput false means Script cannot modify referenced nodes or change ROUTEs.
mustEvaluate [mustEvaluate accessType initializeOnly, type SFBool (true|false) "false"]
If mustEvaluate false, then the X3D player may delay sending input events to Script until output events are needed. If mustEvaluate true, then Script must receive input events immediately without any event-aggregation delays.
Dica: set mustEvaluate true when sending/receiving values via the network.
containerField [containerField type NMTOKEN (children | watchList) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ShaderPart ShaderPart (X3D version 3.1 or later) ShaderPart defines the source for a portion of source code used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.
Warning: ShaderPart contains no field declarations.
Hint: ShaderPart can contain a CDATA block of plain-text source code.
Warning: ShaderPart contains no field declarations.
Hint: insert a CDATA block to contain source code embedded within an X3D scene.
Hint: a contained CDATA block for source code protects whitespace, line breaks, and literal characters (such as & for ampersand character, < for less-than-sign character, and > for greater-than-sign character) from unintended escape-character modifications by XML parsers.
Warning: strict order is required for contained constructs: first field declarations (if any), then IS/connect statements (if any), and finally CDATA source-code block.
Hint: apply containerField='watchList' when parent node is LoadSensor.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world, activated by the user selecting Shape geometry within the Anchor children nodes.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: binding a different Viewpoint triggers an isBound event that can initiate other user-arrival reactions via event chains to interpolators or scripts.
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
type [type accessType initializeOnly, type SFString CDATA (VERTEX|FRAGMENT) VERTEX]
type indicates whether this ShaderProgram is a vertex or fragment (pixel) shader.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
containerField [containerField type NMTOKEN (parts | watchList) "parts"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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ShaderProgram ShaderProgram (X3D version 3.1 or later) ShaderProgram is contained by ProgramShader and provides the source and interface to a self-contained program that occupies one part of the rendering process: either a vertex or fragment shader.
Hint: ShaderProgram contains field declarations and then corresponding IS/connect statements (if any).
Hint: insert a CDATA block to contain source code embedded within an X3D scene.
Hint: a contained CDATA block for source code protects whitespace, line breaks, and literal characters (such as & for ampersand character, < for less-than-sign character, and > for greater-than-sign character) from unintended escape-character modifications by XML parsers.
Warning: strict order is required for contained constructs: first field declarations (if any), then IS/connect statements (if any), and finally CDATA source-code block.
Hint: apply containerField='watchList' when parent node is LoadSensor.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
url [url accessType inputOutput, type MFString CDATA #IMPLIED]
Address of replacement world, activated by the user selecting Shape geometry within the Anchor children nodes.
Hint: jump to a world's internal viewpoint by appending viewpoint name (e.g. #ViewpointName, someOtherCoolWorld.x3d#GrandTour).
Hint: jump to a local viewpoint by only using viewpoint name (e.g. #GrandTour).
Hint: binding a different Viewpoint triggers an isBound event that can initiate other user-arrival reactions via event chains to interpolators or scripts.
Hint: MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Hint: alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
Warning: strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https url addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
Hint: pop up a new window with url value as follows: "JavaScript:window.open('somePage.html','popup','width=240,height=240');location.href='HelloWorld.x3d'"
Hint: X3D Scene Authoring Hints, urls https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls
type [type accessType initializeOnly, type SFString CDATA (VERTEX|FRAGMENT) VERTEX]
type indicates whether this ShaderProgram is a vertex or fragment (pixel) shader.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
containerField [containerField type NMTOKEN (programs | watchList) "programs"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Shape Shape Shape can appear under any grouping node. Shape can contain an Appearance node and a geometry node (for example one of the primitives Box Cone Cylinder Sphere Text, one of ElevationGrid Extrusion IndexedFaceSet IndexedLineSet LineSet PointSet, or one of the other geometry nodes).
Hint: Shape https://en.wikipedia.org/wiki/Shape
Hint: the Shape design pattern to collect appearance and geometry together is fundamentally the same for many types of 3D graphics software and hardware.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
Hint: X3D Architecture 12.2.1 Shape nodes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/shape.html#Shapenodes
Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/lighting.html#Lightingmodel
Hint: apply containerField='shape' if parent node is CADFace.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
appearance [appearance accessType inputOutput, type SFNode CDATA , NULL node] [X3DAppearanceNode]
Single contained Appearance node that specifies visual attributes (such as material, texture, fillProperties and lineProperties) applied to corresponding geometry.
geometry [geometry accessType inputOutput, type SFNode CDATA , NULL node] [X3DGeometryNode]
Single contained geometry node that is rendered according to corresponding appearance.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | proxy |shape) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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SignalPdu SignalPdu SignalPdu is a networked Protocol Data Unit (PDU) information node that communicates the transmission of voice, audio or other data modeled in a simulation.
Hint: SignalPdu packets use the IEEE Distributed Interactive Simulation (DIS) protocol.
Hint: Savage Developers Guide on DIS https://savage.nps.edu/Savage/developers.html#DIS
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf
Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a detecção de colisão para seus filhos e descendentes.
Dica: antiga nomenclatura "collide" na especificação do VRML97.
whichGeometry [whichGeometry accessType inputOutput, type SFInt32 CDATA "1"]
Select geometry to render: -1 for no geometry, 0 for text trace, 1 for default geometry, (optional) higher values to render different states.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise siteID of the participating LAN or organization.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID unique ID for entity within that application.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"] [0,+∞)
Seconds between read updates, 0 means no reading.
Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞)
Seconds between write updates, 0 means no writing (sending).
Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network. (1) standAlone: ignore network but still respond to events in local scene. (2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity. (3) networkWriter: send PDU packets to network at writeInterval, act as master entity. Default value "standAlone" ensures that DIS network activation within a scene as networkReader or networkWriter is intentional.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
isStandAlone [isStandAlone accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="local" (ignore network but still respond to local events)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="remote" (listen to network as copy of remote entity)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="master" (output to network as master entity at writeInterval)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
address [address accessType inputOutput, type SFString CDATA localhost]
Multicast network address, or else "localhost" example: 224.2.181.145.
port [port accessType inputOutput, type SFInt32 CDATA "0"]
Multicast network port, for example: 3000.
multicastRelayHost [multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED]
Fallback server address if multicast not available locally. For example: track.nps.edu.
multicastRelayPort [multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"]
Fallback server port if multicast not available locally. For example: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
Whether RTP headers are prepended to DIS PDUs.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""]
Whether incoming DIS packets have an RTP header prepended.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
Have we had a network update recently?.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
DIS timestamp in X3D units (value 0.0 matches 1 January 1970) in seconds.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
radioID [radioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
encodingScheme [encodingScheme accessType inputOutput, type SFInt32 CDATA "0"]
designates both Encoding Class and Encoding Type. Encoding Class enumerated value (2 most significant bits): 0 = Encoded Voice; 1 = Raw Binary Data; 2 = Application-Specific Data; 3 = Database Index. Encoding Type enumerated value (14 least significant bits): 1 = 8-bit mu-law; 2 = CVSD per MIL-STD-188-113; 3 = ADPCM per CCITT G.721; 4 = 16-bit linear PCM; 5 = 8-bit linear PCM; 6 = Vector Quantization.
tdlType [tdlType accessType inputOutput, type SFInt32 CDATA "0"]
Tactical Data Link (TDL) type as an enumerated value when the Encoding Class is voice, raw binary, application-specific, or database index representation of a TDL message.
sampleRate [sampleRate accessType inputOutput, type SFInt32 CDATA "0"]
sampleRate gives either (1) sample rate in samples per second if Encoding Class is encoded audio, or (2) data rate in bits per second for data transmissions. If Encoding Class is database index, sampleRate is set to zero.
samples [samples accessType inputOutput, type SFInt32 CDATA "0"]
Number of samples in the PDU if the Encoding Class is encoded voice, otherwise the field is set to zero.
dataLength [dataLength accessType inputOutput, type SFInt32 CDATA "0"]
number of bits of digital voice audio or digital data being sent in the Signal PDU. If the Encoding Class is database index, then dataLength field is set to 96.
data [data accessType inputOutput, type MFInt32 CDATA #IMPLIED]
Holds audio or digital data conveyed by the radio transmission. Interpretation of the field depends on values of encodingScheme and tdlType fields.
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative coordinate system, in meters).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Sound Sound The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
Hint: if the audio source is stereo or multi-channel, channel separation is retained during playback. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
Hint: X3D Sound component Figure 16.2 Sound Node Geometry, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/sound.html#f-Soundnodegeometry
Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of sound ellipsoid center, relative to local coordinate system.
Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 1"]
direction of sound axis, relative to local coordinate system.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"]
Factor [0,1] adjusting loudness (decibels) of emitted sound.
minFront [minFront accessType inputOutput, type SFFloat CDATA "1"]
Inner (full loudness) ellipsoid distance along front direction.
Warning: ensure minFront <= maxFront.
minBack [minBack accessType inputOutput, type SFFloat CDATA "1"]
Inner (full loudness) ellipsoid distance along back direction.
Warning: ensure minBack <= maxBack.
maxFront [maxFront accessType inputOutput, type SFFloat CDATA "10"]
Outer (zero loudness)ellipsoid distance along front direction.
Warning: ensure minFront <= maxFront.
maxBack [maxBack accessType inputOutput, type SFFloat CDATA "10"]
Outer (zero loudness)ellipsoid distance along back direction.
Warning: ensure minBack <= maxBack.
priority [priority accessType inputOutput, type SFFloat CDATA "0"]
Browser Dica [0,1] to choose which sounds to play.
spatialize [spatialize accessType initializeOnly, type SFBool (true|false) "true"]
Whether to spatialize sound playback relative to viewer.
Dica: only effective between minimum and maximum ellipsoids.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Sphere Sphere Sphere é um nó geométrico.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
radius [radius accessType initializeOnly, type SFFloat CDATA "1"] (0,+∞)
Tamanho em metros.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
SphereSensor SphereSensor SphereSensor converts pointing device motion into a spherical rotation about the origin of the local coordinate system. Dica: Sensores são afetados pelos nós em par e seus filhos. Dica: adicione um geometria com transparência para ver o efeito do sensor.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors
