HumanoidAnimation Examples Archive Javadoc

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The HumanoidAnimation (HAnim) X3D Examples Archive includes a growing number of humanoid models using joints, segments, skin, and animation behaviors. Web3D Consortium X3DJSAIL: X3D Java Scene Access Interface Library Table of Contents (ToC): HumanoidAnimation (HAnim) Examples

Packages
Package
Description
 
HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
HAnim Legacy characters are HAnim1 X3D3 models conforming to version 1 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
Motion Capture (MOCAP) examples using Humanoid Animation (HAnim) models illustrates conversion from BioVision Hierarchy (BVH) files for Character animation (such as 1.bvh).
The Polygonal directory contains polygonal mesh X3D models using data structures that are not defined in the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
The Pose directory contains polygonal mesh X3D models that are intended for someday extending the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
The Prototypes directory contains X3D models that use prototype declarations for Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
The Skin directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards, specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4).
The Specifications directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards, specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4).
The Templates directory contains reusable/adaptable X3D models conforming to HAnim version 2 (implemented in X3D4).
The Winter And Spring project is under development, converting and integrating original models (maintained in the originals subdirectory) according to design goals described in a storyboard spreadsheet.