X3D Example Archives: VRML 2 Sourcebook, Chapter 11 - Grouping
Grouping nodes are used to group shapes to compose complex shapes.
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The Switch node creates a switched group where only one child node in the group is displayed, children implicitly numbered from 0
and a whichChoice value of -1 selects no children.
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Transform creates a group with its own coordinate system where every child node in the group is displayed.
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Billboard creates a group with a special coordinate system that turns to face the viewer.
These X3D scenes are adapted directly from the
original VRML 2.0 Sourcebook chapter examples.
Also available:
Introduction to VRML97 SIGGRAPH98 course notes.
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Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter11-Grouping
Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter11-Grouping
Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.
The
X3D Resources: Examples page
and
Savage Developers Guide
provide more information about the production of this archive.