Hint: X3D Architecture 20.2.2 Drag sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#DragSensors
Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: use espaços, faça suas descrições claras e legíveis.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como &#38; por & ou &#34; por " ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
autoOffset [autoOffset accessType inputOutput, type SFBool (true|false) "true"]
Determines whether previous offset values are remembered/accumulated.
offset [offset accessType inputOutput, type SFRotation CDATA "0 1 0 0"]
Envia o evento e lembra o último valor recebido.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isOver [isOver accessType outputOnly, type SFBool #FIXED ""]
o ponteiro está sobre a geometria do sensor?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
rotation_changed [rotation_changed accessType outputOnly, type SFRotation CDATA #FIXED ""]
O evento rotation_changed accessType outputOnly, é igual a soma das mudanças relativas do movimento mais os valores de compensação.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
trackPoint_changed [trackPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
O evento trackPoint_changed fornece o ponto de intersecção do ponteiro com a geometria virtual do sensor.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Warning: trackPoint_changed events represent unclamped intersection points on plane surface. Browsers can interpret drags off of the surface in various ways. Note that translation_changed events are clamped by minPosition/maxPosition and thus may be preferable.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
SpotLight SpotLight SpotLight is a light source that illuminates geometry within a conical beam. O nó SpotLight ilumina todas as geometrias e não esta dentro de um escopo da hierarquia no grafo de cena Luzes não tem um formato visível e iluminam através de objetos.
Dica: O HeadLight é controlado pelo nó NavigationInfo.
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
on [on accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a fonte de luz.
color [color accessType inputOutput, type SFColor CDATA "1 1 1"] [0,1]
cor da luz, aplicada na cor dos objetos.
location [location accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position of light relative to local coordinate system.
direction [direction accessType inputOutput, type SFVec3f CDATA "0 0 -1"]
Orientation vector of light relative to local coordinate system.
intensity [intensity accessType inputOutput, type SFFloat CDATA "1"] [0,1]
Brilho da emissão direta da luz.
ambientIntensity [ambientIntensity accessType inputOutput, type SFFloat CDATA "0"] [0,1]
Brilho do emissão do ambiente (luz de fundo sem direção) desta luz.
attenuation [attenuation accessType inputOutput, type SFVec3f CDATA "1 0 0"]
Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.
Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1)
radius [radius accessType inputOutput, type SFFloat CDATA "100"]
Maximum effective distance of light relative to local light position, affected by ancestor scaling.
beamWidth [beamWidth accessType inputOutput, type SFFloat CDATA "0.7854"] [0,1.570796]
Inner conical solid angle (in radians) where light source has uniform full intensity.
Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
Warning: if beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
Hint: https://en.wikipedia.org/wiki/Radian
cutOffAngle [cutOffAngle accessType inputOutput, type SFFloat CDATA "1.570796"] [0,1.570796]
Outer conical solid angle (in radians) where light source intensity becomes zero.
Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
Warning: if beamWidth > cutOffAngle, then beamWidth reset to equal cutOffAngle.
Hint: https://en.wikipedia.org/wiki/Radian
global [global accessType inputOutput, type SFBool (true|false) "0"]
Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
StaticGroup StaticGroup StaticGroup é um nó de agrupamento (Grouping) that can contain most nodes. StaticGroup children are guaranteed to not change, send events, receive events, or include re-USE-able content. This allows browser optimizations of contained-node content.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Warning: requires X3D profile='Full' or else include <component name='Grouping' level='3'/>
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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StringSensor StringSensor StringSensor generates events as the user presses keys on the keyboard. Browser support includes the notion of "keyboard focus". Search
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
deletionAllowed [deletionAllowed accessType inputOutput, type SFBool (true|false) "true"]
If deletionAllowed is true, then previously entered character in enteredText can be removed. If deletionAllowed is false, then characters may only be added to the string.
Dica: deletion key is typically defined by local system.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true quando o botão do mouse é pressionado, isActive=false quando solto.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
enteredText [enteredText accessType outputOnly, type SFString CDATA #FIXED ""]
Events generated as character-producing keys are pressed on keyboard.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
finalText [finalText accessType outputOnly, type SFString CDATA #FIXED ""]
Events generated when sequence of keystrokes matches keys in terminationText string when this condition occurs, enteredText is moved to finalText and enteredText is set to empty string.
Dica: termination key is typically defined by local system.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Switch Switch Switch é um nó de agrupamento (Grouping) that only renders one (or zero) child at a time. Switch can contain most nodes. (Contained nodes are now called 'children' rather than 'choice', for consistent naming among all GroupingNodeType nodes.) All child choices continue to receive and send events regardless of whichChoice is active. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Dica: authors can temporarily hide test geometry under an unselected child of a Switch. This is a good alternative to "commenting out" nodes.
Hint: GeoViewpoint OrthoViewpoint and Viewpoint share the same binding stack, so no more than one of these nodes can be bound and active at a given time.
Warning: do not include GeoViewpoint OrthoViewpoint or Viewpoint as a child of LOD or Switch, instead use ViewpointGroup as parent to constrain location proximity where the viewpoint is available to user.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Hint: contained nodes must have type X3DChildNode, such as Group or Transform or Shape.
Warning: Switch is not allowed as parent of Appearance, Material, Color, Coordinate, Normal or Texture nodes.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
whichChoice [whichChoice accessType inputOutput, type SFInt32 CDATA "-1"] [-1,+∞)
Index of active child choice, counting from 0.
Atenção: default whichChoice= -1 means no selection (and no rendering), whichChoice=0 means initial child.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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Text Text Text é um nó geométrico that can contain a FontStyle node. Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: for advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
string [string accessType inputOutput, type MFString CDATA #IMPLIED]
Single or multiple string values to present as Text. Each value in the string array (including empty strings) gets displayed on a separate line. Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas Dica: Strings can contain quote marks by first escaping them with a backslash example: "say \"hello\" please" Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
Hint: relates to Internationalization (i18n) http://www.w3.org/standards/webdesign/i18n
Example: https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02-GeometryPrimitives/TextIndex.html
Example: https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter02-GeometryPrimitives/TextSpecialCharactersIndex.html
length [length accessType inputOutput, type MFFloat CDATA #IMPLIED]
Array of length values for each text string in the local coordinate system. Each string is stretched or compressed to fit.
maxExtent [maxExtent accessType inputOutput, type SFFloat CDATA "0.0"]
Limits/compresses all text strings if max string length is longer than maxExtent, as measured in local coordinate system.
solid [solid accessType initializeOnly, type SFBool (true|false) "false"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
lineBounds [lineBounds accessType outputOnly, type MFVec2f CDATA #IMPLIED]
Array of 2D bounding box values for each line of text in the local coordinate system.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
origin [origin accessType outputOnly, type SFVec3f CDATA #IMPLIED]
origin of the text local coordinate system, in units of the coordinate system in which the Text node is embedded. The value of the origin field represents the upper left corner of the textBounds.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
textBounds [textBounds accessType outputOnly, type SFVec2f CDATA #IMPLIED]
2D bounding box value for all lines of text in the local coordinate system.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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TextureBackground TextureBackground TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides. Field names of child texture nodes are in alphabetic order: backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, topTexture.
Hint: Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch.
Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
Hint: authors can have LoadSensor nodes receive notifications and send reporting events when background texture node(s) are loaded.
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
skyColor [skyColor accessType inputOutput, type MFColor CDATA "0 0 0"]
Color of the sky at various angles on the sky sphere. First value is color of sky at 0.0 radians representing the zenith (straight up).
Hint: setting the same color at two consecutive angles produces a solid color band. Atenção: you must have one more skyColor value than skyAngle values. Dica para o perfil Interchange: only one color might be rendered, others can be ignored.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
skyAngle [skyAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π]
The angle array values increase from 0.0 zenith (straight up) to π/2=1.570796 (horizon) to π=3.14159 (nadir). Atenção: you must have one more skyColor value than skyAngle values. Atenção: colors at skyAngle=0 are ignored. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: https://en.wikipedia.org/wiki/Radian
groundColor [groundColor accessType inputOutput, type MFColor CDATA #IMPLIED]
Color of the ground at the various angles on the ground partial sphere. First value is color of ground at 0.0 radians representing the nadir (straight down).
Hint: setting the same color at two consecutive angles produces a solid color band. Atenção: you must have one more groundColor value than groundAngle values. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
groundAngle [groundAngle accessType inputOutput, type MFFloat CDATA #IMPLIED] [0,π/2]
The angle array values increase from 0.0 nadir (straight down) to π/2=1.570796 (horizon). Atenção: you must have one more groundColor value than groundAngle values. Atenção: colors at groundAngle=0 are ignored. Dica para o perfil Interchange: este campo pode ser ignorado.
Hint: https://en.wikipedia.org/wiki/Radian
transparency [transparency accessType inputOutput, type MFFloat CDATA "0"]
transparency applied to texture image.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
O evento de entrada set_bind=true torna este nó ativo, o evento de entrada set_bind=false torna este nó inativo. Logo definindo set_bind verdadeiro/falso ira ligar e desligar este nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
evento enviando quando nó se torna ativo/inativo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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TextureCoordinate TextureCoordinate TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). Dica: add Shape and then polgyonal/planar geometry before adding TextureCoordinate.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Hint: X3D Texturing component Figure 18.1, Texture map coordinate system https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#f-TextureMapCoordSystem
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
point [point accessType inputOutput, type MFVec2f CDATA #IMPLIED]
pairs of 2D (s,t) texture coordinates, either in range [0,1] or higher if repeating.
containerField [containerField type NMTOKEN "texCoord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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TextureCoordinate3D
TextureCoordinate3D
(X3D version 3.1 or later) TextureCoordinate3D specifies a set of 3D texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
Hint: add Shape and then polgyonal/planar geometry before adding texture coordinates.
Hint: X3D Architecture 33.2.2 3D texturing concepts https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#3DTextureconcepts
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
point [point accessType inputOutput, type MFVec3f CDATA #IMPLIED]
