public class XvlShellAttributeNumberOfDivisions
extends java.lang.Object
Examples of XvlShell numberOfDivisions attribute values.
Related links: XvlShellAttributeNumberOfDivisions.java source, XvlShellAttributeNumberOfDivisions catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | XvlShellAttributeNumberOfDivisions.x3d |
description | Examples of XvlShell numberOfDivisions attribute values. |
creator | Marc Jablonski |
created | 23 November 2001 |
modified | 20 March 2016 |
error | Test X3D DTD experimental extensions mechanisms, the XVL nodes are not legal X3D |
reference | readme.txt |
reference | docs/LatticeXvl/LatticeXvlOverview.html |
reference | http://www.web3d.org/x3d/content/examples/Basic/LatticeXvl/docs/LatticeXvl/LatticeXvlOverview.html |
reference | http://www.xvl3d.com |
subject | Lattice XVL parametric geometry X3D VRML |
identifier | http://www.web3d.org/x3d/content/examples/Basic/LatticeXvl/XvlShellAttributeNumberOfDivisions.x3d |
generator | X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit |
license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
Constructor and Description |
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XvlShellAttributeNumberOfDivisions()
Default constructor to create this object.
|
Modifier and Type | Method and Description |
---|---|
org.web3d.x3d.jsail.Core.X3DObject |
getX3dModel()
Provide a
shallow copy
of the X3D model.
|
void |
initialize()
Create and initialize the X3D model for this object.
|
static void |
main(java.lang.String[] args)
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
|
public XvlShellAttributeNumberOfDivisions()
public final void initialize()
public org.web3d.x3d.jsail.Core.X3DObject getX3dModel()
public static void main(java.lang.String[] args)
args
- array of input parameters, provided as argumentsCopyright ©2005-2019 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.