Package HumanoidAnimation.Skin
The Skin directory contains X3D models conforming to Humanoid Animation (HAnim) International Standards, specifically HAnim version 1 (implemented in X3D3) and HAnim version 2 (implemented in X3D4).
The earliest original model for skeleton and skin: originals/boxman.wrl, originals/boxman.js, and originals/boxman.x3dv.
Ongoing work in progress is converting HAnim1 models to HAnim2, testing X3D Quality Assurance (QA) conformance, and upgrading X3dTidy stylesheet cleanup capabilities. See build.schematron.log.txt and build.log.txt for current status.
X3D Tooltips of interest: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion.
Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation.
X3D Specification section of interest: 26 Humanoid Animation (HAnim) component.
This X3D HAnim Skin archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionA Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation panel shows multiple behaviors.Design patterns for skin and apparel using HAnim2 standard in X3D4.This Joe model is a HAnim version 2 LOA-3 Humanoid with textured skin based on the original HAnim Specification and data from CAESAR models.Comprehensive example showing skeleton, skin, sites and interpolator animation together.