triplets of 3D (s,t,r) texture coordinates, either in range [0,1] or higher if repeating.
containerField [containerField type NMTOKEN "texCoord"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
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TextureCoordinate4D
TextureCoordinate4D
(X3D version 3.1 or later) TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
Hint: add Shape and then polgyonal/planar geometry before adding texture coordinates.
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DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
point [point accessType inputOutput, type MFVec4f CDATA #IMPLIED]
4-tuple values of 4D texture coordinates, either in range [0,1] or higher if repeating.
containerField [containerField type NMTOKEN "texCoord"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TextureCoordinateGenerator
TextureCoordinateGenerator
TextureCoordinateGenerator computes 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to NURBS surfaces). Dica: add Shape and then polgyonal/planar geometry before adding TextureCoordinateGenerator.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Hint: X3D Texturing component Figure 18.1, Texture map coordinate system https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#f-TextureMapCoordSystem
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
mode [mode accessType inputOutput, type SFString CDATA (SPHERE | CAMERASPACENORMAL | CAMERASPACEPOSITION | CAMERASPACEREFLECTIONVECTOR | SPHERE-LOCAL | COORD | COORD-EYE | NOISE | NOISE-EYE | SPHERE-REFLECT | SPHERE-REFLECT-LOCAL) SPHERE]
parameter field defines the algorithm used to compute texture coordinates.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
Hint: X3D Architecture Table 18.6 Texture coordinate generation modes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texturing.html#t-Texturecoordgeneration for further details.
parameter [parameter accessType inputOutput, type MFVec2f CDATA #IMPLIED]
float values for modes NOISE (for scale and translation x y z values), SPHERE-REFLECT (for optional index of refraction value) and SPHERE-REFLECT-LOCAL (for index of refraction value and x y z eye-point values in local coordinate system)
containerField [containerField type NMTOKEN "texCoord"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TextureTransform TextureTransform TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry. Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry. Hint: order of operations is translation, rotation about center, non-uniform scale about center.
Dica: insert Shape and Appearance nodes before adding TextureTransform.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
translation [translation accessType inputOutput, type SFVec2f CDATA "0 0"]
Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).
center [center accessType inputOutput, type SFVec2f CDATA "0 0"]
center point in 2D (s,t) texture coordinates for rotation and scaling.
rotation [rotation accessType inputOutput, type SFFloat CDATA "0"]
single rotation angle of texture about center (opposite effect appears on geometry).
Atenção: use a single radian angle value, not a 4-tuple Rotation.
scale [scale accessType inputOutput, type SFVec2f CDATA "1 1"]
Non-uniform planar scaling of texture about center (opposite effect appears on geometry).
containerField [containerField type NMTOKEN "textureTransform"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TextureTransform3D TextureTransform3D (X3D version 3.1 or later) TextureTransform3D applies a 3D transformation to texture coordinates.
Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
Hint: order of operations is translation, rotation about center, non-uniform scale about center.
Hint: insert Shape and Appearance nodes before adding TextureTransform3D.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry).
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
center point in 2D (s,t) texture coordinates for rotation and scaling.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
rotation angle of texture about center (opposite effect appears on geometry).
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform planar scaling of texture about center (opposite effect appears on geometry).
containerField [containerField type NMTOKEN "textureTransform"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TextureTransformMatrix3D
TextureTransformMatrix3D
(X3D version 3.1 or later) TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
Hint: order of operations is translation, rotation about center, non-uniform scale about center.
Hint: insert Shape and Appearance nodes before adding TextureTransformMatrix3D.
Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
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XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF defines a unique ID name for this node, referenceable by other nodes.
Hint: descriptive DEF names improve clarity and help document a model.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
matrix [matrix accessType inputOutput, type SFMatrix4f CDATA "1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1"]
matrix is a generalized, unfiltered 4x4 transformation matrix to modify texture (opposite effect appears on geometry).
containerField [containerField type NMTOKEN "textureTransform"]
containerField is a field-label prefix indicating this node's field relationship to its parent node, for example <Transform><Shape containerField='children'/></Transform>.
Hint: default containerField values for each node are correct in most cases, so the need to override default containerField values is rare.
Hint: example values include containerField='geometry' for Box node, containerField='children' for Group node, containerField='proxy' for hidden proxy shape within a Collision node, etc.
Hint: containerField attribute is part of XML encoding for X3D scenes, and corresponds to the always-declared field labels in the ClassicVRML and VRML97 file encodings.
Hint: USE node instances are allowed to have a containerField value that is different than the corresponding DEF declaration of that node.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TimeSensor TimeSensor TimeSensor continuously generates events as time passes. Typical use: ROUTE thisTimeSensorDEF.fraction_changed TO someInterpolatorDEF.set_fraction. Dica para o perfil Interchange: TimeSensor may be ignored if cycleInterval < 0.01 second.
Hint: event timing details are explained in X3D Specification 4.4.8.3 Execution model https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/concepts.html#ExecutionModel
Hint: X3D Architecture 8 Time component https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/time.html
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
cycleInterval [cycleInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞)
cycleInterval is loop duration in seconds. Dica para o perfil Interchange: TimeSensor may be ignored if cycleInterval < 0.01 second.
Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events.
Hint: cycleInterval is a nonnegative SFTime duration interval, not an absolute clock time.
loop [loop accessType inputOutput, type SFBool (true|false) "false"]
Repeat indefinitely when loop=true, repeat only once when loop=false.
startTime [startTime accessType inputOutput, type SFTime CDATA "0"]
When time now >= startTime, isActive becomes true and TimeSensor becomes active. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
stopTime [stopTime accessType inputOutput, type SFTime CDATA "0"]
When stopTime becomes <= time now, isActive becomes false and TimeSensor becomes inactive. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: An active TimeSensor node ignores set_cycleInterval and set_startTime events.
Warning: An active TimeSensor node ignores set_stopTime event values less than or equal to startTime.
cycleTime [cycleTime accessType outputOnly, type SFTime CDATA #FIXED ""]
cycleTime sends a time outputOnly at startTime, and also at the beginning of each new cycle (useful for synchronization with other time-based objects).
Hint: the first cycleTime event for a TimeSensor node can be used as an alarm (single pulse at a specified time).
Hint: cycleTime is a nonnegative SFTime duration interval, not an absolute clock time.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive true/false events are sent when TimeSensor starts/stops running.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isPaused [isPaused accessType outputOnly, type SFBool #FIXED ""]
isPaused true/false events are sent when TimeSensor is paused/resumed.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
pauseTime [pauseTime accessType inputOutput, type SFTime CDATA "0"]
When time now >= pauseTime, isPaused becomes true and TimeSensor becomes paused. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
resumeTime [resumeTime accessType inputOutput, type SFTime CDATA "0"]
When resumeTime becomes <= time now, isPaused becomes false and TimeSensor becomes inactive. Tempo absoluto: número de segundos desde 1, Jan, 1970, 00:00:00 GMT.
Dica: tipicamente recebe um valor de tempo conectado (ROUTEd).
Warning: not supported in VRML97.
elapsedTime [elapsedTime accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
Current elapsed time since TimeSensor activated/running, cumulative in seconds, and not counting any paused time.
Warning: not supported in VRML97.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
fraction_changed [fraction_changed accessType outputOnly, type SFFloat CDATA #FIXED ""]
fraction_changed continuously sends value in range [0,1] showing time progress in the current cycle.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
time [time accessType outputOnly, type SFTime CDATA #FIXED ""] [0,+∞)
Time continuously sends the absolute time (value 0.0 matches 1 January 1970) in seconds for a given simulation tick.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TimeTrigger TimeTrigger TimeTrigger converts boolean true events to time events.
Hint: example scenes and authoring assets at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting
Hint: X3D Event-Utility Node Diagrams https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09-EventUtilitiesScripting/X3dEventUtilityNodeEventDiagrams.pdf
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
set_boolean [set_boolean accessType inputOnly, type SFBool #FIXED ""]
If input event set_boolean is true, send output triggerTime event.
Hint: for logical consistency, input event set_boolean false has no effect (under review as part of Mantis issue 519).
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
triggerTime [triggerTime accessType outputOnly, type SFTime CDATA #FIXED ""]
triggerTime is output time event, sent when input event set_boolean is true.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TouchSensor TouchSensor TouchSensor tracks location and state of the pointing device, detecting when a user points at or selects (activates) geometry. Dica: Sensores são afetados pelos nós em par e seus filhos.
Hint: X3D Architecture 20.2.1 Overview of pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#OverviewOfPointingDeviceSensors
Hint: X3D Architecture 20.2.3 Activating and manipulating pointing device sensors https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/pointingsensor.html#Activatingandmanipulating
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X3D validation:
XML Schema, DOCTYPE, JSON Schema, Java SAI, X3DJSAIL
DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType inputOutput, type SFString CDATA #IMPLIED]
Descrição em formato texto para ser exibida para a ação deste nó.
Dica: use espaços, faça suas descrições claras e legíveis.
Dica: muitas ferramentas XML substituem caracteres automaticamente se necessário (como &#38; por & ou &#34; por " ).
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
Select geometry by activating the pointing device (e.g. clicking the mouse) to generate isActive events. Output event isActive=true is sent when pointing device selection is activated, output event isActive=false is sent when pointing device is deselected.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isOver [isOver accessType outputOnly, type SFBool #FIXED ""]
o ponteiro está sobre a geometria do sensor?
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitPoint_changed [hitPoint_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Output event containing 3D point on surface of underlying geometry, as measured in reference frame for TouchSensor's local coordinate system.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitNormal_changed [hitNormal_changed accessType outputOnly, type SFVec3f CDATA #FIXED ""]
Output event containing surface normal vector at the hitPoint.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
hitTexCoord_changed [hitTexCoord_changed accessType outputOnly, type SFVec2f CDATA #FIXED ""]
Output event containing texture coordinates of surface at the hitPoint.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
touchTime [touchTime accessType outputOnly, type SFTime CDATA "0"]
Time event generated when sensor is touched by pointing device, and then deselected by the user.
Hint: touchTime event is generated when following three conditions are all met: (a) pointing device was pointing towards geometry when initially activated (isActive=true), (b) pointing device is currently pointing towards the geometry (isOver=true), and (c) pointing device selection is deactivated/deselected by user (isActive=false event is also generated).
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Transform Transform Transform é um nó de agrupamento (Grouping) that can contain most nodes. Dica: +Y axis is up. (Sometimes +X is North and +Z is East.) Best approach is to keep +Y axis in up direction for scene composability and effective browser assistance (which is based on gravity direction). Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
Hint: translation/rotation/scaling field attributes can be defined in any order in the scene. The applied order of translation/rotation/scaling transformation-matrix operations remains consistent.
Hint: authors can modify order of translation/rotation/scaling operations by splitting them into separate nested parent/child Transform nodes.
Warning: Transform contained by CADFace can only hold a single LOD or Shape node.
Hint: X3D Scene Authoring Hints, Coordinate Systems https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#CoordinateSystems
Hint: apply containerField='shape' if parent node is CADFace.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
children [children accessType inputOutput, type MFNode CDATA , empty list] [X3DChildNode]
Grouping nodes contain an ordered list of children nodes.
Hint: Each grouping node defines a coordinate space for its children, relative to the coordinate space of its parent node. Thus transformations accumulate down the scene graph hierarchy.
Hint: inputOnly MFNode addChildren field can append new X3DChildNode nodes via a ROUTE connection, duplicate input nodes (i.e. matching DEF, USE values) are ignored.
Hint: inputOnly MFNode removeChildren field can remove nodes from the children list, unrecognized input nodes (i.e. nonmatching DEF, USE values) are ignored.
Hint: X3D Architecture 10.2.1 Grouping and children node types, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#GroupingAndChildrenNodes
translation [translation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Position (x, y, z in meters) of children relative to local coordinate system.
Dica: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
rotation [rotation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Orientation (axis, angle in radians) of children relative to local coordinate system.
Dica: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system, applied prior to rotation or scaling.
Dica: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scale [scale accessType inputOutput, type SFVec3f CDATA "1 1 1"]
Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
Dica: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
scaleOrientation [scaleOrientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
Dica: The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
containerField [containerField type NMTOKEN (children | proxy |shape) "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TransmitterPdu TransmitterPdu TransmitterPdu is a networked Protocol Data Unit (PDU) information node that provides detailed information about a radio transmitter modeled in a simulation.
Hint: TransmitterPdu packets use the IEEE Distributed Interactive Simulation (DIS) protocol.
Hint: Savage Developers Guide on DIS https://savage.nps.edu/Savage/developers.html#DIS
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/DistributedInteractiveSimulation.pdf
Warning: requires X3D profile='Full' or else include <component name='DIS' level='1'/>
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga a detecção de colisão para seus filhos e descendentes.
Dica: antiga nomenclatura "collide" na especificação do VRML97.
whichGeometry [whichGeometry accessType inputOutput, type SFInt32 CDATA "1"]
Select geometry to render: -1 for no geometry, 0 for text trace, 1 for default geometry, (optional) higher values to render different states.
bboxCenter [bboxCenter accessType initializeOnly, type SFVec3f CDATA "0 0 0"]
Centro do cubo limitante : deslocamento da posição original do sistema de coordenadas.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
bboxSize [bboxSize accessType initializeOnly, type SFVec3f CDATA "-1 -1 -1"]
Tamanho do cubo limitante : automaticamente calculado, pode ser especificado para uma otimização ou limitação.
Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#BoundingBoxes
siteID [siteID accessType inputOutput, type SFInt32 CDATA "0"]
Simulation/exercise siteID of the participating LAN or organization.
applicationID [applicationID accessType inputOutput, type SFInt32 CDATA "1"]
Each simulation application that can respond to simulation management PDUs needs to have a unique applicationID.
entityID [entityID accessType inputOutput, type SFInt32 CDATA "0"]
EntityID unique ID for entity within that application.
readInterval [readInterval accessType inputOutput, type SFTime CDATA "0.1"] [0,+∞)
Seconds between read updates, 0 means no reading.
Hint: readInterval is a nonnegative SFTime duration interval, not an absolute clock time.
writeInterval [writeInterval accessType inputOutput, type SFTime CDATA "1.0"] [0,+∞)
Seconds between write updates, 0 means no writing (sending).
Hint: writeInterval is a nonnegative SFTime duration interval, not an absolute clock time.
networkMode [networkMode accessType inputOutput, type SFString CDATA ( standAlone | networkReader | networkWriter ) standAlone]
Whether this entity is ignoring the network, sending DIS packets to the network, or receiving DIS packets from the network. (1) standAlone: ignore network but still respond to events in local scene. (2) networkReader: listen to network and read PDU packets at readInterval, act as remote copy of entity. (3) networkWriter: send PDU packets to network at writeInterval, act as master entity. Default value "standAlone" ensures that DIS network activation within a scene as networkReader or networkWriter is intentional.
Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
isStandAlone [isStandAlone accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="local" (ignore network but still respond to local events)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkReader [isNetworkReader accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="remote" (listen to network as copy of remote entity)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isNetworkWriter [isNetworkWriter accessType outputOnly, type SFBool #FIXED ""]
Whether networkMode="master" (output to network as master entity at writeInterval)
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
address [address accessType inputOutput, type SFString CDATA localhost]
Multicast network address, or else "localhost" example: 224.2.181.145.
port [port accessType inputOutput, type SFInt32 CDATA "0"]
Multicast network port, for example: 3000.
multicastRelayHost [multicastRelayHost accessType inputOutput, type SFString CDATA #IMPLIED]
Fallback server address if multicast not available locally. For example: track.nps.edu.
multicastRelayPort [multicastRelayPort accessType inputOutput, type SFInt32 CDATA "0"]
Fallback server port if multicast not available locally. For example: 8010.
rtpHeaderExpected [rtpHeaderExpected accessType initializeOnly, type SFBool (true|false) "false"]
Whether RTP headers are prepended to DIS PDUs.
isRtpHeaderHeard [isRtpHeaderHeard accessType outputOnly, type SFBool #FIXED ""]
Whether incoming DIS packets have an RTP header prepended.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
Have we had a network update recently?.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
timestamp [timestamp accessType outputOnly, type SFTime CDATA #FIXED ""]
DIS timestamp in X3D units (value 0.0 matches 1 January 1970) in seconds.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
radioID [radioID accessType inputOutput, type SFInt32 CDATA "0"]
Identifies a particular radio within a given entity.
antennaLocation [antennaLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
World coordinates for antenna location.
relativeAntennaLocation [relativeAntennaLocation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Relative coordinates for antenna location.
antennaPatternLength [antennaPatternLength accessType inputOutput, type SFInt32 CDATA "0"]
antennaPatternType [antennaPatternType accessType inputOutput, type SFInt32 CDATA "0"]
Antenna shape pattern: 0 for omnidirectional, 1 for beam, 2 for spherical harmonic (deprecated), or optional higher value
cryptoKeyID [cryptoKeyID accessType inputOutput, type SFInt32 CDATA "0"]
Nonzero value corresponding to the simulated cryptographic key. Enumerations value 0 indicates plain (unencrypted) communications.
cryptoSystem [cryptoSystem accessType inputOutput, type SFInt32 CDATA "0"]
Indicates type of crypto system being used, even if the encryption equipment is not keyed. Value 0 for No Encryption Device, higher enumerations values correspond to other specific equipment..
frequency [frequency accessType inputOutput, type SFInt32 CDATA "0"]
Transmission frequency in Hz. If the radio is in frequency hopping mode, this field may be set to the center of the frequency hopping band currently in use, or to some other appropriate value.
inputSource [inputSource accessType inputOutput, type SFInt32 CDATA "0"]
Source of transmission input. Enumerations value 0 for Other, 1 for Pilot, 2 for Copilot, 3 for First Officer, 4 for Driver, 5 for Loader, 6 for Gunner, 7 for Commander, 8 for Digital Data Device, 9 for Intercom, 10 for Audio Jammer, 11 for Data Jammer, 12 for GPS Jammer, 13 for GPS Meaconer (masking beacon).
lengthOfModulationParameters [lengthOfModulationParameters accessType inputOutput, type SFInt32 CDATA "0"]
modulationTypeDetail [modulationTypeDetail accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumeration containing detailed information depending on the major modulation type.
modulationTypeMajor [modulationTypeMajor accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumeration containing major classification of the modulation type. Enumerations value 0 for No Statement, 1 for Amplitude, 2 for Amplitude and Angle, 3 for Angle, 4 for Combination, 5 for Pulse, 6 for Unmodulated, 7 for Carrier Phase Shift Modulation (CPSM).
modulationTypeSpreadSpectrum [modulationTypeSpreadSpectrum accessType inputOutput, type SFInt32 CDATA "0"]
Indicates the spread spectrum technique or combination of spread spectrum techniques in use.
modulationTypeSystem [modulationTypeSystem accessType inputOutput, type SFInt32 CDATA "0"]
Specifies radio system associated with this Transmitter PDU and used to interpret other fields whose values depend on a specific radio system.
power [power accessType inputOutput, type SFFloat CDATA "0"]
Power that radio would be capable of outputting if on and transmitting, independent of actual transmit state of the radio.
radioEntityTypeCategory [radioEntityTypeCategory accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumeration containing EntityType of transmitter radio. Enumerations value: 0 for Other, 1 for Generic Radio or Simple Intercom, 2 for HAVE QUICK, 3 for HAVE QUICK II, 4 for HAVE QUICK IIA, 5 for SINCGARS, 6 for CCTT SINCGARS, 7 for EPLRS (Enhanced Position Location Reporting System), 8 for JTIDS/MIDS, 9 for Link 11, 10 for Link 11B, 11 for L-Band SATCOM, 12 for Enhanced SINCGARS 7.3, 13 for Navigation Aid.
radioEntityTypeCountry [radioEntityTypeCountry accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for country to which the design of the entity or its design specification is attributed.
radioEntityTypeDomain [radioEntityTypeDomain accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for domain in which the entity operates: LAND, AIR, SURFACE, SUBSURFACE, SPACE or OTHER.
radioEntityTypeKind [radioEntityTypeKind accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value for whether entity is a PLATFORM, MUNITION, LIFE_FORM, ENVIRONMENTAL, CULTURAL_FEATURE, SUPPLY, RADIO, EXPENDABLE, SENSOR_EMITTER or OTHER.
radioEntityTypeNomenclature [radioEntityTypeNomenclature accessType inputOutput, type SFInt32 CDATA "0"]
Integer enumerations value indicating nomenclature (name) for a particular emitter. See DIS enumerations reference for value/name pairs.
radioEntityTypeNomenclatureVersion [radioEntityTypeNomenclatureVersion accessType inputOutput, type SFInt32 CDATA "0"]
Named equipment version number.
transmitFrequencyBandwidth [transmitFrequencyBandwidth accessType inputOutput, type SFFloat CDATA "0.0"]
Bandwidth of the particular transmitter measured between the half-power (-3 dB) points (this value represents total bandwidth, not the deviation from the center frequency).
transmitState [transmitState accessType inputOutput, type SFInt32 CDATA "0"]
Specify radio transmission state where enumerations value 0 is for off, value 1 for powered but not transmitting, or value 1 is for powered and transmitting,
geoSystem [geoSystem accessType initializeOnly, type MFString CDATA "GD" "WE"]
Identifies spatial reference frame: Geodetic (GD), Geocentric (GC), Universal Transverse Mercator (UTM). Supported values: "GD" "UTM" or "GC" followed by additional quoted string parameters as appropriate for the type.
Hint: X3D Architecture 25.2.2 Spatial reference frames https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Spatialreferenceframes
Hint: X3D Architecture 25.2.4 Specifying geospatial coordinates https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/geodata.html#Specifyinggeospatialcoords
Hint: UTM is Universal Transverse Mercator coordinate system https://en.wikipedia.org/wiki/Universal_Transverse_Mercator_coordinate_system
Warning: deprecated values are GDC (replaced by GD) and GCC (replaced by GC).
geoCoords [geoCoords accessType inputOutput, type SFVec3d CDATA "0 0 0"]
Geographic location (specified in current geoSystem coordinates) for children geometry (specified in relative coordinate system, in meters).
Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TriangleFanSet TriangleFanSet TriangleFanSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
fanCount [fanCount accessType initializeOnly, type MFInt32 CDATA #IMPLIED]]
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TriangleSet TriangleSet TriangleSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TriangleSet2D TriangleSet2D TriangleSet2D é um nó geométrico. TriangleSet2D specifies a set of 2D triangles.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
vertices [vertices accessType initializeOnly, type MFVec2f CDATA #FIXED ""]
coordenadas em 2 dimensões dos vértices do TriangleSet2D.
Atenção: dimensões de geometrias simples não podem ser alteradas depois de sua criação, em vez disso, use o valor scale de um nó Transform.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
TriangleStripSet TriangleStripSet TriangleStripSet é um nó geométrico que pode conter os nós Coordinate|CoordinateDouble, Color|ColorRGBA, Normal e TextureCoordinate.
Dica: insira um nó do tipo Shape antes de adicionar a geometria ou aparência. Você também pode substituir um conteúdo pór type-matched ProtoInstance.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
ccw [ccw accessType initializeOnly, type SFBool (true|false) "true"]
ccw = sentido anti-horário: ordem da orientação das coordenadas dos vértices.
Dica: ccw falso pode virar do avesso sólidos (backface culling) e a orientação dos vetores normais.
colorPerVertex [colorPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se a cor deve ser aplicada por vértice (verdadeiro) ou por polígono (falso).
Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
normalPerVertex [normalPerVertex accessType initializeOnly, type SFBool (true|false) "true"]
Se o nó Normal é aplicado por vértice (verdadeiro) ou por polígono (falso).
Hint: if no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
solid [solid accessType initializeOnly, type SFBool (true|false) "true"]
Definindo solid verdadeiro significa desenhar somente as faces aparentes do polígono (backface culling on), definindo solid falso significa desenhar ambas as faces do polígono (backface culling off).
Atenção: valores padrões verdadeiros podem esconder completamente a geometria se vistos pelo lado errado!
stripCount [stripCount accessType initializeOnly, type MFInt32 CDATA #IMPLIED]]
containerField [containerField type NMTOKEN "geometry"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
Viewpoint Viewpoint Viewpoint provides a specific location and direction where the user may view the scene. Viewpoints are the primary way for a user to navigate within a scene, and for an author to show critical aspects of a model.
Hint: a sequence of good Viewpoints with understandable descriptions can provide a guided tour of a model.
Hint: the currently bound NavigationInfo node has a major effect on how a user might change viewing position and orientation after reaching this Viewpoint.
Hint: consider paired Viewpoint/NavigationInfo node combinations by defining ROUTE connections between corresponding isBound/set_bind fields.
Hint: consider how users might interact with the current X3D model, either standalone or as an Inline within a larger parent scene.
Hint: Background, Fog, NavigationInfo, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
Hint: GeoViewpoint OrthoViewpoint and Viewpoint share the same binding stack, so no more than one of these nodes can be bound and active at a given time.
Warning: do not include GeoViewpoint OrthoViewpoint or Viewpoint as a child of LOD or Switch, instead use ViewpointGroup as parent to constrain location proximity where the viewpoint is available to user.
Hint: Regardless of viewpoint jump value at bind time, the relative viewing transformation between user's view and defined position/orientation is stored for later use when un-jumping (returning to the viewpoint when subsequent viewpoint is unbound).
Hint: customizable design pattern for dedicated Viewpoint/NavigationInfo pair: <Viewpoint DEF='SpecialView'/> <NavigationInfo DEF='SpecialNav'/> <ROUTE fromNode='SpecialView' fromField='isBound' toNode='SpecialNav' toField='set_bind'/>
Hint: X3D Scene Authoring Hints, Viewpoints https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Viewpoints
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
description [description accessType initializeOnly, type SFString CDATA #IMPLIED]
Text description or navigation Dica to be displayed for this Viewpoint.
Dica: use espaços, faça suas descrições claras e legíveis.
Atenção: without description, Viewpoint is unlikely to appear on browser Viewpoint menus.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character). Dica para o perfil Interchange: este campo pode ser ignorado.
position [position accessType inputOutput, type SFVec3f CDATA "0 0 10"]
Position (x, y, z in meters) relative to local coordinate system.
orientation [orientation accessType inputOutput, type SFRotation CDATA "0 0 1 0"]
Rotation (axis, angle in radians) of Viewpoint, relative to default -Z axis direction in local coordinate system.
Dica: this is orientation _change_ from default direction (0 0 -1).
Dica: complex rotations can be accomplished axis-by-axis using parent Transforms.
fieldOfView [fieldOfView accessType inputOutput, type SFFloat CDATA "0.7854"]]
jump [jump accessType inputOutput, type SFBool (true|false) "true"]
Transition instantly by jumping, or smoothly adjust offsets in place when changing to this Viewpoint.
Dica: set jump=true for smooth camera motion when going to this viewpoint.
centerOfRotation [centerOfRotation accessType inputOutput, type SFVec3f CDATA "0 0 0"]
centerOfRotation specifies center point about which to rotate user's eyepoint when in EXAMINE or LOOKAT mode.
set_bind [set_bind accessType inputOnly, type SFBool #FIXED ""]
Sending event set_bind=true makes this node active. Sending event set_bind=false makes this node inactive. Thus setting set_bind to true/false will pop/push (enable/disable) this Viewpoint.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
bindTime [bindTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Evento enviando quando nó se torna ativo/inativo.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
isBound [isBound accessType outputOnly, type SFBool #FIXED ""]
Evento de verdadeiro enviado quando nó se torna ativo, evento de false enviado quando deligado por outro nó.
Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
VisibilitySensor VisibilitySensor VisibilitySensor detects when user can see a specific object or region as they navigate the world. The region sensed for visibility to the user is bounded by a rectangular box.
Dica: often used to attract user attention or improve performance.
Dica: Sensores são afetados pelos nós em par e seus filhos.
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
enabled [enabled accessType inputOutput, type SFBool (true|false) "true"]
Liga/desliga o nó sensor.
center [center accessType inputOutput, type SFVec3f CDATA "0 0 0"]
Translation offset from origin of local coordinate system.
size [size accessType inputOutput, type SFVec3f CDATA "0 0 0"] [0,+∞)
size of visibility box, measured from center in meters.
isActive [isActive accessType outputOnly, type SFBool #FIXED ""]
isActive eventos verdadeiro/falso para o isActive são enviados quando um sensor é engatilhado. isActive=true when entering visibility region, isActive=false when exiting visibility region.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
enterTime [enterTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time event generated when user's camera enters visibility region for sensor.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
exitTime [exitTime accessType outputOnly, type SFTime CDATA #FIXED ""]
Time event generated when user's camera exits visibility region for sensor.
Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
WorldInfo WorldInfo WorldInfo contains a title and persistent documentation or simple metadata information about an X3D scene.
Hint: comments are not readable when a model file is loaded for viewing, but WorldInfo and Metadata* nodes are persistent and inspectable at run time.
Hint: X3D for Web Authors, Chapter 15, Metadata Information https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter15-Metadata/Chapter15-MetadataInformation.html
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DEF [DEF type ID #IMPLIED]
DEF define uma identificação única para este nó, permitindo a outros nós o referenciá-lo. Dica: um DEF descritivo ajuda na clareza e na documentação.
Hint: well-defined names can simplify design and debugging through improved author understanding.
Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
USE [USE type IDREF #IMPLIED]
USE significa reusar um nó identificado por um DEF, ignorando _todos_ os outros atributos e filhos do nó.
Dica: utilizando o USE para uma geometria (ao invés de duplica-la) pode melhorar o desempenho.
Atenção: não inclua DEF (ou qualquer outro valor para um atributo) quando estiver usando o recurso do USE!
title [title accessType inputOutput, type SFString CDATA #IMPLIED]
title of this world, placed in window title.
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
info [info accessType inputOutput, type MFString CDATA #IMPLIED]
Additional information about this model.
Dica: Textos podem conter múltiplos valores, então separe cada texto usando aspas "https://www.web3d.org" "https://www.web3d.org/about" "etc."
Dica: many XML tools substitute XML character references automatically if needed (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
containerField [containerField type NMTOKEN "children"]
O containerField é um campo indicando a sua relação com o nó pai. Exemplos: geometry Box, children Group, proxy Shape. O atributo containerField é somente suportado em codificações XML de cenas X3D.
Hint: X3D Scene Authoring Hints, containerField https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top
X3D X3D X3D is the top-most XML element for an Extensible 3D (X3D) Graphics model. The X3D element contains a single head element for metadata, and a single Scene element which is root node of the 3D scene graph. Dica: add or select a Scene tag to edit the scene graph.
Hint: X3D Architecture 7.2.5.2 Header statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#HeaderStatement
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version #REQUIRED]
X3D specification version for this scene, must be defined.
Hint: use highest value matching schema and DOCTYPE in the scene. X3D version 3.0 standardization occurred in 2004.
profile [profile type ENUMERATION #REQUIRED (Core | Interchange | CADInterchange | Interactive | Immersive | MPEG4Interactive | Full)]
profile attribute is required and defines the player or tool support needed for this model.
Hint: Core profile corresponds to minimalist extensible profile with Metadata* nodes, useful for defining custom scene capabilities via addition of individual component statements. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/coreprofile.html
Hint: Interchange profile corresponds to minimum lightweight subset of nodes needed to display (or import/export) compelling 3D content. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/interchange.html
Hint: Interactive profile corresponds to Interchange geometry plus simple user interaction. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/interactive.html
Hint: Immersive profile is common and approximately matches VRML97 with Script and Prototypes. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/immersive.html
Hint: CADInterchange profile (X3D version 3.1 or later) corresponds to Interchange geometry plus distillation of computer-aided design (CAD) models. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/CADInterchange.html
Hint: Full profile contains all nodes defined in X3D specification. https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/fullProfile.html
Warning: PROFILE is capitalized and is a separate statement in the ClassicVRML Encoding.
Hint: X3D Architecture 7.2.5.3 PROFILE statement https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#PROFILEStatement
xmlns:xsd [xmlns:xsd type CDATA "http://www.w3.org/2001/XMLSchema-instance"]
XML namespace (xmlns) for XML Schema Definition (xsd).
Hint: X3D Scene Authoring Hints, Validation of X3D Scenes using DTD and XML Schema https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Validation
xsd:noNamespaceSchemaLocation [xsd:noNamespaceSchemaLocation type CDATA "https://www.web3d.org/specifications/x3d-3.1.xsd"]
url for the X3D Schema defining the X3D document-validation rules.
Hint: X3D Scene Authoring Hints, Validation of X3D Scenes using DTD and XML Schema https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Validation
class [class type CDATA #IMPLIED]
O atributo class é uma lista de classes separadas por espaços, reservada para o uso por XML stylesheets. O atributo class é somente suportado em codificações XML de cenas X3D.
  accessType and type   Credits and Translations   X3D Resources   to top

🔖  accessType Definitionsto top

References: X3D Abstract Specification 4.4.2.2 Field semantics and X3D XML Encoding 4.3.7 Prototype and field declaration syntax

accessType determines whether a field corresponds to event input, event output, or persistent state information. Events are strictly typed values with a corresponding timestamp. ROUTE connections must match accessType between source field and target field.

  • initializeOnly: can be initialized, but cannot send or receive events. This is usually the case for fields that are considered too computationally expensive to change at run time.
  • inputOutput: can be initialized, and can also send or receive events during run-time operations.
  • inputOnly: cannot be initialized or included in a scene file, but can receive input event values via a ROUTE during run-time operations.
  • outputOnly: cannot be initialized or included in a scene file, but can send output event values via a ROUTE during run-time operations.

X3D accessType design keeps 3D graphics rendering fast and interactive, also helping to keep X3D players small and lightweight.

🔖  type Definitionsto top

The X3D Architecture specification of field types classify the possible values for a field. Each field in each node (i.e. each XML attribute) has a strictly defined data type. Multiple data types are provided for boolean, integer, floating-point and string values. X3D is a strongly typed language, meaning that all data must strictly conform to these data types in order for a scene to be correct.

  • Each of the base types are either single-value (SF Single Field) or multiple-value (MF Multiple Field). Examples: SFFloat (single-value), SFVec2f (singleton 2-tuple), SFVec3f (singleton 3-tuple), SFOrientation (singleton 4-tuple for axis-angle values).
  • Arrays are also provided for all base types. Nomenclature: SF = Single Field (single value of base type), MF = Multiple Field (array of base-type values). Examples: MFFloat (array of zero or more SFFloat values), MFVec4d (array of zero or more 4-tuple SFVec4d values), etc.
  • The X3D Schema is able to validate numeric type information and array tuple sizes in X3D scenes for field initializations (having accessType of initializeOnly and inputOutput) that appear within an X3D file.
  • ROUTEs pass events, which are strictly typed values with a corresponding timestamp. ROUTE connections must match type between source field and target field. Since they are transient, event values themselves cannot appear within an X3D file.
  • For MF Multiple-Field arrays, commas between values are normally treated as whitespace. However, X3D Schema validation will not accept commas that appear within vector values, only between values. MFColor examples: color="0.25 0.5 0.75, 1 1 0" is valid while color="0.25, 0.5, 0.75, 1, 1, 0" is invalid. This is an authoring assist to help authors troubleshoot errors in long arrays of values.
  • Failure to match data types correctly is an error! Types must match during scene validation, scene loading, and at run time. This is A Good Thing since it allows authors to find problems when they exist, rather than simply hoping (perhaps mistakenly) that everything will work for end users.

🔖  XML Data Types and default attribute values defined in the Extensible Markup Language (XML) Recommendation are also included in these tooltips.

  • CDATA is an XML term for Character Data. The base type for all XML attributes consists of string-based CDATA characters. CDATA is used throughout the X3D DOCTYPE definitions, which can only check for the presence of legal strings and thus are not able to validate numeric type information. XML Schema provides stricter validation based on data types.
  • COMMENT statements contain string characters. Comments have great value for documenting design and significance in X3D model source. Comment strings cannot contain a double hyphen -- since that character pair is part of the comment terminator. XML comments can only appear between other elements and comments, and are not allowed within element or attribute markup. Comments have no effect on X3D model rendering and are not accessible programmatically at run time. Example:
    <-- here is my most excellent XML comment! -->
  • DOCTYPE statements are Document Type Declaration (DTD) statements, immediately following the initial XML prolog statement in an .x3d file. DOCTYPE statements enable XML-aware document processors to validate parent-child node relationships and element-attribute string values. DOCTYPE validation is always optional. Allowed DOCTYPE statements for each X3D version are found at X3D Specifications: Schema and DOCTYPE Validation.
  • ENUMERATION indicates that the given value can only equal one of several allowed NMTOKEN values.
  • FIXED indicates that the given value is required and no other value is allowed. A FIXED value of empty string "" indicates that no value is allowed to appear in this attribute.
  • ID is a NMTOKEN that is unique within the scene, corresponding to the DEF attribute in X3D.
  • IDREF is a NMTOKEN reference to one of these unique scene IDs, corresponding to the USE attribute in X3D.
  • IMPLIED means that that no default value is provided for this attribute.
  • NMTOKEN is an XML term for Name Token. NMTOKEN is a special kind of CDATA string that must match naming requirements for legal characters, with no whitespace characters allowed. Additionally, from XML specification: disallowed initial characters for Names include numeric digits, diacritics (letter with accent or marking), the "." period character (sometimes called full stop) and the "-" hyphen character. For further information see X3D Scene Authoring Hints: Naming Conventions.
  • NMTOKENS is an XML term for an array of NMTOKEN values.
  • xs:token is similar to NMTOKEN string and allows further restrictions via regular expression (regex) pattern. No leading, trailing or multiple-adjacent whitespace characters can occur.
  • REQUIRED means that an attribute value MUST always be provided.

🔖 Range Intervals may be defined to indicate lower and upper bounds on allowed attribute values. These are typically defined by the X3D Architecture Specification in order to avoid illegal or illogical results. Value constraints being within allowed range intervals are checked by schema validation tools (but not XML DTD). Example range intervals:

  • [0,1]     places limits on an allowed value from range 0 to 1, inclusive.
  • (0,+∞)   is positive, i.e. greater than zero and less than positive infinity.
  • [0,+∞)   is non-negative, i.e. greater than or equal to zero, and less than positive infinity.
  • [-1,+∞) is greater than or equal to -1.
  • (-∞,+∞) is unbounded, any numeric value is allowed.

🔖 Field Types Table that follows provides a complete list of X3D data type names, descriptions and example values. The X3D Architecture Specification: 5 Field type reference defines default values for each field type. to top

Field-type names Description Example values Scene Access
Interface (SAI)
🔖 SFBool Single-Field boolean value Default value false. Example values: true or false for XML syntax in .x3d files.
Warning: capitalization of each boolean XML attribute value must be all lower case, matching HTML.
Hint: XML, Java, JavaScript and JSON syntax is true or false.
Hint: ClassicVRML syntax is TRUE or FALSE in .wrl or .x3dv files.
Hint: Python syntax is True or False in .py files.
Hint: see Wikipedia: Boolean data type.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFBool Multiple-Field boolean array, containing an ordered list of SFBool values Default value [ ] empty list. Example values: true false false true for XML syntax in .x3d files.
Warning: capitalization of each boolean XML attribute value must be all lower case, matching HTML.
Hint: XML, Java, JavaScript and JSON syntax is true or false.
Hint: ClassicVRML syntax is [ TRUE FALSE FALSE TRUE ] in .wrl or .x3dv files.
Hint: Python syntax is True or False in .py files.
Hint: see Wikipedia: Boolean data type.
Hint: a single comma character is allowed as part of whitespace between individual SFBool values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFColor Single-Field color value, red-green-blue, all values in range [0,1] Default value 0 0 0. Example values: 0 0.5 1.0
Hint: see X3D Scene Authoring Hints: Color.
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFColor Multiple-Field color array, containing an ordered list of SFColor values Default value [ ] empty list. Example values: 1 0 0, 0 1 0, 0 0 1
Hint: see X3D Scene Authoring Hints: Color.
Hint: optional comma characters between singleton 3-tuple SFColor attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 3-tuple SFColor values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFColor values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFColorRGBA Single-Field color value, red-green-blue alpha (opacity), all values in range [0,1] Default value 0 0 0 0. Example values: 0 0.5 1.0 0.75
Hint: see X3D Scene Authoring Hints: Color.
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFColorRGBA Multiple-Field color array, containing an ordered list of SFColorRGBA values Default value [ ] empty list. Example values: 1 0 0 0.25, 0 1 0 0.5, 0 0 1 0.75 (red green blue, with varying opacity)
Hint: see X3D Scene Authoring Hints: Color.
Hint: optional comma characters between singleton 4-tuple SFColorRGBA attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 4-tuple SFColorRGBA values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFColorRGBA values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFInt32 Single-Field 32-bit integer value, range [−2,147,483,648 to 2,147,483,647] Default value 0. Example values: -1 0 7
Hint: see Wikipedia: Integer (computer science).
Warning: avoid scientific notation or else value is considered floating point.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFInt32 Multiple-Field 32-bit integer array, containing an ordered list of SFInt32 values Default value [ ] empty list. Example values: 1 2 3 4 5
Hint: see Wikipedia: Integer (computer science).
Warning: avoid scientific notation or else value is considered floating point.
Hint: a single comma character is allowed as part of whitespace between individual SFInt32 values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFFloat Single-Field single-precision (32-bit) floating-point value, 9 significant digits, maximum value ~3.4 × 10^38 Default value 0.0. Example values: 1.0 0 1 -0.0 5E-6 78.0E+9 1.57
Warning: do not use illegal values INF (infinity) or NaN (Not a Number).
Hint: see Wikipedia: Single-precision floating-point format. and Meter (British spelling "metre").
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFFloat Multiple-Field single-precision (32-bit) floating-point array, containing an ordered list of SFFloat values Default value [ ] empty list. Example values: −1 2.0 3.141592653
Hint: see Wikipedia: Single-precision floating-point format.
Hint: a single comma character is allowed as part of whitespace between individual SFFloat values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFDouble Single-Field double-precision (64-bit) floating-point value, 15-17 significant digits, maximum value ~1.8 × 10^308 Default value 0.0. Example values: 2.7128 3.141592653
Hint: see Wikipedia: Double-precision floating-point format. and Meter (British spelling "metre").
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFDouble Multiple-Field double-precision array, containing an ordered list of SFDouble values Default value [ ] empty list. Example values: −1 2.0 3.14159
Hint: see Wikipedia: Double-precision floating-point format.
Hint: a single comma character is allowed as part of whitespace between individual SFDouble values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFImage Single-Field image value. SFImage fields contain three nonnegative integers representing width, height and number of components [0-4] for the following pixel values, followed by width×height hexadecimal (or integer) values representing all of the pixel colors defining the SFIimage texture. Default value 0 0 0. Contains special pixel-encoding parameters and values to numerically create a texture image.
The tooltip for PixelTexture image field shows example SFImage values.
Hint: see X3D Architecture Specification: 5.3.6 SFImage MFImage.
Hint: see X3D Scene Authoring Hints: Images.
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFImage Multiple-Field image value, containing an ordered list of SFImage values Default value [ ] empty list. Contains special pixel-encoding parameters and values to numerically create an array of texture images.
Hint: see X3D Architecture Specification: 5.3.6 SFImage MFImage.
Hint: see X3D Scene Authoring Hints: Images.
Hint: a single comma character is allowed as part of whitespace between individual SFImage values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFNode SFNode Single-Field singleton node. Default value is NULL node, meaning no entry. <Shape/> or Shape
Warning: o not include keyword NULL for an empty node in XML encoding..
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFNode Multiple-Field node array, containing an ordered list of SFNode values. Default value is an empty list. <Shape/> <Group/> <Transform/>
Warning: do not include keyword NULL for an empty node list in XML encoding.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFRotation Single-Field rotation value using 3-tuple axis, radian angle form Default value 0 0 1 0. Model authors and authoring tools may prefer the equivalent zero-rotation default value 0 1 0 0 since rotation about the vertical Y-axis is most common. Example values: 0 1 0 1.57
Warning: initial 3-tuple axis vector cannot hold a zero-magnitude vector.
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
Hint: see Wikipedia: Radian, Rotation matrix and Rotation formalisms in three dimensions.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFRotation Multiple-Field rotation array, containing an ordered list of SFRotation values Default value [ ] empty list. Example values: 0 1 0 0, 0 1 0 1.5707963265, 0 1 0 3.141592653
Warning: initial 3-tuple axis vectors cannot hold a zero-magnitude vector within contained 4-tuple SFRotation attribute values.
Hint: optional comma characters between singleton 4-tuple SFRotation attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 4-tuple SFRotation values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFRotation values in the list.
Hint: separating comma characters are not included in X3D canonical form.
Hint: see Wikipedia: Radian, Rotation matrix and Rotation formalisms in three dimensions.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFString Single-Field string value Default value is empty string "". Example: "an SFString is a simple string value."
Warning: do not wrap quotation marks around SFString values.
Warning: SFString is not defined in ECMAScript Scene Access Interface (SAI), use string type instead.
Hint: insert backslash characters prior to \"embedded quotation marks\" within an SFString value.
Hint: XML rules for encoding special characters can be found at
Wikipedia: List of XML and HTML character entity references.
Hint: see Wikipedia: String (computer science).
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFString Multiple-Field string array, containing an ordered list of SFString values (each of which must be quoted). Default value [ ] empty list. Example values: Example: "EXAMINE" "FLY" "WALK" "ANY"
Warning: MFString is not defined in ECMAScript Scene Access Interface (SAI), use string[] array type instead.
Hint: XML rules for encoding special characters can be found at
Wikipedia: List of XML and HTML character entity references.
Hint: see Wikipedia: String (computer science).
Hint: a single comma character is allowed as part of whitespace between individual SFString values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFTime Single-Field time value in seconds, specified as a double-precision (64-bit) floating point number, 15-17 significant digits, maximum value ~1.8 × 10^308 Default value -1. Example values: 0, 10 (seconds), or -1 (indicating no actual time value has been provided).
Hint: Time values are usually either a system time (matching current clock time) in seconds, or else a nonnegative duration interval in seconds.
Hint: Typically, SFTime fields represent the number of seconds since Jan 1, 1970, 00:00:00 GMT.
Hint:X3D Abstract Specification, Time component, 8.2 Concepts for time model, time origin, discrete and continuous changes, time-dependent node cycles and activation, pausing time, etc.
Warning: -1 is default initial value, typically indicating no updated time value has yet been provided.
Warning: Negative duration intervals are not allowed.
Hint: Negative absolute time values are explicitly allowed and occur prior to Jan 1, 1970, 00:00:00 GMT.
Hint: Processing an event with timestamp t may only result in generating events with timestamps greater than or equal to t.
Hint: see Wikipedia: Double-precision floating-point format.
Hint: see Wikipedia: Time, Seconds and System time.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFTime Multiple-Field time array, containing an ordered list of SFTime values Default value [ ] empty list. Example values: −1 0 1 567890
Warning: -1 is the only valid negative value (indicating no actual time value is provided).
Hint: see Wikipedia: Double-precision floating-point format.
Hint: see Wikipedia: Time and System time.
Hint: a single comma character is allowed as part of whitespace between individual SFTime values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec2f Single-Field 2-tuple single-precision (32-bit) float vector Default value 0 0. Example values: 0.5 0.5
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec2f Multiple-Field array of 2-tuple single-precision (32-bit) float vectors, containing an ordered list of SFVec2f values Default value [ ] empty list. Example values: 0 0, 0 1, 1 1, 1 0
Warning: comma characters within contained singleton 2-tuple SFVec2f values do not pass strict validation.
Hint: optional comma characters between singleton 2-tuple SFVec2f attribute values can help authors keep track of long array definitions.
Hint: a single comma character is allowed as part of whitespace between individual SFVec2f values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec2d Single-Field 2-tuple double-precision (64-bit) float vector Default value 0 0. Example values: 0.5 0.5
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec2d Multiple-Field array of 2-tuple double-precision (64-bit) float vectors, containing an ordered list of SFVec2d values Default value [ ] empty list. Example values: 0 0, 0 1, 1 1, 1 0
Hint: optional comma characters between singleton 2-tuple SFVec2d attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 2-tuple SFVec2d values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFVec2d values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec3f Single-Field 3-tuple single-precision (32-bit) float vector Default value 0 0 0. Example values: 0.0 0.0 0.0
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec3f Multiple-Field array of 3-tuple single-precision (32-bit) float vectors, containing an ordered list of SFVec3f values Default value [ ] empty list. Example values: 0 0 0, 0 0 1, 0 1 1, 0 1 0, 1 0 0, 1 0 1, 1 1 1, 1 1 0
Hint: optional comma characters between singleton 3-tuple SFVec3f attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 3-tuple SFVec3f values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFVec3f values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec3d Single-Field 3-tuple double-precision (64-bit) float vector Default value 0 0 0. Example values: 0.0 0.0 0.0
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec3d Multiple-Field array of 3-tuple double-precision (64-bit) float vectors, containing an ordered list of SFVec3d values Default value [ ] empty list. Example values: 0 0 0, 0 0 1, 0 1 1, 0 1 0, 1 0 0, 1 0 1, 1 1 1, 1 1 0
Hint: optional comma characters between singleton 3-tuple SFVec3d attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 3-tuple SFVec3d values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFVec3d values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec4f Single-Field 4-tuple single-precision (32-bit) float vector Default value 0 0 0 1. Example values: 1.0 2.0 3.0 4.0
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec4f Multiple-Field array of 4-tuple single-precision (32-bit) float vectors, containing an ordered list of SFVec4f values Default value [ ] empty list. Example values: 1 1 1 1, 2 2 2 2, 3 3 3 3, 4 4 4 4
Hint: optional comma characters between singleton 4-tuple SFVec4f attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 4-tuple SFVec4f values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFVec4f values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFVec4d Single-Field 4-tuple double-precision (64-bit) float vector Default value 0 0 0 1. Example values: 1.0 2.0 3.0 4.0
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFVec4d Multiple-Field array of 4-tuple double-precision (64-bit) float vectors, containing an ordered list of SFVec4d values Default value [ ] empty list. Example values: 1 1 1 1, 2 2 2 2, 3 3 3 3, 4 4 4 4
Hint: optional comma characters between singleton 4-tuple SFVec4d attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 4-tuple SFVec4d values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFVec4d values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFMatrix3f Single 3×3 matrix of single-precision (32-bit) floating point numbers Default value 1 0 0 0 1 0 0 0 1 (which is identity matrix).
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFMatrix3f Zero or more 3×3 matrices of single-precision (32-bit) floating point numbers, containing an ordered list of SFMatrix3f values Default value [ ] empty list. Example values: 1 0 0 0 1 0 0 0 1, 1 0 0 0 1 0 0 0 1 (default value is empty list)
Hint: optional comma characters between singleton 9-tuple SFMatrix3f attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 9-tuple SFMatrix3f values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFMatrix3f values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFMatrix3d Single 3×3 matrix of double-precision (64-bit) floating point numbers Default value 1 0 0 0 1 0 0 0 1 (which is identity matrix).
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFMatrix3d Zero or more 3×3 matrices of double-precision (64-bit) floating point numbers, containing an ordered list of SFMatrix3d values Default value [ ] empty list. Example values: 1 0 0 0 1 0 0 0 1, 1 0 0 0 1 0 0 0 1 (default value is empty list)
Hint: optional comma characters between singleton 9-tuple SFMatrix3d attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 9-tuple SFMatrix3d values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFMatrix3d values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFMatrix4f Single 4×4 matrix of single-precision (32-bit) floating point numbers Default value 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (which is identity matrix).
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFMatrix4f Zero or more 4×4 matrices of single-precision (32-bit) floating point numbers, containing an ordered list of SFMatrix4f values Default value [ ] empty list. Example values: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (default value is empty list)
Hint: optional comma characters between singleton 16-tuple SFMatrix4f attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 16-tuple SFMatrix4f values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFMatrix4f values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 SFMatrix4d Single 4×4 matrix of double-precision (64-bit) floating point numbers Default value 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (which is identity matrix).
Warning: comma characters within attribute values are not allowed, and do not pass strict validation.
XML Schema, X3D regexes, Java SAI, X3DJSAIL
🔖 MFMatrix4d Zero or more 4×4 matrices of double-precision (64-bit) floating point numbers, containing an ordered list of SFMatrix4d values Default value [ ] empty list. Example values: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 (default value is empty list)
Hint: optional comma characters between singleton 16-tuple SFMatrix4d attribute values can help authors keep track of long array definitions.
Warning: comma characters within contained singleton 16-tuple SFMatrix4d values do not pass strict validation.
Hint: a single comma character is allowed as part of whitespace between individual SFMatrix4d values in the list.
Hint: separating comma characters are not included in X3D canonical form.
XML Schema, X3D regexes, Java SAI, X3DJSAIL

Table adapted from Chapter 1 Technical Overview, Table 1.4 X3D Field Types, X3D for Web Authors,
Don Brutzman and Leonard Daly, Morgan Kaufman Publishers, 2007. Used with permission.

🔖 Credits and Translations to top

Many thanks to our contributors and translators.

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